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Elric Galad

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Everything posted by Elric Galad

  1. The bug with Wildtrike Frenzy on Fury has been observed in my game too. The duration is increased but the attack is not launched. Honnestly, I'm not sure it is my fault. Question : does anyone has ever observed a Wildstrike Frenzy AoE attack proc with a Fury ? Found my answer on the Fury thread [CLASS GUIDE] Comprehensive Guide to the Fury Druid - Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!) - Obsidian Forum Community Jayd, you can go wild(strike) with your shifter, it's only about Fury.
  2. Spiritshift armor >> other armors indeed. But it comes with a "natural" dual wield. So you don't have the possibility to use a shield. Is Spiritshift armor better than Armor + shield as a defense while casting ? Overall I'm not that sure. In certain cases, certainly, because AR can make you feel invicible against average PEN attacks. While you're attacking and not casting, Spiritshift is a super solid defense buff. While casting, it's harder to say sincehaving a small shield has zero drawback.
  3. "Overpowered" might have been a strong word. Strictly better than Animist is more accurate. Even if it relies on forms that aren't very strong, it is as very least an additional access to self-healing
  4. Yeah, not enthusiastic about it as a Brilliant nerf, but as some kind of independant buff, it would be super fun !
  5. It is only for Fury to my knowledge, and I haven't directly checked it in-game. Wildstrike Frenzy was tested and works. Widstrike Frenzy scaling through also contributes a lot (it scales as a PL2 ability since it's technically a Widstrike upgrade). The weakest animal forms were tweaked up, so Shifter gets the most benefits from them. I do consider Shifter to be an Overpowered subclass in vanilla game though. The fact that you can cancel Spiritshift makes its drawback almost irrelevant. That's why the PL bonus were added as an indirect penalty for them, altough as you pointed it can still have marginal uses. One last word : Entropy
  6. That's the current implementation of Balance Polishing Mod. So I would say not a terrible idea That said, I have some regrets for cutting almost all possibilities to regenerate higher tier spell, and it makes casters a bit meh for long fight. Regenerating up to Tier 3 is around the same level of power as 1 ressource, but isn't as flexible. Abusable caster effects may require a direct nerf, not indirect through Brilliant. SoT has been addressed by BPM. Some stuff like Barring Death Door may require further "care". I would be very tricky and tedious for martials, and I would say not feasible for casters since you can't target a specific level to refund. The encounter design requires regenerating ressources though, so I won't even like it. (PoE1 encounter design was different.)
  7. Yup, it's a bug. Will be corrected for next version. Here is the hotfix (you may have to enter a true combat to clear preexisting status) cl.ranger.heart_seeker.gamedatabundle
  8. I think this is what I did. It should be cleared after combat. If not, it is a bug.
  9. No I really mean that KW is only on the status and the whole related attacks get countered. I only added KW to the ability later. I know the conclusion does not feel aligned with yours but I think immunities simply work in a different way than PL.
  10. I think it is the case for all abilities for which I added Poison KW or disease KW to the ability itself. You can check on BPM list on Nexus. I made these changes based on a list made by Boeroer a long time ago about all abilities resisted by poison/disease immune. Examples : Toxic Strike, White Wurms upgrade, a bunch of druid spells...
  11. Chromoprimatic is only +2 for Maelstrom. Maelstrom does not have Frost KW unless using Community Patch mod. The +1PEN Talent does work because it also apply to Water spells and Maelstrom has Water KW.
  12. It's Instrument of Boundless Rage. Its fireball is a "secondary" attack, although I don't remember how the structure exactly is. Your results are fully consistent with it. What would be interesting is how the immunity part works. Because for poison attack, I'm almost sure that only the status is poison-keyworded and that the whole attack got resisted.
  13. It is good to have a guide but at least 2 of your spell evaluations are really weird. Greater Maeltstorm is arguably the strongest offensive spell of the game. It has tremendous damages and enormous AoE. Tier 9 spells come with +4 intresic PEN, and 3 out of the 4 elemental talents can add +1 PEN to it, so you can work around PEN issues (even if you don't pick the 3 talents). (and fury is also +1 PEN). Also dual damage type does help. All these Keywords synergize extremely well with any +PL items. With a "Brilliant" buff from Cipher, you can cast a Maelstorm every 6s, which is one of the most broken combo of the game. You can't do this with scrolls (which are also expensive). Call of the Primordials is the best druid summon (I'm not even saying "arguably"). Lashing vine may hav its use (14 PEN attacks is nice) but is overall inferior. One of the 4 types of Oozes as an infinite cast of Plague of Insects. Even if you don't get it, you will still have 3 summons with 300-400 hp each at your disposal.
  14. I can't prevent myself from thinking that the guy on the right looks like Shaved @Boeroer's Avatar.
  15. PS : I love cooldown. They remind me of good Old Guild Wars 1 times. They are a bit out of the place in PoE2, but I don't mind adding a couple if needed.
  16. I'm not set on the cooldown value. Or possible tweaking the stun duration (also considering I added a PL scaling ). The reason why I think a cooldown is specifically needed in this case is that attacks vs will are often unfrequent, unless it's a fear aura/pulsating effect and suddenly happens every 3s. So a % chances would lead to it triggering too rarely OR too often. So it is hard to find balance otherwise in this case. DoT won't solve the problem of the initial backlash (as you point). Even Dazed is not very complicated to apply through Mind Plague as a Cipher. Honestly, I don't like it (or at least I prefer cooldown solution) Just to confirm that changing to Dazed is not too tricky to implement though. At least easier than a cooldown.
  17. Would be interesting to know. Sometimes there's dead code (an example was a condition "on Hit only" which excluded On Graze and On Crit effects. This was useful to debug Entropy)
  18. In term of power, what you suggest is indeed about the right target. In term of implementation, just be aware there are technical limitations. Not to flood with details, some examples : - "If you don't have used spell of the lvl, the tick do nothing. " => Seems technically impossible - "20% tier 6-7" => Seems technically impossible. What is possible is restoring Tier 1 - x, not Tier x to y. The floor level isn't an editable parameter. - For some reason, randomizing separately each Tick seems tedious (or leads to side-effects). As an example Bloodmage Sacrifice does in Vanilla game : - 1/3 Tier 1-4 - 1/3 Tier 1-7 - 1/3 Tier 1-9 But it seems that there is a small bug compared to devs intent, so I moded it to : - 1/3 Tier 1-3 - 1/3 Tier 1-6 - 1/3 Tier 1-9 You can't do the same for Brilliant because randomizing separately each Tick is not that easy. It works for Bloodmage because it is not a tick.
  19. Validated You can't take all talents for all runs. Psychic Backlash is probably going to stay non-mandatory anyway because it is a bit situational. But I have to make sure it is efficient enough when used for a non-optimal-but-still-efficient builds (such a s a Frontline Soulade focusing on Cipher passives rather than picking tons of active powers). Also, I don't like to alter too much the original philosophy. At least when abilities have already a purpose, which is true in most cases. I prefer to tweak numbers. MIG : yes. PL : no, but yes with my mod. Captain's Banquet : no. Why should it be affected by Captain's Banquet ? It is not a spell. The game mechanics are already complex enough, so I would favor not introducing exceptions.
  20. Yup, but you suggested to move it to Tier 8/9. So I supposed you expected a Mod to do that And the initial post explicitly referred to Community Patch and Balance Polishing Mod, so it's legit to explain what they already do.
  21. Are you refering the modded version of SoT which caps at doubling a duration ? Deadfire Balance Polishing Mod at Pillars of Eternity 2: Deadfire Nexus - Mods and Community I disagree about putting it on Tier 8 - 9. It would be too constraining for party composition. EDIT : to be more clear, my target is that the ideal party would need either a Cipher, a SC Chanter and or enough other characters with infinite ressources (MC Chanters, Monks, Blood Mage, Tactician, SC Martial who all have a ressource regain means in my mod) Ancestor's Memory as a Tier 7 giving about 3 base resources back to Martial characters is something I'm not willing to change. Currently, I'm leaning to : - 6s tick +1 ressource up to Tier 3 - 12s tick +1 ressource up to Tier 9 (cumulative with previous one) - No effect on initial tick (which would solve Tactician rebooting Brilliant) - A couple of additional Tactician changes, but consider I already made some changes in my mod. Except if Maxquest finds something smarter
  22. First, I don't know if it's technically feasible. I would say probably not since the game doesn't have an effect like this. Then, I'm pretty happy with Brilliant giving back to ressources. I fear that My only grip is how broken it is for casters. Changing it would probably make Megabosses battles too hard. Yup, that's 4 fights in the game but I still don't want to make them impossible. Capping it at Tier 3 in my mod spell might have been an overnerf, so we are currently discussing with @MaxQuestabout giving back spell slot without limitation about one time out of three. We want to take time to think about it because of technical tediousness, but I think we will eventually find something. Also, the abilities/subclass you named have all been tweaked or nerfed to avoid abuses in BPM. Once it is done, I also plan to set Chanter Tier IX invocation to (non-self) +2 ressources. Note that casters can only get 2 casts of the same Tier through this so it is more or less balanced (restoring a Tier 7/9 slot costs a cast). I've added this to my TO DO list just before going to bed yesterday
  23. DoT damages does not feel very "brutal" to me. And feels a bit unnecessary if the 30s delay prevents infinite reapplication. My version of Brutal Backlash has 40 base damages + scaling. For the damages part, I think it's enough. Not sure something else is needed. The main issue for me is uselessness Vs non will attacking battles. But I guess it will be useful often enough. And probably challenging to play against.
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