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TheMetaphysician

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  1. Well, divine purpose should stack fine, since divine purpose doesn't actually give you "resistance," it gives you a 20-point defense boost against affliction attacks. The defense boost, since it comes from a passive, will stack with other defense boosts and with resistances. "Resistance" (which is given by unflinching) from multiple sources won't stack. "Resistance" doesn't give a defense boost; it just automatically downgrades any affliction of that type you gain by 1 stage (so from a level 2 to level 1 affliction, or from a level 1 affliction to nothing).
  2. You mean summon TWO Dragons right? Yeah, the Beckoner gets two of them, but they are half-size pipsqueaks!! That just doesn't cut it.
  3. Mith Fyr got nerfed a bit (25% to 15%), but it is still useful, and chanters are so good anyway that it doesn't hurt them too much. The thing that stuck out the most: you can summon a freaking dragon! I'm rethinking my plan to use 2 multiclass chanters because I'll miss out on that. You can't possibly go single-class beckoner either if you want to summon that dragon, because the whole point is to summon a full-size freaking dragon!! Love the high-level phrases for chanter. Too many good ones to pick from. Pairing that +100% healing chant with other good sources of healing ought to be crazy.
  4. Can anybody post the time on the video at which he looks at the character creation and ability trees? I want to skip to that part and not see anything else.
  5. What exactly are the numbers for the streetfighter bonuses and maluses? That is, how much bonus do they get to sneak attack and recovery time when flanked/bloodied, and how much of a penalty when they aren't? If I have a fighter/rogue that will be using full plate, dual-wielding and getting into the thick of things, is a streetfighter a no-brainer pick or not?
  6. I would imagine using a Soulblade subclass on the Cipher side would be a good way to go with a melee multiclass cipher. Soul Annihilation is really powerful.
  7. Can you not subclass them when you multiclass them? Nope. I'm hoping I can use the console's "Add Ability" command to add a subclass -- it seems to show up on the character sheet as a passive ability, so I'm hoping that's all there is to it. I've asked on a few threads if anyone has tried doing that (since I don't have the beta), but haven't gotten a reply. Seems to work. There's typically a generic "ability" for the subclass, but you have to add other subclass abilities separately. For example "Assassin" is an "ability" that applies the subclass penalty, but the "Assassinate" ability has to be added separately. Incidentally, addability appears to have two main functional limits: - Resource type. Each class has its own type of resource (for example, Zeal for Paladins) that its active abilities require. So while you can add an active ability from another class, you won't be able to use it. - Spells/powers/invocations are organized on the action bar by level, and anything higher than allowed by character level can't be cast (so you can use addability to gain higher level spells, but won't be able to cast them until you're high enough level). But this doesn't apply to non-caster abilities (rogue/paladin/fighter/monk/barbarian/ranger) or iirc to chants. Thanks so much for doing that! That's good to know about the extra abilities. That'll be harder for some subclasses than others, I imagine. Applying a druid subclass will involve adding the bonus spell for each level, for example. The main use I want it for is to give Pallegina the skald subclass, and there don't seem to be any extra abilities that define the skald subclass. Any ideas about what you'd have to do to add Devoted to a straight fighter (like Eder)? Is there any ability beside the core Devoted passive that would be necessary?
  8. Can you not subclass them when you multiclass them? Nope. I'm hoping I can use the console's "Add Ability" command to add a subclass -- it seems to show up on the character sheet as a passive ability, so I'm hoping that's all there is to it. I've asked on a few threads if anyone has tried doing that (since I don't have the beta), but haven't gotten a reply.
  9. My two favorite classes from PoE 1 were support/tank paladin and tank chanter. And now I get to multiclass them into one character! Buffing auras and chants galore! Hooray!
  10. I am talking about the duration. 30 Int is double duration. So if the shields are sequentially stacking thats 60 effective health every 3 seconds in a AoE (correct me if I have the mechanics wrong). Every six seconds, I think, right? You'd only get it every three seconds if you were a troubadour using Brisk Recitation. Also, I'm not sure if the shields stack. That would require some testing. The good thing about using Brisk Recitation is that it just renews the 30 damage shield every three seconds, no concerns about whether they stack or not.
  11. Right -- or an alternative to it. Well, that was supposed to be a joke i guess Ahh...oops.
  12. I expect the level scaling (only up) to handle all my concerns about difficulty. PotD difficult for the first half or so of the game is perfect -- I wouldn't want it any more difficult than that. But overleveling removed the difficulty. Using the IE mod to change the XP needed for level ups in PoE 1 solved that issue there. I expect the level scaling to solve the issue here.
  13. Ah, good point. Not having the backer beta, I was unaware of that little tidbit. So there is something odd here. Perhaps, again, the rule is just: passives stack, unless they are literally the identical ability. That's not as elegant a rule, but still pretty easy to follow. Edit: there were already some complications in the simple "passives stack" rule anyway, since resistance to an affliction (say, from a fighter or paladin passive) doesn't stack with another resistance to the same affliction (say, from a chant) to give you resistance to second-level afflictions of that type. That's not a conceptual problem -- you can think of resistance as a discrete ability rather than as an ability that has degrees, as another poster said in another thread somewhere -- but it does make interpreting the rule a bit complicated in any case.
  14. Could it be that the two different versions represent two different enchantment upgrade options for it, or one pre-enchantment upgrade and one post-enchantment upgrade? From what I've seen on YouTube videos of the backer beta, it looks like for these uniques there are multiple incompatible ways to enchant and upgrade them.
  15. One possibility is that they didn't change the general rule, but instead changed the classification of chants from passive to active. That would keep the general rule intact, and actually make some sense. It seems to me more natural to think of chants as active abilities, after all; it would make some sense that passive abilities only affect the character who has them, not the whole party. Chants seem more analogous to modal abilities, which are active abilities, right? If that's what they did, then Mith Fyr might not stack with Shared Flames any more, since both give burn lashes and both are active abilities, right? A related question: I wonder if one paladin using shared flames would stack onto another paladin using eternal devotion. Both are active, both burn lashes, so they shouldn't stack, right?
  16. So if chants are passives, why don't two Ancient Memories stack? Maybe the rule is that passives stack, except two identical things don't stack.
  17. Spears have an accuracy boost too. You probably won't use their modal. But spears are macho. And the general stacking rule is: active abilities don't stack, passives do. And paladin auras are active abilities. However, as long as the two things don't buff the same thing exactly, they can stack. Disciplined strikes doesn't buff accuracy directly; it buffs perception, which happens to raise accuracy. So the paladin accuracy aura will stack with disciplined strikes. It will not, however, stack with the fighter's warrior/conqueror stance, since they both buff accuracy directly.
  18. Yes, fighter with the disciplined strikes upgrade seems the best to me (Boeroer pointed that out in another thread, which is where I first saw it). Also, if as a skald you focus on the paralyze invocation, paralyzed enemies get 50% incoming hit-to-crit, so you'll get into a virtuous cycle (paralyze --> more crits --> more paralyze). If you are relying on the hit-to-crit conversion from disciplined strikes/paralyze, then I would guess that you'd want to maximize the number of hits rather than focus on fewer, more accurate hits. So I'd lean toward 2-weapon style. But I have no numbers to back that up, and I'm not sure how to analyze that more carefully.
  19. This is a great question, I'd be really interested to find out the answer to this. My guess would be that the healing stacks, but the lash damage from mith fyr and armor from the exalted endurance don't. I tested this today. I used 2 paladins and 2 chanters with different might scores to identify the source of the healing. Here the results: - Exalted Endurance does NOT STACK - Ancient Memory does NOT STACK - Aefyllath Ues Mith Fyr does NOT STACK - Her Courage Thick as Steel does NOT STACK - Come, Come Soft Winds of Death does NOT STACK - The Silver Knights' Shields Broke Both Arrow and Blade does NOT STACK - The Dragon Thrashed, The Dragon Wailed does STACK For Exalted Endurance the stronger form is used, so the aura of the paladin with higher might overwrites the aura of the paladin with lower might. The same is true for Ancient Memory, in the combat log you can only see the healing from the chant of the chanter with higher might, which heals for 2 points of health instead of only 1 point of health from the chanter with lower might. Also Mith Fyr and all other self buff chants don't stack. The only chant that stacks is Dragon Thrashed, where you can get multiple stacks on enemies. Dont know why Come Come Soft Winds does not stack (on enemies) like Dragon Trashed ... maybe because it also has a self buff part (that is bugged in the current beta). I also tested the following: - Inspiring Triump is NOT triggered by summon kills on a herald ( ... at least I hoped it would do this ) no ... the paladin do not have to kill the enemy himself, you also get your zeal back if summons or companions kill the enemy A quick question: do exalted endurance and ancient memory stack with each other? That is, if I have a paladin/chanter running both, will both heals be effective at the same time?
  20. Is the upgrade from Cleaving Stance to Mob Stance really very good, worth the ability pick? The -5% recovery time for threatened enemies sounds ok, until you realize that a wizard/fighter without a shield is going to have like 1 engagement slot, if that. Or does the -5% recovery time per enemy apply to any adjacent enemies, whether engaged or not? If it doesn't, it doesn't seem like a good pick.
  21. Thanks so much for testing all of that! That's really useful to know. I guess all the buffs from chants count as active abilities. Consistency!
  22. To add onto this question: are chants actives or passives? (I hear that Ancient Memory stacks, but 2 mith fyr chants don't, which seems contradictory. Is that true?) Similarly, does the heaing from 2 exalted endurance paladin auras stack?
  23. Does the healing from 2 exalted endurance auras stack, the way 2 ancient memory chants do? Or do chants count as passives, exalted endurance as an active ability? Similarly, do 2 mith fyr chants stack the damage boost?
  24. Here's a list: https://guides.gamepressure.com/pillars_of_eternity_2/guide.asp?ID=43093
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