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Everything posted by Elric Galad
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If you're open about mods but are affraid of running something that could break the game, I would suggest to have a look at the changes from my Balance Polishing Mod. It is more conservative (and with less creative feature) than the mods quoted above : https://www.nexusmods.com/pillarsofeternity2/mods/438?tab=description I had quite positive feedback from @Jayd (if I remind well) specifically about how the Shifter feels with it. Specifically : - Shifting duration scaling with PL - Animal forms slight rework (Wolf & Stag especially, since they felt a bit meh) - Wildstrike Frenzy procs on Crit instead of Kills, which makes it more usable - Some high level spell rework, especially Entropy which greatly help Wildstrike Frenzy getting some crits.
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Leaving apart the fact that many people don't like Ranger as the "pet class", the issue is that their ability tree is mostly about "various little perks" (such as Binding Root or beneficial effect purge) and pet abilities rather than raw power abilities to focus on. Pet abilities aren't bad, but that's usually something you want to do in parallel of a build "main focus". That's why Multciclass often use the other class as "main focus" and the ranger part as "support" rather than the other way around, outside of the obvious ranged attack part. That said, Rangers do have a few synergetic perks (takedown combo and the various acc buff) which makes MC interesting. Also Single Class Rangers have a couple of "raw power" abilities able to be the focus of a build.
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Also good with Predatory senses. +50% damages for the pet is neat. Scordeo's Edge is good to stack accuracy too. I don't think another weapon can go that high. A secondary reason to use Scordeo's Edge on SC Ranger is Stunning Shot. Once you have accumulated accuracy from whirling strikes with Scordeao's Edge (and possibly Blade Cascade if you're lucky), you have up to +40 acc (+50 vs foes under 50% health) and interrupt on Crit. With Dual Wielding you attack fast and can poke a lot. And now I learn that you can easily stack additional accuracy with Hunter's Claw for those boss fights... !
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I will only give my personal opinion : I tend to value the most simple design, even if it changes a bit the initial intention (as long as it keeps the spirit). I have bad experience with combining sub effects, and even if the (hardcoded) programming (behind the gamedata files) works, sometimes the combination of the effects lead to unexpected consequences. And I somewhat distrust pull effects. I would probably have gone for applying secondary hit to every target (including friendly, but excluding wielder and main target) in the 1,5m AoE and would not have bothered with bounces and max number of targets. Damages could be tweaked accordingly. Extending the AoE because of INT (and Shared Nightmare) would lead to something a bit different from original design, but is in line with how WotEP currently works. The AoE is more convenient than WotEP, but friendly fire matters and damages can be tweaked down. Also it would be similar to hand mortars. Something to consider is the ability to all targets special effects such as Gouging Strike with the secondary AoE. Latest minor remark for benchmarking with WotEP : Pollaxes do less damages than Greatsword in general, because of their higher PEN.
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I haven't found yet. I haven't modified item mod description, the automatic description update was enough for my mod. Sure, I was just trying to identify what are favorable vs unfavorable scenarios. Hitting main target + another one was sort of balanced one vs normal Pollaxe. Yes, no contest about that. I'm just thinking about it for now, I haven't made up my opinion. Eventually finalization can go through a round of discussion about number tweaks. But I trust you about the general solution
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Also the Item Mod is called "Reckless Cyclone" So now there are 3 separate attacks (just to summarize and think about the numbers) : - 9-13 with "9 PEN dual types" main attack (11 on average compared to 18 from a regular Pollaxe) - 1,5m² square Pull 1,5m effect (friendly fire) - 5-9 with "9 PEN dual types" 3 bounces with bounce distance 0,5 meters (friendly fire) => Is 0,5m enough to reach most targets (I know it is a compromise to be sure it doesn't hit something further than 1,5m) ? Hitting 1 target is exactly enough to match the damages from a regular Pollaxe. Spread damages aren't the best, but it allows spreading special attack effects (does it ?).
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His Heart did fill is a bit mehish in my experience compared to the usual Cipher's Ancestor's Memory. Skipping the Dragon AND the upgraded Ancient Weapons (and all summons !) as a SC Troubadour feels like a sin. Also missing Eld Nary. Sip of the Marrow is also bugged : the secondary damages cones are launched from the caster instead of the exploding body ; and since they are shorter than the main one, you won't affect many targets ; the healing AoE from the upgrade works fine though. One thing to understand about Single Classes is that, apart Monk/Priest/Wiz/Druid, the natural advantage of SC compared to Multi is narrow. Which means you have to rely on specific abilities to make it work. Even if you want to focus on healing, I wouldn't skip Eld Nary and both Tier IX Summon. Secondary problem is that Chanters are really meh as main healers. Two fingers isn't very convenient to use and the Chants won't be enough. Mercy and Kindness is super great... especially with other healer in the party. All in all, I'm not convinced at all that the build can hold the role you want (unless you rely on scrolls + Mercy and Kindness). That said, SC Troubadour has good feats and is easily the most versatile of chanter subclasses, so I would agree it worths playing (over SC Skald which only purpose would be to spam Eld Nary).
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Why not Livegiver/Wayfarer Multiclass ? And 2 part time healer are better than 1 I would say, so you can also use both. Wayfarer is nice as part of a tank build (preferably Multiclass) and single class druids are very good DPS, even Lifegivers. Not sure of what you consider a standard team. A single character can fulfill multiple purposes. Cipher is the only class that can truly gives ressources back to other in a satisfying way.