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Atchod

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Everything posted by Atchod

  1. I dont need to try anything , differently than all of obsidian lapdogs i actually played PoE enough to know that 75 deflection from pressing 1 button is neither "doing everything right in certain situations" neither "balanced" but then again i ain't a disciple of "balance" in any way i am just mere mortal thinking Numbers ( and actually playing the game , you know PoE it is called did you played it ? I DOUBT IT ) also "around here" is best to stay quiet because levels of autism will overwhelm you on every step . wondering now if Moderators were forbidden to play PoE so they dont get into pointless discussions with consumers , it seems to be true , but other problem arises when comments that challenges reality are usually written by moderators .
  2. heh :D about not posting ... i dunno i just want to post that we should enjoy 1.05 with wizzards before the nerfbat on 1.06 while we can ( HERE I DID IT ), but i am afraid 1.05 as it is will never go live then , implying that Obsidian reads these discussions and i mean real obsidian not forum moderators :D
  3. Well i guess wizard can be an actual class with its own skills on TCS now instead of being just another class X that spams figurines + fan of flames .
  4. Same reason as mind blades. Both are (where) lazy mediocre spells that do damage without putting much effort into it. Soul shock wasn't hurt as badly though as it's meant to be cast on a tank surrounded by enemies anyway. lets make them spells that doesnt do anything then , why not the secret art of "balance" is way beyond me :/
  5. "hey wizards dont seem to generate any hype, they just seem to be an ok class that does its job" said one of sawyerites "give them like ton of deflection for no reason and add another 25 on top with cherry " said the master of balance days later :
  6. Is just a beta patch notes to begin with ...
  7. This forced melee wizard buff from devs was not needed , you could play battlemage before now you wont even need a shield lol , meanwhile Ranger's shed tear's
  8. There are some nice points you guys made and some of the statements means you didnt read the OP oh well lets continue : What do you mean by this ? I dont think the increase for animation of shooting bow is relevant here as its miliseconds pretty much , also Do you mean that going 29~ dex 21~ Might is better than going 29~might 21 dex ? I think when rogue gets 20-30% crit from talents+race and another 15% from potion ( is it 15 or 10 for the pot dont remember ) stacking might would normally increase DPS more than stacking attack speed also considering that most of fights you are interested to 2 shot squishy targets more than have a sustained fast dps from high dex. thats why i chose to stack might as you get plenty of attack speed with 21 Dex and no armor , and those damage sources for rogue scales with might equaling extra damage when you crit .Imo ranged rogue should focus on crits and making them bigger as much as possible. Why do you think going full Dex over full might is better ? Or do you mean to balance might and dex ? you could have like 25 each or so . this is shocking , must be a bug ( no valid reason's for this to not be a bug ) maybe we could report it so it gets fixed with 1.05 ? I mean why have 2 different stun effects ? doesnt make sense to me . Been there done that , i believe both Ranger and Cipher are way better for quick switch Builds and i had 2 playtroughs where i quick switch atleast 4 guns with 1 character , not going this on rogue tho i believe it might work very well , if i could bother with quickswitch this playtrough i would put it on GM anyways , i really enjoyed quickswitch gunslinging builds ( maxdamages all the way ) but i want something different this time , Warbow Crit Based rogue it is no quickswitch . I remember first week of release reading this forum people bashed a guy or two for saying quick switch is good build and now look at this QUICKSWITCH all over the place :D . Boressaine i dont know anymore ... seemed best choice but now when i hear reports of it being bugged ... not sure anymore , Also i remember it being quite reliable(in terms of stunning the target) on my hireling ranged rogue last playtrough , it proc's on crit but the proc chance isnt low i think and rogue crit's all the time , i want this build to be 1 crit 1 hit 1 crit 1hit 1 crit , something like that so geting stun proc isnt a problem , also i believe Jolting Touch proc's on crit aswell so its as random as the stun . I am gona have wizard for sure , and cipher most likely tho so its not about debuffs here but more about hard crowd control than anything when we talk about borressaine stun , also when i consider debuffs i dont think about 1 debuff that gives sneak attack this is always gona happen in this team my rogue will always have all targets debuffed , but at some point in the game Deathblows come in to play then you want to have 2 debuffs running on every enemy . Some valid points here if my rogue needs to stand close to someone attacking same enemy it might complicate things alot , are you sure it is the way it works tho ? or just speculations ? Also i am going to take advantage of marking weapon in a simple way , use Durance with Magran Focus(+8 arquebus accuracy )and stick him to my rogue in back line also extremely slow reloading speed is great because meanwhile you are reloading there is no recovery time to cast spells for a priest so you can react very well to situation while reloading . Some clarity about hearth orlan racial would be nice . Also some general answers to discussion : Int must be maxed , if you think otherwise find another thread to discuss it , no debuff lasts long enough on POTD unless its some squishy target and you want to keep them up and running always . I Dont really think you should play with more than 1 character on lower difficulties so lets not mention them here . Now i see that i want Weapon Focus and Marksman for Talents so that completes my talent build ( gona pass on interrupting blows , envenomed strike etc) Resolve vs Perception Discussion : ( Would be nice if some1 tested Warbow+Max Perception + Interrupting Blows on 1.05 beta if its any good ) Only reason so far i see for resolve is maxing Will when you already maxed INT to decrease chance you get mind controled and slaughter your backline . Concentration is null for me , i am running glasscanon and spending a talent point for Shadowing Beyond means that every time rogue gets targeted by ranged spell you Shadowing Beyond , every time frontline breaks and enemy get trough i shadowing beyond , so why concentration ? i dont think i could use it at all . Edit : Clearly Flanked dissapears after shades teleport that should happen ... please... ;D
  9. You cant just imply that Wood Elf is auto choice over Hearth Orlan when you get +10% crit from hearth orlan and only 4 accuracy from wood elf , You Are right about Weapon Focus , maybe i should swap it with Marksman as i am sure about the weapons i am gona go with and their War Bows. How important is concentration(and resolve as whole) tho if we never getting hit is another question , i rly would like some1 to tell from 1.05 beta testers how does Max Perception + Interrupting Blows looks like in game does it work ? is it worth it ? I lean towards Crippling over Blinding too , a wizard can aoe Blind from lvl 2 skills like a boss and there is not much good lvl 2 skills for a wizard so he can spam blinds pretty much . what do you mean I will micromanage this char as much as i can so weapon switch is still in question also boring or not is not the case here , has nothing to do with this thread.
  10. Hello there forum , so with upcoming Patch 1.05 bringing ton of changes to our game , i decided to start my 3rd Playtrough for the new patch , with Min/Maxed Ranged Rogue PC meanwhile using "story companions" to support this character as hard as they can . I am going to play simple Path of the Damned , without any strings attached ( no Trial no Expert ).Here i make this topic so you could help me find best choices for this build , also to discuss anything that is related to Ranged Rogue and Player Character specific buffs and Min/Max'ing .Try to keep the discussion about Ranged Rogue only ( No Ranger , no Cipher discussion and no melee Rogue either) , also keep in mind that Max damage is the key and the point of this build not dialogue choices or anything else like that , so dont mix it into this thread . Thank You ! Spoiler Heavy ! Let's begin. Race Choice : Hearth Orlan Living Lands(Might 18 Con 3 Dex 18 Per ? Int 18 Res ?) OR Wood Elf Living Lands (Might 19 Con 3 Dex 19 Per ? Int 18 Res ?) We got two Race choice's . At the moment i am leaning towards Hearth Orlan(Full Crit focused Build) but Wood Elf and its +Accuracy is always an option(This is POTD and Accuracy=Crit),also Wood Elfs tend to get better attributes and you can start 19 Might 19 Dex or 18 Might 20 Dex , meanwhile Orlan can get as good as 18 Might and 18 Dex only, but their racial is BEAST . Any1 choosing Wood Elf over Hearth Orlan ? Why ? Why Not ? Attributes : Max Might , Max Dex , Max Int - These are the obvious choice's not much to discuss here tho ATM i am prioritizing Might over Dex all the way (Speed is nice but the damage just gets real with more Might and it doesnt scale that good with more Dex imo) Anyone maxing Dex over Might ? Going something like 18 Might 20 Dex Wood elf builds ? Why ? Why not ? Min Con - No use for constitution at all , this character is supposed to never get hit and use Shadowing Beyong if he does get targeted . Attributes choice : Perception or Resolve ? So After Maxing MIGHT,DEX,INT , Minimazing Con , we still got arround 12 Points left to almost max either Perception or Resolve . If interrupts were any good ( Maybe they will be after 1.05? ) Perception would be obvious choice ( also fits the class in general rpg sense ) , How Valuable is Some concentration(Resolve) if we never getting hit , also having high resolve would help WIll defense ( paired with max INT = much will , no charms ? ) . I am lost here , what would be your prefered choice ? Both seem to have little impact . That is why it is always hardest choice for me here when making a ranged rogue . Skill Points Distribution : Stealth X , Athletics 3 , Lore 0 , Mechanics 2(Class) , Survival 10 . So the idea here is to get 3 Athletics for basic needs , and Max Survival ( Using potion or two every fight on this character is gona be a thing , even on trash fights etc , more into that later ) , after survival i put rest points into Stealth, 2 Points in Mechanics from Class will be enough to cover early game needs , after that just gona dedicate one of the companions to have 10 , not planing to use even single scroll with my ranged marksman so Lore = 0 . Talent Build : Marksman > Shadowing Beyond (OH Sheet button, not gona run full glasscanon without this, getting it as early as i can either) > Vicious Fighting > Penetrating Shot > Bloody Slaughter - Self Explanatory Here Max Red Numbers . Last Talent Choice: Weapon Focus Adventurer / Devastating Blows / Envenomed Strike / Interrupting Blows(If Maxed Per over Res) . Last talent choice is unclear , what would be your choice out of these ? Devastating Blows +2% seems pathetic kinda... Interrupting Blows might be a thing after 1.05 ? anyone tested it ? WF: A is always a decent choice so is Envenomed Strike's ( Not that good with a bow tho ) . What is your opinion here ? what would you choose ? why this and not that ? Skills Choice : Level 1 : Blinding Strike / Crippling Strike ? - Which one is better for ranged rogue ? why do you think so ? Blidning clearly better debuff but Crippling is 2 per encounter . Level 3 : Dirty Fighting - Obvious Choice Level 5 : Finishing Blow / Deep Wounds / Level 1 Skill ? - Confused Here Level 5 and 7 you can take 2 out of these 3 skills which ones you go for ? Why ? Level 7 : Finishing Blow / Deep Wounds / Level 1 Skill ? - Same as above Level 9 : Withering Strike / Fearsome Strike ? - Same choice like lvl 1 , which 1 is better ? 1 Per rest ( sets up deathblows ) or 2 per encounter ( 1 debuff only ) Level 11 : DeathBlows - R.I.P Enemy Weapon Choice : War Bow - Borresaine / Cloudpiercer - Which one is better ? Stunning seems to be way to go for me is Jolting Touch striking worth it ? and The Rain of Godagh Field for endgame. 2nd Set : Arbalest for Alpha Strike - Is it worth to open with arbalest and switch to war bow? Too time Consuming maybe(Without quick switch it takes long to recover) ? What is your Opinion ? Other Items : Best i can get (+3Might , +3 Dex ,+2/3 Int , +2/3 Perc/Resolve , +Crit) Armor : Clothing + Gwisk Glas /Jack of Wide Waters - When i need more armor/survival/2nd chance ill swap clothing for those 2 . Any other good armors to consider ? Buffs Choice,Faction Choice, PC Talents Choice : In general i am leaning towards stacking might with every buff possible ( Inns,Courtesans) , any1 consider to stack Dex instead ? A little bit of Both ? Why and why not ? Here are the Buffs and Talents available trough the game : Mob Justice ( Dozens +5 Acc ) or Merciless Hand ( Doemenel +0.3 Crit Dmg ) - This is important choice , what would be better stacking even more accuracy or going for crit damage ? does this one stack with Dungeon Delver ? I am leaning towards Merciless Hand , but going Merciless Hand + Hearth Orlan over Dozens+Wood Elf is huge accuracy loss in the end , that is why there is a decision here . Galawain ( +1Might+1Athletics ) or Skaen ( +1Dex+1Survival) Wild Running (+Defenses ) or Dungeon Delver ( +0.1 Crit ) - Does this stack with Merciless Hand ? Salty Mast Boon Choice(Much faction them courtesans) +2Might+2Const (Alternative +2Dex+2Const) Sacrifice Companion Choice (SO CRUEL :D) Sagani(+1Per+2Accuracy) or Hiravias (+1Dex+1DT) Food Choice : +2/3Might Egg/Beef or Dragon (Alternative +2Dex) Inn Choice before Important Fights : Dragon's Lair +2Might+2Int+2Cons (Alternative+2Dex or +4 Int) Gift From the Machine(+1Might) ,Blooded Hunter(+1Stealth),Song of the Heavens(+1Per), Scale-Breaker Potions Choice : 1 Healing + 3 DPS / 2 DPS + Figurine - Most Likely 3 DPS Potions and 1 Healing that restores alot of endurance instantly Eldricht Aim(Stacks with what? What does this potion replace which buffs ? ) , Potion of Power , Potion of Merciless Gaze(Stacking? Does this Stack with Paladins Crit Aura ? if it replaces paladins crit aura there is no point to take pallegina as companion then ) , Potion of Deleterious Alacrity of Motion ( This is beast but only available from mid game in big quantities ) Companions : Eder Main Tank , Aloth 2ndOT+Debuffer+CC ,Durance Buffer/Healer+Gunner Arquebus(+Marking for PC from that endgame Arquaebus), Kana 1st OT+Buffs+Summons+Reload&Fire Chants ( Does Fire weapon chant enhance ranged ones ? ) Last Companion Choice : Pallegina (Crit Aura ) / Grieving Mother (Cipherlol) - If Merciless Gaze Potion replaces Palladin's crit aura there is no choice here then , just taking GM .( Question here is if Palladins Crit aura is Exclusive is 5% of crit worth whole cipher maybe it is if thats 5% i cant get anywhere else ! ) Planing to use Wizard to setup Sneak Attacks for Rogue and Control the fight , priest to buff the rogue and heal the others , Eder for maintanking , Kana for Reload and Fire weapon chants . Going to do first part as a party of 5 until i can get trough Caed Nua then picking either Pallegina or GM , leaning towards GM at the moment . Post your insights , advice and criticism , and help me make those choices , i know most of them seems pretty small but all of them together forms that one max damage build . I Will try to update the thread with your ideas and keep it documented , for people who want to min/max a true marksman .
  11. Melee wizard( a battlemage with shield , dont really get the point to ever build 2hander wizard like WHY :D) was fine in 1.02 , 1.03 , 1.04 , now it will be masterclass of 1.05
  12. Nice build ,but i would prefer to go Battlemagish melee wizard , With 1h+shield , as offtank and control/debuff character , wonder if aloth can pull that off 0_o
  13. After upcoming patch , respec companions will be a thing , any ideas for Pallegina build ? Maybe she could make close range gunslinger or something .
  14. For a purpose of min/max , Aumaua race with 21 Might is way to go After Max Int , Resolve , Dexterity , Perception and Con at 3
  15. My next PC Rogue will have 9-10 Survival , 3 Athletics , 2 Mechanics , and Rest in Stealth , every playtrough ends with ton of unused potions will make it a habiit on this one to use 3 every fight ! Also one of the companions will have max mechanics .
  16. I prefer "Second Chance" Armors on my Wizards , there are quite a few of them in game . Cloth one is really nice but not that easy to get .
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