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Boeroer

Members

Everything posted by Boeroer

  1. I repeat myself but I think both PoE's and Deadfire's biggest flaw is the weak explanations and tooltips.
  2. Well, mechanically it makes sense and it actually works out quite well (as long as you don't want to know what exactly is going on). The problems are that a) it's hard to explain, b) it's unusual, c) it's complicated and unintuitive, d) neither the game nor the devs ever even tried to explain what's going on but left players wondering how the tooltip calculations would make any sense mathematically and e) designers didn't seem to fully understand what the programmers concocted there either.
  3. I forgot that the +1 PL from Tactical Barrage also will raise the self damage from Berserker's Frenzy - oopsy.
  4. The confusion would actually remove any INT inspiration completely (not downgrade it by one tier). Inspiration vs. Affliction always goes *pouf* - nothing left, no matter the tiers. So yes, your PL bonus would be cone, also +5 INT. You could simply cast Tactical Barrage again though (has no recovery and no casting time). The second time there wouldn't be a confusion to counter it and that would only cost one additional Discipline (which is easy enough to regain as a Tactician imo). But as I said: +17.5% crit conversion is also good. And Devil of Caroc has four good reasons to be worn besides the resistance to INT afflictions: a) it looks fantastic with the Helm of the Falcon and b) it gives +2 Discipline/+2 Rage and c) with a pet like Abraham and Armored Grace it's even faster than being naked iirc (or nearly as fast - don't remember the actual numbers) due to its own action speed bonus. and d) it can give +2 AR when bloodied - or healing on dealing crits which both is great for a Berserker. It's a tough decision...
  5. Remember remember... the -25% of Blunted Criticals.
  6. Right... I thought it's a complete failure in its current state. But maybe it has found a niche after all.
  7. Last time I tested some <can't remember class>/Trickster with WotEP the Mask's Veiling Hood didn't stack with Escape - and I'm 100% sure. It wasn't a long time ago, maybe a month. So it can't be a ptach what changed this. I looked at the actual hit rolls like you and Rogue's Escape wasn't mentioned at all. Weird... maybe due to mods (using Community Patch)?
  8. Haplok is right. +17,5% is still good imo. If you use stuff like Bloody Slaughter: it stacks the same way. What you can do to calculate it yourself easily: multiply the probabilities NOT to convert: Disciplined Strikes: 0.25 conversion --> 0.75 no conversion Berserker Frenzy: 0.3 conversion --> 0.7 not conversion 0.75 * 0.7 = 0.525 no conversion --> 0.475 conversion (or 47.5%) With another 15% conversion (-->0.85 no conversion): 0.75 * 0.7 * 0.85 = 0.4462 no conversion --> 0.5538 conversion (or 55.38%) One advantage of Tactical Barrage would be that you can use it to counter Berserker's confusion (could free up the armor slot from Devil of Caroc's Breastplate and take something that makes you immune to flanked - like Giphon Prudensco) - or to enlarge your Carnage/Static Thunder's AoE size. +1 Power Levels also means +5% multiplicative dmg for all your abilities (including Static Thunder), a bit more ACC and PEN as well. Carnage scales especially well with additional PLs. Keep in mind that Carnage itself can never crit. It only misses/grazes/hits.
  9. Correct, it doesn't. I never tried if the "Wall of Flame" (it has a different name) from Dragon's Dowry will add Resonant Touches. It may be since it originates from a weapon. I once saw Grave Calling's Chillfog add stacks of RT, so maybe it also works with Wall of Flame. The Wall itself would heal the big D, but if it would add a lot of stacks for later to "finish" it could be worthwhile? Maybe...? Don't know if it adds stacks at all - because the dmg will get transformed to healing at some point (before or after RT gets checked?).
  10. Tested Wahai Poraga again a few weeks ago with all sorts of abilities. Unfortunately it seems to be a bit broken now: you will only hit two targets max - and not the initial+3 like the descriptuion suggests.
  11. Pallegina can be build into a decent marker with Blade of the Endless Paths. Take Coordinated Attacks and use Zealous Endurance. This will give the party member who's attacking the same target as Pallegina and is nearest to her a +20 accuracy passively. Zealous Focus stacks with those to a total of +25. Because Coordinated Attack and Marking stack with everything. This is a great help against any high-defense enemies like bosses and such. If you also have a Priest with Devotions + Inspiring Radiance (+30 ACC) it's very hard to miss anything. Before getting the Blade you can use the Spectacular Spetum (Salty Mast CRPG shop). It's a pollaxe and thus uses the same weapon focus as an estoc and also has the marking enchantment. It's also a good backup weapon for later if your Blade otEP meets pierce-immune enemies. That early in the game a stackable marking weapon can be very impactful. Marking from different chars doesn't stack.
  12. A Phantom with Hand Mortar (Blinding Smoke enchantment) can distract enemies in an AoE (which includes flanked) and thus can help to trigger Brilliant Tactician. But the cone has friendly fire. If you put Squid's Grasp or Kapana Taga into the offhand (or wear stuff like Gipon Prudensco) it's also immune to flanking.
  13. Iirc Mask of the Weyc stacks with Mirrored Images and all that but not Escape (maybe because same ability ID or something). It also gets triggered passively. Great Escape is indeed giving you an active ability as soon as you drop below blooded or so. It may be that it behaves as Escape itself and doesn't stack.
  14. Also Corpse Eaters can't eat gibbed enemies because there's no corpse left.
  15. Right. Always forget about that... Also recovery penalty from armor isn't a big deal then.
  16. As damage dealing character your RES is indeed not too important. Focus on DEX, MIG and PER and also INT - those are the attributes that help with dealing damage (INT does it indirectly via longer durations and bigger AoE). MIG and INT also influence the healing you do which is benefical to your self-healing abilites (heal more points per tick with high MIG and last longer with high INT). You have to see at what point your character feels too squishy. At that point I'd use thicker armor. Armor is the most important defensive stat if you don't want to stack deflection and the other defenses (and build a tank). If enemies underpenetrate you will love a lot longer. Fighters can stack a pet like Abraham or Cutthroat Cosmo with Armored Grace which helps a big deal with the armors' recovery penalty. Despite the recommendation the game gives you multiclassing isn't complicated at all. Since single class Paladins don't have the most awesome high level abilites in general I personally would pick the Crusader. They can be sturdy as hell even when build for dealing damage and have more resources (Zeal and Discipline) at their disposal which means more special attacks with Flames of Devotion or Knockdown and so on.
  17. I have the same "problem" with every Wizard multiclass: I want to only use Grimoires to spare points for the non-spell abilities - and it works. But I still end up picking some spells I know I will use in every fight - because it's more convenient. Grimoire switching isn't a big deal but sometimes it's just annoying. Also you really have to manage which grimoires to buy/find/steal and then equip them accordingly. Once you find unique grimoires and equip them because the spells in them are cool your whole grimoire-portolio gets toppled over. Tl;dr: The most ability-efficient way is to use Grimoires only but I allow myself a few spells here and there out of convenience.
  18. Psion in general is a subclass that turned out to be way better than I initially thought it was. But I also think that it seems it's especially beneficial in multiclass setups, not so much as single class.
  19. If you have two of them (1 exported) you can stack them in the stash and they reload. Same with Necklace of Fireballs, Missile Gloves, Stone of Power and so on. If it has charges or per-rest uses you can form stacks and they get reloaded. Most of them have multiple instances in the game so you don't even need to export anything. Having two Rings of Reset is cheesy of course but it's the only way to make a fun build with Vengeful Defeat (which is otherwise too punishing because of the injuries).
  20. Voidwheel's Necrotic Lance profits from all dmg bonuses that also would apply to the weapon (+dmg from weapon quality, Sneak Attack and so on). That makes it devastating, especially on Rogue or Rogue/something (once it procs). I choose Effort as a Wizard/something from time to time to give it to an Essential Phantom. Besides the raw DoT it also can do kind of a "Vengeful Defeat" where it attacks all foes in range when the Phantom gets slain. That enchantment (it's called Vaillant Demise iirc) does stack with other on-knockout effects like Vengeful Defeat from Barb. You can get two Rings of Reset with an exported "mule" character and then go KO three times in every encounter without suffering an injury.

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