Everything posted by TheMetaphysician
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Unique morning star - item broken?
Mine has the same problem. I haven't used it in combat to see if it actually does corrode damage over time. It could be just a tooltip bug. There are other items that have "0" on their descriptions of abilities that do damage or take time. I haven't tested those either.
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The General Level Scaling / Difficulty Thread (not POTD)
TheMetaphysician replied to pstone's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I know it's just your opinion (I've actually seen some others claiming similar), but for this to actually feel more like BG2, the characters would need to have been better written, stealth needs to not be so terrible (playing a backstabber is way different in this than in the BG games), but most of all, the offensive spell casting in this game is just awful. It's no fun at all. You either exploit it via Empower > Rest shennanigans, or you may as well be shooting spitwads for the first ten levels. It doesn't help either at the glacial pace that is required to actually reach the "fun" spells either. CC spells are about as bad too. Half of them either take an eternity to cast, or they simply get resisted. All that's left are defensive spells, and none of those actually buff the player to be more offensive and seem to ONLY exist for some random Battlemage "tank" that isn't really meant to do damage other than the occasional fan of flames or damage shield (oh boy!). This game is all or nothing. You have to wear no armor, or go ultra heavy, so you're either fast and made of tissue, or tough, but slow as molassas. Spells are super weak unless exploiting, then super powerful mid to mid-late game. Most of the encounters are exactly the same too, which isn't really much like the BG games either. The only way it reminds me of those games would be the layout of the big cities, and the way they look at times, but that's about it. That's interesting. When I say that it "feels" more like BG2 than any other game I've ever played, it is hard to put my finger on exactly why it feels that way. Most of the things you mentioned just aren't relevant for how a game "feels" to me -- which, of course, means that the "feel" of a game is person-relative. What made BG2 "feel" as it did to me might be very different than what made it "feel" the way it did to you. But I am really interested in trying to figure out why this game "feels" more like BG2 to me, when PoE 1 didn't really feel that way to me. (I wanted to like the first game more than I ended up actually liking it. I think there wasn't enough humor, and I didn't know the world well enough yet just from playing one game in it, while I had read lots of Forgotten Realms books before playing the BG series.) I think the biggest thing is the world: the scope feels huge, the cities (as you mentioned) feel like updated versions of Athkatla, with the encounters when you travel from place to place and lots of other stuff. The more exotic setting, with the (in my opinion, really fun) accents and different cultures, also makes it feel more like BG2. As much as I care about combat (you can see some of my posts over in the builds forum), I mainly care about it to the extent that it helps me feel immersed into the world and care about what is happening in the story. And so far, the encounters have well-told stories associated with them, so the combat does what I want it to. (And I think that is compatible with everything you said about combat, so I'm not really disagreeing with you.) I love -- love love -- the scripted interactions. And I like the companions so far. I think we sometimes forget that the BG companions, as memorable as they were (Minsc is my man) were not as developed as we remember them. The "more banters" mods for BG2 are mandatory for playing it again, in my opinion. What made BG2 so good to me is the integration of the combat system with well-told stories and quests I cared about, in a world I felt excited to explore. This game does that. (All that said, I do really wish PotD was much harder. It would make me even more immersed, for the reasons others have said: it makes you have to care about all the mechanics and all your gear, which is just to say it immerses you into the game more fully.)
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The General Level Scaling / Difficulty Thread (not POTD)
TheMetaphysician replied to pstone's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If you liked Hard on the first game, I recommend going to PotD on this one. They are roughly comparable -- which is to say, PotD is much easier than it was in the first game. That's been the only downside of the best RPG (so far) I've played since Baldur's Gate 2. It reminds me so much of BG2, really feels the same. Which is the highest compliment I can pay a video game.
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Xoti's sickle
Figured it out. The other upgrade right above it (forgot the name) is actually a prerequisite. Do that one first, and you can get Urgent Harvest.
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Singing scimitar not returning empower point
I'll bump this once, to get some more views. It is somewhat annoying to have a potentially build-centering ability of a weapon working on one character, but not working on the one I want it for.
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Enchantments disappearing?
TheMetaphysician replied to jakl201's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I agree. It feels a little like they threw the enchantment system together at the last minute. I'm pretty happy about how good it is, considering it probably wasn't too high-priority.
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Question about a quest item (spoiler)
TheMetaphysician replied to TheMetaphysician's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)What quest are you talking about? I didn't get a quest associated with the sword. I did complete the quest that sent me down there, the one from the high priest of berath.
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Oathbinder's Sanctum / Saving Oswald
TheMetaphysician replied to M4xw0lf's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I had the same thing.
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Enchantments disappearing?
TheMetaphysician replied to jakl201's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Most of them are lack of informing the player -- I think Eder's armor, for instance, has two incompatible upgrade trees. They just aren't flagged that way.
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Singing scimitar not returning empower point
I have Sasha's Singing Scimitar and chose the Refreshing Finale upgrade (returns 3 chanter phrases and 100% chance to return an Empower point when you empower an invocation). Initially, it worked fine. Now it only returns the chanter phrases, not the Empower point. Edit: well, that's weird. I gave it to my other chanter character and it returned the Empower point for him. It doesn't return it for Pallegina, but does for my main character.
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Pillars of Eternity Owner's Bonus: Gaun's Pledge
TheMetaphysician replied to FIL's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I have the same issue.
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Xoti's sickle
Have you guys been able to upgrade Xoti's sickle? I have all the ingredients and the cash necessary to add the Urgent Harvest upgrade, but it is still greyed out. Is there a level requirement or some other sort of prerequisite for that upgrade?
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Bug? Can't upgrade Xoti's sickle
So, I have Xoti's sickle, and I have all the ingredients and the cash necessary to select the Urgent Harvest upgrade for it. But it is still greyed out and I can't select it. Is this a bug, or is there some kind of hidden condition (like a level requirement, or a prerequisite, or even a certain relationship status?) for selecting the upgrade? I upgraded it to Fine already, but have not selected the Finality upgrade for it.
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Question about a quest item (spoiler)
So, when you go below the Temple of Berath in Neketaka and kill the boss, you get a quest item that says it is an estoc that cannot be removed from its scabbard. Any idea what to do with it? It didn't come with a quest, and when I brought it to the smith I didn't get a dialogue option to reforge it or anything.
- Whispers of the Endless Paths
- Whispers of the Endless Paths
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Whispers of the Endless Paths
I made the blade of the endless paths in poe1, but I don't have it. Where do I find it? Are you supposed to start with the fragments, as you do with the fragments of Whispers of Yenwood? Edit: Never mind, I see by searching these forums I needed to have saved the box rather than the deckhand at the beginning. So now the natural next question: how to I console in the item to see what I missed? Do I just use the "AddItem" command? And how do I figure out the name of the item?
- Whispers of the Endless Paths
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Beckoner question
No.
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Companions location
TheMetaphysician replied to Majber's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)You'll should meet her again later and you will get to recruit her at that time. Help me out: when do I meet her? I just did the throne room scene and got Maia, but she wasn't there.
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Obsidian, you really need to add autoattacks (regular attacks) as an option in the AI programming
Thanks for that suggestion. I did think of that, and it is the next best thing. But it is a pretty poor imitation, since how long the afflictions last (or how long the enemy stays alive with sworn rival) varies a lot.
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Strange camera
TheMetaphysician replied to ericdy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, you can turn off the "smart camera." Even with the smart camera on, you can still pan around the map; it'll just bring you back after a bit. I like it, actually.
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AI Behavior help
Try: "If Target: more than 1 enemy in melee range, then cast buff" and set "Target type" to "Ally".
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Companions location
TheMetaphysician replied to Majber's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)You'll should meet her again later and you will get to recruit her at that time. Great, thanks. I figured that was the case, but I was worried about it.
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Companions location
TheMetaphysician replied to Majber's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)So, I had the ending to poe 1 where Pallegina ended up with the Kind Wayfarers. So she was on the Neketaka docks and right away refused to come with me. Is that the end for her? Do I really not get to have her at all in this game? I'm really hoping she turns up somewhere else, and the suspense is killing me. If anybody has any info about that, let me know.