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Atchod

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Everything posted by Atchod

  1. Any Portraits for Female / Male Hearth Orlans that would be either Greenish or Blueish skinned there are a lot of different green/blue skin colors for orlans and no portraits of such .
  2. Because you need a weapon focus ruffian early on eder Yeh right oh wait u DONT!
  3. Arquebus ranger is a joke anyway . What would be your arguments to take arquebus over arbalest? Arbalest - Faster reloads more damage prone on crits , better weapon choice early etc etc . Arquebus - looks rangerish and thats it ?
  4. Problem is in calculation ranger doesnt use his key skills and debuffs neither he uses his pet , but rogue gets deathblows on every enemy from the party and can use all of its skills , What the ****? Also tigranes is talking random stuff as usual dont pay attention to that
  5. Think of your bear at lvl 2 as a Young Bear , roll on easy difficulty there will be 1 Young Bear in the cave and test then , i think bear pet vs young bear will do just fine
  6. Using anything except warbow or hunting bow on this build is just stupid , dont believe it ? Console 2 identical char's with diff weapons and test it because i DID . Also MoxyWoo why do you think rogue with warbow takes more micromanage than crossbow rogue is unclear for me this doesnt make much sense . EDIT : There are no good crossbows in PoE except one that is at the end of the game, Also Kana's Reload Chant cant be used together with Fire Weapon Chant ( well it can but you loose like half of each chant so it is not a proper way to do it and if you use Fire Weapon+Reload Chant your chanter will never cast any skills ever because of how long those chants are ) so just stop considering them in the build ty , I would be happy to go for crossbows if there was any decent ones in the first 2/3 of the game but there is none .
  7. Well........... i kinda agree to what you are saying BUT neither of those can have 4-5 mobs engaged and in POTD where encounters are all about big groups mobs running towards you fighters is just better simply because it holds frontline so much better than paladin or a monk . Defenses doesnt matter as long as your tank doesnt die and fighters are good at surviving
  8. Fighter is kinda low tier... in a full party fighter is defo tier 1 because of ability to tank everything at once . hell even eder can maintank POTD without much thought put into that and he becomes unkillable towards the end
  9. Think it affects recovery and attack speed but not reload which is major butthurt everyone is having with dex .
  10. One of them gives +1 security to keep another gives +1 prestige ( if you let the spirit go ) and absorb gives you some gold when you sell that sword .
  11. Sooooo what about those potions then ? Edit : Do you mean that : Potion of Merciless Gaze mimics Merciless Gaze Wizard spell so it wont stack with Zealous Focus Aura cuz its a spell , or you mean that merciless gaze potion will stack with zealous focus aura because the crit part of zealous focus is actually a talent ? I am lost here .
  12. First time i see so many calculations that means nothing at all ( LOL DEATHBLOWZ FOR ROGUE A WARBOW + NOTHING FOR RANGER LOOK GUISE ROGUE WIN )
  13. And don't forget those "Second Chance" items. Those always come in handy, too. OW ! i ran 4 Second Chance items that playtrough also ! :D Ring of Wonders Eder's Armor ( enchanted it all the way up to exceptional and used for whole game on Battlemage ) Rogue Knight Quest Armor and cloth armor with second chance Edit : about Intellect Rogues and barbs . Well Barbarian does AOE carnage that is better than most of aoe's wizzard can get because its free and auto proc so intellect here is a beast stat to increase it even more . Rogues are quite the opposite , they do no aoe but they got sneak attack and they have limited debuff's for sneak attack( 2 Cripling Strikes for the most of the game only +fearsome strike at lvl 9 which is 1 per rest) so you want to keep them rolling as long as possible thus you need duration from intelect ( this is more of a ranged rogue thing also i think because in melee you want defenses even with a rogue and melee rogue can debuff just by flanking the enemy himself , but for ranged rogue Intellect is one of the 3 main Stats ) You're not getting the point. OF COURSE, in the PoE system it makes sense to have a solid INT on a Barb. That's NOT the point. The point is that the very idea of a smart barbarian is dumb! And a stat system that encourages such an utterly counter-intuitive, counter-stereotypical vision of barbarians is just plain dumb. Put another way, I don't blame players for using the PoE system as it is. I blame the PoE devs for creating the dumb system in the first place. Heh , you really believe there were no Intellectual barbarians :D ? This discussion happened somewhere on the forum alrdy lol Also i couldnt blame dev's for this attribute system , there are a ton of other things that you should blame devs for this is a very minor compared to lets say encounter design
  14. Well this should be brought up to light in Bugs Report forum , same as Boressaine not giving a proper Stun ( someone reported on the forum that borresaine's stun doesnt debuff the defenses like normal stun effect and also it does not count for sneak attack i just can assume that this is the case to other weapons with stunning effect aswell )
  15. And don't forget those "Second Chance" items. Those always come in handy, too. OW ! i ran 4 Second Chance items that playtrough also ! :D Ring of Wonders Eder's Armor ( enchanted it all the way up to exceptional and used for whole game on Battlemage ) Rogue Knight Quest Armor and cloth armor with second chance Edit : about Intellect Rogues and barbs . Well Barbarian does AOE carnage that is better than most of aoe's wizzard can get because its free and auto proc so intellect here is a beast stat to increase it even more . Rogues are quite the opposite , they do no aoe but they got sneak attack and they have limited debuff's for sneak attack( 2 Cripling Strikes for the most of the game only +fearsome strike at lvl 9 which is 1 per rest) so you want to keep them rolling as long as possible thus you need duration from intelect ( this is more of a ranged rogue thing also i think because in melee you want defenses even with a rogue and melee rogue can debuff just by flanking the enemy himself , but for ranged rogue Intellect is one of the 3 main Stats )
  16. Nah silly is the attitude people bring from other games to PoE You choose BARBARIAN class so he will be BARBARIAN doesnt matter what attributes you give him he is still BARBARIAN all stats are good for every class , they just serve different purpose , Intellectual Barbarian will manage to hit more people and keep his fury longer than lets say dumb barbarian , think like viking's and Ragnaros oh sheet he was intellectual for a savage barbarian cheating his way into paris and such ! . Wizards and might is fine , might is not strength !! read the description of the stat , it can be power of your mind as much as power of your body ! Mighty Wizards are a thing they are MIGHTY so they rule noobs and wreck faces with might of their mind thus casting more powerfull spells than lets say simple Animancer who isnt that much of a mighty hero!
  17. Weapon is kinda lame for such prerequisite tho ... It is Exceptional Sabre that already has burning lash - you can get this on any sabre , and gives Fireball like one of the worst wizard spells ( does no damage ) Meanwhile Resolution on lvl 4 of Endless Paths , or Purgatory ( its late game but so is endless paths 13 ) are godlike weapons
  18. Using Obsidian logic explanation for Ruffian and Eder would be : We didnt want eder to be too good or stronger than random Fighter you made on your first playtrough so we put useless talent on him to keep "balance" intact
  19. I am not sure if we speak about the same room but i will probably be correct here : There is secret room in Endless Path's ( if i remember correctly its exactly on level 13 ) that you can open only if you choose to absorb Maerwald's Soul when you do the Caed Nua quest early in the game , and when you absorb his soul you get some vision that lets you unlock this room there is an unique Sabre with Fireball enchant hidden there ( Nothing too special , except that Unique Sabre's are very few in the game only 3 of them inclduing this one and there is 4th one that has unique name but is simple exceptional sabre )
  20. Is this reported so it gets fixed for 1.05 ? I mean if we get patch that doesnt fix this major bug what is the point of the patch then
  21. Barbarian's main focus is dealing damage , Intellect = Pure Damage for Barbarian . There is nothing to consider you max it . Probably one of those case's : Barbarian ???Intellect??? RPG??? what is dis world???
  22. Oh good times on my last playtrough Paladin ( Instant Revive ) , Chanter AoE Revive , Priest AoE Revive , Mage with max lore ( for the druid spells ofcourse!) also with revive scrolls , just cant loose the fight unless you cba to revive
  23. As it was mentioned in OP , dialogue choices are lowest priority because : 1) differently from half of the posters here in this thread i finished this game twice on POTD(Custom Party)and up to act 3 on hard(with companions) on my first playtrough , Do you still think i give a **** about this awfully written dialogue :? No 2)Might,Dex,Int maxed gives you ton of dialogue , i dont get this how saying "resolve good for dialogue options" is even a valid point to someone who played the game atleast once ? You get as much dialogue from Perception as from Resolve also Might Dex and Int is like 3/5 all of the dialogue options ( Constitution has like none ) , and dont forget that i am playing rogue and Resolve usually has a cheap ass score free way to solve things without any thought or trying i had this way when i played Paladin PC . Rogue is different and perception has some really interesting choices that suits the character assuming i gave any ****s about the dialogue which i really dont and its not like i wont have atleast 70% of dialogue options available anyway no matter what i build as long as i min/max. Weapon Choice : Thinking now to use Cloud Piercer ( Borresaine as backup if i need to stun something ) and Persistance trough mid game and i will test which ones are better , also gona pick Weapon Focus as my last talent so there is some time to make decision while playing ) , thinking to drop idea of using Arbalest for alpha strike it slows the build actually i think but will test that out while playing . Questions that Still remains : Concentration + Will ( Resolve ) or Interrupts+Reflex ( Perception ) : both Will and Reflex would be maxed if i chose their stat because Int and Dex who gives Will and Reflex are already maxed , will i ever use Concentration? Ranged Rogue 12 M Range With Shadowing Beyond is kinda positioning GoD , so damage is really avoidable, also maxing Perception also gives reflex as i mentioned before and that with maxed reflex from dex would help alot to avoid AoE's that are only damage type that could hit rogue . Will - Always a decent choice , people who say having cipher means you dont need to worry about dominated chars simply are wrong , your char dominated+ cipher trying to undominate him is two dps'ers out of combat , meanwhile resisting that dominate in first place would be way better. What skills to go with at lvl 5 7 and 9 is a real choice : at Level 5 and 7 there are 3 skills to go with and 2 of them can be taken and choice is between Deep Wounds , Finishing Blows , Blinding Strike on preliminary build i took out Blinding Strike simply because mage can aoe blind non stop and i think gona keep it that way . At level 9 Choice is between 2 Per encounter Weakens and 1 Per Rest Death Blows setup, leaning towards 1 Per rest Fearsome strike as backup plan if i need to apply deathblows on someone instantly . Potions : Somewhere on forums i read that Eldircht Aim replaces Paladin/Priest accuracy buffs , soooo does Merciless Gaze potion replace paladin crit aura ? ( if potion replaces paladin crit aura i am not even considering taking pallegina anymore just gona go for Grieving mother after cipher nerfs she should be fine to play and not make the game to easy) I Am going to use them potions on almost every fight every playtrough i had ended with huge surplus of ingredients and unused pots so this time i am just simply going to max survival and spam the pots every fight. Merciless Hand and Dungeon Delver : Does these two talents stack ? one gives 0.3 Crit Dmg Multi and other gives 0.1 Crit DMG Multi , Does these stack between each other ? Will Azazalins Helmet stack with these(+0.1 Crit Dmg Multi Helmet from defiance bay) ? Also those who havent finished your game yet for the first time .. seriously guys dont spoil yourself to the end in my thread i am clearly writing all the spoilers up to the very end game and you are better off to finish the game than to write random stuff that turns out to be false when you advance 2 hours into the game please ok ??? ty very much Also : I Did some calculating for the endgame attributes should be something like this : 30 Might ( Hell yeh! race Hearth Orlan so thats +13 might up from 17 base) 22 Dex 21 PER ( If i am to choose leveling perception in the end and hearth orlan race ) 22 INT , Should be able to get arround 10~ CON also that doesnt matter at all tho so i didnt count that quite decent stats you still think i am gona lack dialogue options? thats like 3/4 of them right there . Cant wait to Crit with 30 Might Bloody Slaughter and Finishing Blow+Deathblow combo. There is also a list of best in slot items that i found trough wiki but it might be inaccurate dont think PoE Wiki is finished yet :D
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