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Elric Galad

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Everything posted by Elric Galad

  1. What would you think about buffing 1-handed style a little bit ? It has its niches but feels a bit weak compared to 2-handed and dual wield. It's probably easier to buff the related talent than the main bonus. Maybe to 25-30% hit to Crit ?
  2. By the way, Wildstrike seems to apply to every weapon attack while shifted, not only claws. Good for FF cause FF ability does not count as originating from wielded weapons.
  3. Oh, Bonus PL are flagged differently from Bonus PEN effects. Bonus PL are always cumulative. That means that Watershaper's Focus + Community Patch Maelstorm should be +2 PL (+1PL for water, +1 for ice).
  4. Ciphers aren't great nukers but Disintigrate is arguably the highest damaging single target spell of the game. The fact that it does raw damages is very MC friendly : no PEN problem in this case. Rangers have several single target Acc buff to help it land. Ciphers also have the best Single Target CC, so ranger/Cipher is great.
  5. cl.wizard.summoned_weapon_ai_anomaly.gamedatabundle You might try this then. The treatasweapon atribute has its mysterious ways but might soewhat solve some issues (though blackbow din't require it). I've not tested this though.
  6. I've checked the Keywords but all seem normal. If anybody has an idea about this, I'll be interested too but I admit I'm not an expert about what change AI behaviour.
  7. Same with Decay KW that is affected by Spirit of... Decay. In addition to Acid KW. Anyway, the only Decay tagged KW that deal damages deal Corrode damages (Touch of Rot, Autumn cone and Rot Skulls)... but aren't tagged Acid. Once more Chromoprismatic only gives +1 PL to Acid spells, therefore Touch of Rot & friends aren't affected.
  8. I don't think CP gives +1 PEN to maelstrom though. It was already tagged Water and secret of rime also apply to Water KW. As far as I know, Secret of Rime gives +1 PEN to (water or ice) KW, not +1 for both. CP change adds +1PL from Chromoprismatic though since it only applies to Ice tag and each chromo +1 PL are separate effects.
  9. The description part is confusing, but the Spiritshifting table after it seems to confirm it as a Spiritshift bonus.
  10. Oh, insufficient testing + misinterpretation from my part ? Anyway the wiki is as wrong as me and lists it as a Spiritshift bonus https://pillarsofeternity2.wiki.fextralife.com/Druid
  11. For your information or feedback, what I'm planning to do with my Balance Polishing Mod : 1) Keep stag carnage from CP and set it to same value as Barbarian's. Carnage isn't so strong in PoE2, so no need to let an inferior version. Oh, in PoE1, Stag Carnage + Avenging Storm was a hilarious mob cleaner (even once per rest). Set the bonus defense to from +7 / +10 like antelope pet. This would make Stag the optimal semi-offensive choice vs mobs. 2) Set Wolf bonus speed to +50% (Wiz can get +100% from a mere lvl 1 spell...) Set Knockdown number to 3 (as a lvl 1 fighter). That would emphasize Wolf as an assassin/disruptor. Knockdown also adds accuracy and damages with high PL. 3) Make Spiritshift duration increase with PL. 4) Wildstrike has always felt weird to me. 2 talent points is costly just to have your 15s duration weapons basically as good as your usual endgame weapons. I wanted to add a bit of utility to it (since increasing DPS could be OP with cat or boar forms). My plan is to add +1 PL to the related element (Fire, Ice/Water, Electricity, Acid/Decay), cumulative for the fist 2 talents (for a total of +2). This would work as an alternate caster stick (since you loose weapon/armor while shifted, this won't really provide bigger benefit than Magran's Axe, Deltro's Cage, Chromoprismatic, Sun&Moon, etc...). The advantages of this design would be the following : - Emphasize Spiritshift as a key ability of druids - Indirect Buff to Fury (who looses their caster sticks while shifted) - Indirect nerf to Shifter. Shifter basically don't have true drawback since the shift is cancellable and you get a bunch of them. Note that there are still a couple of non-spell abilities from multiclass martials that would synergize with this. - Provide support to Decay Druid
  12. Wolf and Stag ? No one cares about them Good point. I need to be careful and avoid adding undue scaling. Boar HoT and DoT should not become better (they are passive like effect).
  13. No, except spirit frenzy AoE. The attacks are not elemental tagged. And for this, it might even require Community Patch. By the way, how do you feel about Shift duration not scaling with PL ? It's a bit weird that's it is the only activable duration effect that does not scale with PL.
  14. Just be aware of Blood Mage nerf with BPM : Blood Sacrifice has a 3s recovery and has been added a base 6s self curse that prevent healing for the duration.
  15. Berath Incarnate summons for 25s a level 20 fighter immune to pierce damages and a level 20 cleric with complete access to spells. The mod : - Reduced the duration (30sish due to PL penalty to 25s) - Increase their equipement to legendary quality (which is paramount for a Fighter. What the point of a level 20 Fighter with a freaking normal sword) - "Flattened" the PL penalty (last longer but value is far lower) Basically second best Priest Summon and just below Eotas Trio and Chanter high level summons in term of Quality. Not controlling your Summon is more Elricish I think. Now that I'm thinking : Menilbonean have a strong tie with Dragons, so going Chanter Wurm/Drake/Dragon summons is another good option. Single Class Chanter may not fit, but Drake Summon is powerful enough (with BPM ) Soft Winds of Death draining chant may fit Elric and is probably suited for Solo. Maybe completed by the Long Night, Ancient Memory or Skeleton Summon ! Skeleton Summon + Winds of Death may not require long range, so they may fit a Bellower. Longer Summons is good !
  16. Mwahahahaha The later was made by someone using Elric as his Internet Avatar first name The main benefit for you is that the Summon Rebalance package makes every Summoning spell viable. I won't recommand Blight as summons in general, but with BPM, they are OK. Low level Chanter summons are okay as well. Even spiritual ally is Okay with it (it is still a good punching ball without it though).
  17. Druid maybe ? It sounds weird but he actually summons elementals pretty often. I think he even summons a swarm of sort of divine insects vs lizardmen at some point, if I remember well. I guess you have to Roleplay it a bit. Maybe it's unperfect but in the books, he isn't just a guy with a blade (and he doesn't have cipher power, even if from a game perspective, it makes sense).
  18. You can't play an Elric of Menilbone that cannot summon stuff. He literally wins half of his battle this way. Non-Psion melee Cipher is mandatory though.
  19. Yep, I guess the whole Empower isn't the best thing in their gamedesign (and the refill is a straightforward benefit). Not tested, sorry. Maybe I'll go to +5 stat point equivalent. Better looking numbers, more fun at using Empower . There's tons of difficulty options after all in case of powercreep (and I'm pretty sure it will be marginal given the current popularity of Empower Talents).
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