
dainbramage
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Where is the first 1.5-1 coming from? I think the 3 you listed are your only options though. Well there are other abilities/talents/consumables but they'll all be suppressed by DAoM. You can get a (1.15*1.15*1.5 - 1) = 98% reduction from durgan weapon, gloves of swift action and a DAoM potion. In no armour (or durganized robes) that's practically 0 recovery. Or a fighter can wear durganized scale with almost no recovery.
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Can you post a build for a tanky frost mage? Pretty please? I'm obviously not Boeroer, but I imagine something like Race is pale elf instead. Switch neck slot to rymrgand's mantle, boots to fenwalkers, headgear to the crossed eyepatch. Switch corrode talent for ice talent Switch poison-oriented spells for freezing ones. Go stand in a chill fog and cast shadowflame and frozen pillar on yourself
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It'd be nice if rogues had a hide in plain sight ability/talent that allowed them to enter stealth during combat 1/e. Just break engagement and set them at an empty circle, it fills up as the usual formula. It'd be a better engagement breaker than escape/coordinated positioning and facilitate backstab.
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Recovery multiplier is (2 - prod[1 + IASi] + armour malus)/(1 + 0.03*[dex-10]) So lets say you have a speed weapon, durganized weapon, frenzy and heavy plate, then before dex it's 2 - (1+0.2)*(1+0.15)*(1+0.33) + 0.5 = 0.6646 If you have 20 dex then your final recovery is 0.6646/1.3 = 0.51123
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Azzuro the merchant
dainbramage replied to zered's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I've had 5 complete playthroughs (2 with DLC) and he hasn't showed up once. He's basically a myth for me. -
Description says that 50% of damage taken is returned as healing over time, Does anyone know how that 50% is calculated? I've regularly seen it heal significantly more than the damage I've dealt, but it's also not at all consistent. E.g. the same fighter healed 21 hp off a 4 damage autoattack graze (3 ticks of 7), or 33 hp off a 24 damage fireball hit (3 ticks of 11). I can believe it healing more than the damage dealt due to might and/or healing factor, but the same enemy healing 525% then 137% of damage dealt makes me think there's something else going on. Story time/rant, feel free to ignore the rest So far, fighters have been the bane of my solo potd attempt, primarily because of unbending. Case in point, I just did the quest to get Vianna's notes. Most enemies were dead after a combusting wounds, chill fog, and corrosive siphon. One fighter remained, at almost dead. Then he activated unbending. Suddenly every source of damage is a net heal, and with constant recovery he ends up basically at full. Cue me burning most of the rest of my spells (and yielding the above examples). Recently I've just taken to ignoring any enemy fighter with unbending on, even if that means standing idle for 15 seconds.
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Yeah... something's not right in PoE at the moment. Double ACC malus from Savage Attack, Thrust of Tattered Veils procs twice, and now I discovered that Iconic Projection hits multiple times while it passes the enemy/allies. It not only does it's described damage/healing, but a lot more. If the target is big (Spidr Queen, Ogres and the like) they get hit up to 6 times with it. I can't say I saw that in former game versions - prior to 3.0. They screwed up some core mechanic or something. Pretty much all on crit effects seem to be proccing twice. As for iconic projection, the target doesn't need to be large. I had zahua take 200 damage from a single projection (he got hit something like 20 times) a couple of days ago.