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Gary1986

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Everything posted by Gary1986

  1. Will there be any major difference between loading a POE1 save or just picking choices at the start? Will you be missing out? Cheers
  2. Really? I made a few choices in my main final play through save that I'd like to change. Damn that's not good to know. Guess I'll just pick the choices without importing a save
  3. Hi, If i load a POE1 save, will i still be able to tinker with the choices i made during POE1 before i start the game ? Cheers
  4. This it? https://shop.gamestar.de/GameStar-XL-03-2018.htm?websale8=webedia&pi=1-6621&ci=140-5298
  5. Wereshark Really? Are there any links i can check out about this? Cheers http://www.gameinformer.com/b/features/archive/2018/02/06/pillars-ii-director-interview.aspx?utm_content=buffer4fafa&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer Second page. :3 Cheers. Ive noticed though. Josh says ''regardless of what class you pick for him, he has the ability to turn into a wereshark'' Does that mean if you choose to have Tekeku as a solo chanter, you'd still be able to spiritshift? Am i reading this right? Maybe Tekeku as a druid will be able to spiritshift AND the ability to turn into a wereshark? Like two separate abilities?
  6. Why should it? You are either greedy or selfless. Rewarding player with something just as good, or better when folowing selfess path defeats the purpose. Bioshock messed that up badly. Someone on stream asked Josh for good paths to be balanced as far as rewards are concerned, and he said that if you are greedy you get more stuff - that's the point. Do what your character would do. That's what choices are for. I doubt state of Heritage Hill will impact Deadfire much, maybe a different line here and there. Yeah but im a selfish fiend. Ill only do good in game if it means i get stuff
  7. How will this quest affect the main character in POE2:Deadfire? What will the talent ''Gift From The Machine'' do in POE2:Deadfire? We know maybe we will still have it, but it will work differently apparently (Ive heard this mentioned a few times online). How differently though? If its ends up being a talent that is something like ''+20 defence when struck, hobbled, etc'' It wouldnt be as exciting right? Also there must be a bonus in POE2:Deadfire for blowing up the machine in POE1 (the good ending route for Heritage Hill) and in-turn missing out on the talent, otherwise everybody would just go down the ''bad ending route for Heritage Hill'' and get the ''Gift From The Machine'' talent. Reason im asking this is because im slowly working my way through POE1 again, and i want to make this run my final run so im ready for POE2:Deadfire. Im now at the quest Undying Heritage, and im unsure what to do considering it could have an effect on POE2:Deadfire. Cheers
  8. I enjoyed the ability to craft/enchant armor/weapons. My problem was if you put a crush-proof enchantment on a piece of armor, you could never change it again. In POE2:Deadfire i know the enchantment system will change, but will there be more flexibility with enchanting, as in we can go over previous enchantments? Cheers
  9. http://www.dictionary.com/browse/guy 3: Chiefly British Slang. a grotesquely dressed person. As a British person i cant argue with this .
  10. Most games will give a player, lets say 4 paths to walk down, and each path has its own set of obstacles and confrontations, now each path technically can be a completely different viewpoint and experience based around the same story, but ultimately all 4 paths will lead you to lets say your front door at home? People expect so much difference between the different paths in a game, they expect all 4 paths to act like 4 completely different games. Lets say a game offered you that though, they gave you basically 4 games in 1. Now what? When they release the next game ( game number 2 of the series) the fans will expect there 4 different paths from the previous game to be represented right? Which means ''this new game 2'' now has to make the game fit around 4 paths, BUT, people will want more choice again, so now the game has to make sense for all 4 paths from the previous game and now offer 4 more new paths for each path from the previous game. (does any of this make sense?) Im sure you get what i mean.
  11. I remember when i use to play Shining Force 3 : Scenario 1 over and over again while waiting for the off chance they'd release Scenario 2 and 3 in English. It wasnt until i was in my mid twenties that i had to find a translation patch online and then play them. Living in England during the 90s and having JRPGS or Japanese Adventure/Turn-Based type games as your favourite genre wasn't good haha. Not many games were ever translated. Yeah you had Vandal Hearts, Suikoden, Dragon Force 1 (but not 2) that came out, but now I'm older i end up finding all the games and series that i never even knew about due to them never being translated. (People have now made translation patches for most) Now on Steam if a game isnt translated to a persons specific language they lose their minds haha. (This post isnt aimed at OP cause it was confirmed that it will be in Korean, so i get that he backed it with the knowledge it would be in Korean)
  12. Isnt the definition of the word fantasy to attempt and/or create something that is impossible and/or unbelievable? (im sure its something along those lines). I mean its no longer a fantasy if it becomes believable, right?
  13. Maybe in the very early levels. But by level 6 (where the beta starts) Wizards have great defense against weapon attacks---not so much from switching spell damage to resolve (which increases deflection), but from fast cast spells like Arcane Veil (+50 deflection for a long time), Wizard's Double (+40), Mirrored Image (+30)... and most attacks can't interrupt casting. There's also a 4th level teleport spell that stuns enemies in its path. And Deleterious Alacrity of Motion makes Wizards immune to engagement. OTOH, a Wizard/Druid using spiritshift for melee damage is going to need Strength. Spell accuracy is very low against most enemies, and most spells have long casting times, so Dexterity and Perception are very important. Any spells with AoE or duration need Intelligence. So if you want to do good spell damage *and* good melee damage, you may have to dump Constitution... making your character much less survivable, even with the Bear's armor or the Stag's defensive bonus. Whereas a pure caster Wizard can dump Strength and max Resolve. Cheers for the response. I was also wondering though, the main point people make is ''single class characters gets 8th and 9th level abilities, multiclass characters dont'' That is true, but people are missing the point that single class characters wont reach these 8th and 9th level abilities till 75% into the game. Then when you finally get your first 8th level ability point to spend when you are 75% into the game, you then have to wait until you are around 79% into the game to get your next point and so on and so forth. By the time you reach your 9th level abilities and can spend that first point in that section of abilities you will be like 90% into the game? I mean sure this is all conjecture but you can surely see what im getting at right? If the bonus for being a single class character is the 8th and 9th level abilities, lets not act like we see this bonus from the start of the game. For the majority of the game single class and multi class have the same thing in common, no access to 8th and 9th level abilities. Also on a side note, what level 8th and 9th abilities of a single class fighter can compare with going multiclass fighter/cipher and getting soul whip 20% dmg from the start, and then a level or so later getting biting whip for another 20% dmg, plus all the nice abilities you will get to pick and choose from from the cipher ability tree? Sure i havent played the beta but i just cant see level 8th and 9th abilities of a single class fighter being worth it when you have the option of multiclass fighter/cipher. But single-class characters have access to higher level abilities than multiclass characters throughout the game. For example, at level 9 single class gets access to 4th tier and 5th tier, while multiclass only gets access to 3rd tier. Presumably at lower levels single-class cipher gets biting whip and the bonus weapon penetration passive earlier than multi-class cipher does. (Cipher isn't necessarily a great example though, because a cipher that actually uses powers is terrible right now and the class needs major changes.) In general, single-class gets better CC / ways to deal with CC, buffs/debuffs, as well as more of their class resource (so a single-class paladin would get many more uses of Flames of Devotion, which is very strong). Single-class +2 power level is also significant for some classes like Monk (unarmed damage and penetration) and Wizard using projectile spells (gets extra projectiles). Level 9 in your example does have a difference of 2 tiers, no argument there. But if you picked level 8 it would be 1 tier difference, and if you even picked level 10 you are back at a 1 tier difference. Its not until you get to level 11 that the 2 tier difference becomes the norm, before level 11 the only level that has a 2 tier difference is level 9 (level 2 and level 4 have no difference in tiers). So for over half your levels (half the game?) your not really that far behind on tier difference. (Also single class cipher can get biting whip at level 3, multi-cipher can get biting whip at level 4. These differences never seem to be that much) We are also forgetting the fact that by level 11 the multiclass character would of had 4 extra ability points to spend (By max level the multiclass character will have 7 extra ability points to spend in total). If we are being realistic some lower level tier abilities depending on the class or classes you choose, are better then higher level tier abilities in some cases. Heres a chart i seen recently online.
  14. Maybe in the very early levels. But by level 6 (where the beta starts) Wizards have great defense against weapon attacks---not so much from switching spell damage to resolve (which increases deflection), but from fast cast spells like Arcane Veil (+50 deflection for a long time), Wizard's Double (+40), Mirrored Image (+30)... and most attacks can't interrupt casting. There's also a 4th level teleport spell that stuns enemies in its path. And Deleterious Alacrity of Motion makes Wizards immune to engagement. OTOH, a Wizard/Druid using spiritshift for melee damage is going to need Strength. Spell accuracy is very low against most enemies, and most spells have long casting times, so Dexterity and Perception are very important. Any spells with AoE or duration need Intelligence. So if you want to do good spell damage *and* good melee damage, you may have to dump Constitution... making your character much less survivable, even with the Bear's armor or the Stag's defensive bonus. Whereas a pure caster Wizard can dump Strength and max Resolve. Cheers for the response. I was also wondering though, the main point people make is ''single class characters gets 8th and 9th level abilities, multiclass characters dont'' That is true, but people are missing the point that single class characters wont reach these 8th and 9th level abilities till 75% into the game. Then when you finally get your first 8th level ability point to spend when you are 75% into the game, you then have to wait until you are around 79% into the game to get your next point and so on and so forth. By the time you reach your 9th level abilities and can spend that first point in that section of abilities you will be like 90% into the game? I mean sure this is all conjecture but you can surely see what im getting at right? If the bonus for being a single class character is the 8th and 9th level abilities, lets not act like we see this bonus from the start of the game. For the majority of the game single class and multi class have the same thing in common, no access to 8th and 9th level abilities. Also on a side note, what level 8th and 9th abilities of a single class fighter can compare with going multiclass fighter/cipher and getting soul whip 20% dmg from the start, and then a level or so later getting biting whip for another 20% dmg, plus all the nice abilities you will get to pick and choose from from the cipher ability tree? Sure i havent played the beta but i just cant see level 8th and 9th abilities of a single class fighter being worth it when you have the option of multiclass fighter/cipher.
  15. Wizard/Druid seems like it would be the obvious choice over a single class Wizard. I know you will miss out on a few higher level spells, but if you are a Wizard/Druid and a few enemies come around your front guys and start attacking you, you can just flick that spiritshift button and your're now a melee char for awhile till you deal with the current danger. It feels like it will just take the danger out of having/being a wizard.
  16. Cheers. Quick question If my character dual wields a dagger and a 1-H sword, then i used the 1-H sword modal, would the effects from the 1-H sword modal also affect the dagger?
  17. Can you choose between a few different modals for a certain weapon proficiency? Like if you choose to be pro in Greatswords, can you then choose out of a few modals? Or do you just get given the same 1 modal without any choice? --- Slightly off topic but, if i were to choose my fighter to be the subclass of Devoted ( https://pillarsofeternity2.wiki.fextralife.com/Devoted)would it matter at all if i soley knew i would only have him use pikes for the whole game? Cause the negative of being a Devoted says '' Only gain a single proficiency and no new proficiencies during level up''. Can you level up a proficiency? as in add another point to it to make you more proficient(?) in that weapon? Or is it just a 1 point thing as in you put a point in pikes and boom you are good to go and you get your 1 and only pike modal. Cheers
  18. Hi. Im not sure how to hide what ive wrote so i figured id just include ''Spoilers'' in the title. Hope thats ok. Ok well my problem is this, im trying to prepare my POE latest game so it all has the right endings i want on every aspect so i can carry it forward to POE2: Deadfire. The thing is Pallegina has her unique Paladin subclass. Now if you never do her personal quest it seems she gets kicked out of her paladin order, hence you would probably have to pick her a normal paladin subclass when you meet her again in POE2. (1st ending) Now if you obey the order in her personal quest, then everything is cool on the 2 next different endings she can have, which means she will obviously still be in her paladin subclass. (2nd + 3rd ending) The next ending happens if you disobey the order and she joins the Kind Wayfarers paladin subclass. (4th ending) Now here is my dilemma. I want to do her fifth ending, but this one is slightly strange, cause it involves disobeying the order during her personal quest, but doing another thing differently. In this ending she gets removed from her unique paladin order (like in the 4th ending) BUT she eventually gets pardoned. So my question is this, if she gets pardoned does that mean she rejoins the order so that by POE2: Deadfire she is still in her unique paladin subclass? Or are the results the same as never doing her personal quest I.E you have to pick a normal paladin subclass for her when you meet her again in POE2? https://pillarsofeternity.gamepedia.com/Pillars_of_Eternity_endings#Pallegina Cheers
  19. Hey. Would the Mage Slayer be a good subclass for a pure Barbarian? Does it half the duration of Frenzy? Or are there new Barbarian abilities that it would affect? Cheers
  20. Last time i checked awhile back, the final stretch goal that was reached was the ''$4.5m - Ship Crew''. Were the final 2 stretch goals ever reached? Cheers
  21. Technically it still holds true. Just like you i have the Premium Digital and P2 DLC. If you look at the Obsidian Package they are only going to get 1 in-game pet and 1 special in-game item. BUT the Premium Digital backer edition says that we will get 1 in-game pet and 2 special in-game items.
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