It worked in the Witcher series, in Alpha Protocol, in Mass Effect, in PST... making a C&C-heavy game with lots of factional intrigue that sells itself on the strength of its writing (which it would need to, otherwise the whole factional intrigue/social interaction focus simply doesn't work) is already hard enough without having to worry about ways to plug the PC into the whole mess and how to make certain disciplines work.
I was mostly just being a ****
Obviously, it's my personal preference but it's the main thing that I do not like about those games. Witcher and PST most of all since they have the least customization