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Boeroer

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Everything posted by Boeroer

  1. Hm, a condition is distance to target. So you could just take a step to the left, then a step to the right to switch targets. It's the VEIL DANCE!
  2. Yeah, but if AI shoots at some enemy all the time (with 0.5 casting time base and 0 recovery bc. Blade Cascade) you can manually fire a shot at some other enemy in between, right? Just in order to interrupt the merge for example. Then let the mini gun continue. Since it will be 100% interrupt in almost no action time it should be viable. 10 dmg is without PL scaling.
  3. Ehe good one. No idea with the AI though. I don't use it that often...
  4. Henlo it is I the Mortar Monk maniac. Besides the factâ„¢ that a Mortar Monk is just the greatest setup of all timestimestimestimestimestimestimes due to Resonant Touch getting applied by Blinding Smoke - and Blinding Smoke applying Avenging Storm and certain other awesome stuff with smoke I guess and so on... ...it only becomes better if you also use Belt of Magran's Chosen... ...because Blinding Smoke hits can also call forth a fire blight. Since you can trigger absurd amounts of hit rolls with Blinding Smoke on a crowd you will quickly summon a rel. big number of blights with Whispers of the Wind. Why is that good? Because they have abysmal defenses by the time you are at PL 9 and they get targeted by Whispers of the Wind as soon as they enter the battlefield - including all the blasts and bounces which produce yet even more Blinding Smoke procs which summon more blights (and Avenging Storm procs and so on). All those Blinding Smoke procs hit other enemies again which leads to a ridiculous amount of Resonant Touch stacks even against only few enemies (and more blights). Also they die very quickly in general. Lots of dying enemies can have some nice side effects: E.g. If you want to use Xoti's Lantern + Hand Mortar you can fill up all your mortification quickly and get to max wounds, too (lantern: +1 wounds +1 mortification per kill). Funnily enough the +1 wound also triggers Rooting Pain which may kill yet something else. You can emerge from Whispers of the Wind with 10 wounds and full mortification. It even makes sense to learn Inner Death then because you can finish off some lonely enemies who weren't in range when you farte whispered in the wind. Abraham will give you plenty of health because you turn into a blight serial killer (as a hobby). Sungrazer's AoEs (main hand) can be triggered more often. Or something like that. You know your on-kill-effects. Also putting Current's Rush in the offhand is cool because all the blights give it more chances to unleash a deadly chain reaction that kills everything (it's easier to achieve with lots of low defense enemies in the area). Also nothing prevents you from switching to another weapon to use other on-kill effects. Of course this can also be used with a Barb (Heart of Fury - hello Blood Thirst), Fighter (Clean Sweep), Ranger (Whirling Strikes) to produce many blights which will often get killed on the spot. I'm sure you can be creative with this. But you know: Mortar Monk.
  5. Yes, most likely. Now pretty please make a video where you shoot it to death with unlimited Thrust of Tattered Veils casts.
  6. I had that since forever every time I pick Ocean Folk human. Literally every time - right from the start of the game. I think it has no effects except the buggy description. So I'm 99% sure it has neither to do with your imprintcheesomatics nor with fampyrs.
  7. Once played a Berserker/Wizard with just that basic idea. Wearing this: The beard was a glitch which is now patched out. I think I ended up using the other dancer's outfit though with the leather leggins an sleeves. And the Scorched Cloak of course. Because it looked more metal of course. By the way: Berserker/Wizard with that setup has an easy time casting Combusting Wounds on himself. It's not gamechanging but fun. I wonder how (confused) Shining Beacon with a Berserker/Priest would be...
  8. It's been quite some time and I didn't do this fight often solo (and never with a Wizard) but I'd say buff up with defensive stuff + Alacrity and then use Persistence (hunting bow), Drawn in Spring (Dagger) or Tidefall (Great Swords). Since the raw DoT of those gets calculated before DR it can reach good heights even if the primary DMG gets eaten up by DR a lot. Drawn in Spring with Little Savior + Blaidh Golan (or some other Preservation item) would be my first approach because iirc those guess can knock you down a lot. Better be untouchable if that happens. Also with a durganized Little Savior + Drawn in Spring + Alacrity you will be quite fast hitting. If that didn't work I would try kiting with Alacrity + Persistence. Arcane Assault is not doing that much, but it's raw dmg and targets their weakest defense. I know their fortitude is enormous, but Ninagauth's Death Ray? Wall of Many Colors might be helpful...?
  9. I guess they are not added to the player object's action bar with the usual denominator. You also can't remove Fireballs from Necklace with the usual command "RemoveAbility <char_name> Fireball" for example. I would be surprised though if retraining wouldn't remove the spells as soon as they wandered into your "normal" repertoire (out of the action bar).
  10. All abilities that do an attack roll you can use from stealth (rule of thumb). Note that pulsing spells don't make as much sense to cast from stealth in most cases because only the first pulse will get the Assassinate bonus and it will also break invisibility with every pulse. Also the Assassin/Wizard's strength isn't always the damaging spell but also to cast a very potent hard CC from stealth/invisibility with high ACC and then follow up with damage (can use invisibility in between ofc.). With Ninagauth's Shadowflame you have both at the same time - so that's a popular spell among most Assassin/Wizard players as an opener. As a Bloodmage you can become invisible unlimited times per encounter in theory which I would prefer over Evoker's passive. Although an empowered Evoker spells from stealth can be very effective, too. Since you can restart combat at will most of times and also can use Brilliant + Wall of Draining the limited spells are not that much of an issue.
  11. Somebody who fights enemies who use healing abilities infinite times (e.g. Torkar or paladins like Rathun Fanatics etc.). Gouging Strike will just prevent that combat ends - but will not be able to kill those enemies because its damage is not high enough to overcome the healing. And if barely can kill them it will take forever. Also Brand Enemy is an auto-hit - which makes killing totally overleveled enemies a piece of cake. One handed Lover's Embrace with a Gouging Strike from stealth (=extremely high ACC) followed by Brand Enemy (auto-hit): you applied 3 endless DoTs in a heartbeat and are left with 0 recovery. Time to vanish... You can kill anything at even low levels as long as you can retreat. I use this build to have a solo character who can quickly obtain all sorts of items for export. There's nothing better for this imo because not many other builds can kill certain enemies that early in the game. I prefer Goldpact over Bleak Walker because with a good armor (usually Devil of Caroc for the additional Guile/Zeal) and Gilded Enmity I can easily stay visible after the initial attack from stealth and shrug off attacks. In the meantime I will apply Brand Enemy to several enemies who could potentially heal my main target (remember: Brand Enemy is an auto-hit and has fast cast/no recovery). This occupies them with healing themselves or each other and lets them forget to heal my main target. Since Brand Enemy only costs 1 Zeal you can apply it to a lot of enemies very quickly - then vanish. Indeed. And that is enough even for enemies who heal a lot. I didn't meet an enemy who outhealed this combination. Yes, the high burst damage is also there from lvl 1 on and is especially nice in the beginning of the game before any endless DoTs are available.
  12. That an Assassin is best combined with a caster. Assassin/Paladin is a nice endless DoT combo though - one of the easiest ways to solo the game without using unintended mechanics.
  13. That's a rather short-sighted argument. As if every encounter would go the way one wants. Also: If I could have invisibility without any drawbacks - why not use it (I mean besides cheese aversion of course)? Then the party doesn't have "to defend him while he decimates his enemies" but can just do the same: decimate enemies.
  14. I reckon a fun spell to steal would be Shadowing Beyond from a Priest of Skaen. Unlimited uses, instant cast, no recovery, no much impact of lacking Power Level either. I also tried Thrust of Tattered Veil - just because having a 100% interrupt at hand that has 0.5 casting time could be nice. With Blade Cascade it becomes an interrupting machine gun which can't miss, hehe. Too bad it's only pierce dmg. But still fun and useful.
  15. That's correct. But as you can see in @Raven Darkholme's video all you need is the right enemy Priest with Salvation of Time (+ Barring Death's Door maybe). Did anybody try what happens to those "abilities" when you export that character? Can you use premade characters for an Ultimate run?
  16. Yes, like that. Except I use it all the time as a precaution, not only when threatened.
  17. **** - too bad this comes to light so late. It would have been fun to read Josh's reaction to an ultimate run with this trick.
  18. Stalker/Goldpact can tank better than Stalker/Priest (cheesy stuff like Barring Death's Door + Salvation of Time aside). I pesonally like Stalker/Bloodmage better because you can tank well while you'll have a good summon (Essential + Substancial Phantom) and an Animal Companion and lots of spell uses. But Stalker/Goldpact requires a lot less fuzz and can be quite effective with very little use of Zeal. AR and defenses will be great. Accuracy, too. Also Paladin can heal the Animal Companion and make it sturdy without casting lenghty spells. Revive it even. I think it's a good combo for solo.
  19. No Death Ring from invisibility on near death enemies? I find the instakill-feature quite nice at times.
  20. Huh? Since when? For me they only did that if they got destroyed. I didn't use a lot of Rage for active abilities. Only Blood Storm (then you don't need that much Rage because it prolongs with kills) and wards. Sometimes HoF at the start of a fight to apply Bledding Cuts to a whole group of enemies at once. I didn't do Megabosses. They just stink. For the rest it was fun. Of course I was only half serious: Barbarian in general really isn't that great for solo. Furyshaper isn't supergood either - but the Blood Ward mechanic makes it viable and lots of fun imo. One of the few combos where it's actually viable (in most fights) to jump right into the crowd and swing your weapon around like a madman. In a party Blood Ward can obviously be totally bonkers (hello Plague of Insects and stuff).
  21. I didn't try that - but it's likely. By the way: you can also steal spells from your hireling's grimoires (which they haven't learned). That includes unique spells like Zandethus's Draconic Fury etc. For that you need to be a SC Wizard though because only then you can cast Major Grimoire Imprint and not only Minor GI.
  22. Taste of the Hunt - excellent spell to steal for a Berserker/Wizard. The non-scaling isn't good for the attack roll but the weapon quality helps. And the raw dmg and healing are great to have. Healing 40+ health with every hit just so while doing around 20 raw per tick is still great. And now you can have Firebrand as non-druid, too. The duration is quite long anyways so the lack of PL doesn't hurt either. Edit: also just being able to spam Thrust of Tattered Veils at any time for the 100% interrupt (cause auto-hit) is quite nice. Stacking Chillfogs like there's no tomorrow... It's all quite fun I must say. I use some Priest or Druid heals to stay alive while spamming all those wizard nukes with Tenacious for free.
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