I think I read at Codex "Role Player" was banned from here aeons ago
Anyway, reportedly Alpha Protocol is aiming towards "serious", real world problems and such in moral choices as showcased by them mentioning Syriana as big influence - clearly showcasing that your choices won't be "I steal lollipo or I won't" style. However the game seems at the same time to aim at Kill Bill feel and it has left some of us confused by how these two aspects are going to be put together
Perhaps most concrete thing on choices comes from Avellone's recent blog update:
"In what game design phase do you think one should begin to think about moral issues in the game world, and why?
Generally, I think it should be considered as early as possible in the game design, preferably at the time that you decide upon the game's "theme." For our Aliens project, for example, the moral theme that we're trying to communicate was considered an important establishing point in our early pre-production phase (as it was for Mask of the Betrayer). "
Talks about Aliens RPG and MotB but there's no reason to think this is not the case on AP too. And more importantly:
"In our latest title, Alpha Protocol, we're presenting some of the moral choices within the context of the CIA operation itself - and the choices you make to achieve your mission or your goal can depend on how much you're willing to place others at risk."