malchiorita
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Everything posted by malchiorita
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Hey guys, so, from godawful, bad, very very bad, terrbile, horrible, like...really bad, pitiful, italian tooltip translation the barbarian skill "one stand alone" procs only if you are engaged by 2 enemies, while, according to the wiki, you only need 2 "nearby" enemies... Annnd if i'm not wrong the tooltip says that to proc bloodlust you need to kill 2 enemies, while the wiki says it procs on every barbarian kill... Can anyone explain how they actually work? Thanks!
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So after playing some more minutes, looks like everyone and their mother recognize you as a Watcher... And i'm still missing why... I can understand that your deeds are known even in a far land but... How can they physically recognize you right on the spot? Is there television that showed your appereance all over the globe? Even the conversation with xoti and pallegina doesnt make any sense, i literally just recruited her and before even exiting the valian building xoti talks to her as they are hanging around togheter for ages (she even says "you offended me for too long" or something like that). That just felt way too odd
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Dude you quoting this is what spoiled it for me, thanks for that. He at least had a clear warning which I safely skipped over, until arriving at your post. He edited it after my post, there wasnt a spoiler warning before. Also this post was in the general forums, that is a no spoiler zone. Do these forums have mods?
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Bonus items
malchiorita replied to Tellerve's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Oh, it wasnt just me then... -
You dont need to start a new game. Any save before you typed the iroll20s command would have achievement enabled. And btw there is a mod out already that lets you keep achievements even after you used the console command... Cant find you the link cause i'm on the train, you could do a search on reddit though
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So, i have tried and it seems to work but regular abilities seem to overlap with subclass ones. I tried to give trickster subclass to eder and after the level up he ended up having both Version of sneak attack. I reloaded, manually removed sneak attack before giving him a subclass again and leveld him up, and all seems good now
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Not to mention "SPENTO" (which, for non italian speaker is off, as in turn off the light) used to translate offhand. That's quite terribile. Or the sword modal tooltip that is plain completely wrong, since it gives different bonuses than the ones in the description... Had to search on reddit for the correct list of modals...
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So, i just started to play and dialogues feel... Superficial at least. I had the first conversation with xoti and even though i never mentioned it she somehow recognize me as a watcher... Which can be ok i guess, but the character doesnt react to this in the slightest manner... Then i talk with the governor and xoti call me a watcher in front of him, even though being a watcher is not exactly a thing you would want to say to everyone you meet. Again no reaction by both the character and the governor... Am i missing something or the dialogues are just poorly made?
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Editing starting attributes is fairly trivial. From the Deadfire install dir, open the following file in your most capable text editor:/exported/design/gamedata/bb_characters.gamedatabundle and search for "Companion_". After they're in the party, well, that's a different story... Anyway, yeah. It would be tremendously cool to have something streamline editing and tie together the interrelated .gamedatabundle files. Even if you aren't using it to mod, having a tool to browse all the available game objects and GUIDs would be helpful when you're playing around with the in-game console and want to juice your party with a healthy dose of Vitamin Cheat. So, i have tried this to change companion attributes annnd got my installation file corrupted... Reinstalling from scratch atm Edit: probably it was because i edited the file with open office idk. Anyway i reinstalled and tried again to change attributes, but when i got xoti she had her standard attributes So, i just realized that the changes DO apply if you make them BEFORE starting the game, not just before encountering the companion. I left the changed stats on Xoti, created another character and when i met her she had the modified stats...
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Known Major Issues
malchiorita replied to SChin's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Still havent tested myself but i've read that monk's cliarity of agony doesnt remove berserk confusion... That seem to be a big bug -
Berserker/Skald is also crazy good. AOE Paralyze-> Leap -> Ton of damage and crits, zerker passive with Sklad Phrases and buffs. And fits nicely from roleplay perspective .How does this work outside of solo play? Chants buffing the enemy/hurting your party is a significant downside. You mean Berserker friendly fire from confusion? You just eat snvef before fight or make rest of your party range. When I was playing with party I was using everyone to buff/heal me so I can destroy enemies. Also what buffing enemies? Berserker only makes Carnage work as friendly fire. Everything else works normal lol. You sure? I'm pretty sure it has been discussed in other threads and chants/auras should affect enemies aswell while you are confused
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Portraits II
malchiorita replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Btw i basically didnt even play yet, but i was checking some portraits in the companion portraits folder and man.. Some of them are so ugly and poor made that it seems a joke -
Editing starting attributes is fairly trivial. From the Deadfire install dir, open the following file in your most capable text editor:/exported/design/gamedata/bb_characters.gamedatabundle and search for "Companion_". After they're in the party, well, that's a different story... Anyway, yeah. It would be tremendously cool to have something streamline editing and tie together the interrelated .gamedatabundle files. Even if you aren't using it to mod, having a tool to browse all the available game objects and GUIDs would be helpful when you're playing around with the in-game console and want to juice your party with a healthy dose of Vitamin Cheat. So, i have tried this to change companion attributes annnd got my installation file corrupted... Reinstalling from scratch atm Edit: probably it was because i edited the file with open office idk. Anyway i reinstalled and tried again to change attributes, but when i got xoti she had her standard attributes
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So, pretty much topic. I have noticed that eder doesnt have the stats there were revealed (cant remember right now, but i've seen a 14 in might and high resolve, but my eder got like 16 might 16 con and 13 resolve or something like that) and pallegina, at least on wkko, appear to have different attributes from the ones revealed in a recent high lv streaming (i rember an 8 in dex, while wiki says 13). So does the import changes the attributes or they simply changed them?