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Dadalama

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Everything posted by Dadalama

  1. I found this on the codex Blackguards review "built on the foundation of the German “The Dark Eye” setting (in essence, a subtly tweaked and expanded version of the American “Dungeons and Dragons” system)." Yes, roll 3 twenty sided dice under each attribute and buy off the failure with your skill points. Your attack bonus being 3 attributes divided by 4 (using mathmatical rounding). The arcane magic healing. The soft classes. The GURPS style traits system. Was there a secret edition I was missing somewhere? I know the first edition of DSA was very heavily based on D&D but since 3rd edition it's really been it's own thing. Otherwise the site itself doesn't seem so bad. Every website has their melodramatic neckbeards.
  2. it's been a while since I took a look at unity, didn't know there was a unity 5 out. Any experiences running it on wine?
  3. I think the vision system could be improved, along with the stealth. Concerning vision distance, I think it would be good if NPCs at a long distance would give a "general" shape without telling the players what it is specifically. Classes, skills, tools, range, lighting, and abilities can alter the vision cone so that it would be possible to identify creatures at range. Extreme range = Quadruped shape Medium range = Dog shape Short range = Hound of Magran Mind you, there is an issue that crops up with vision and distance: If you can see other creatures, they presumably can see you. This might result in monsters gravitating towards the player. Depending on how they are balanced and the intention for the area, that can create an unintended consequences. On the other hand, not including that would be unrealistic. maybe what those distances are could be altered by perception? And yeah, that could be a problem, but most things shouldn't swarm you from a distance. Also, if an animal gets attacked from another long distance away they should probably start off on the defensive by trying to avoid the next attack. Maybe slip behind the trees and go into stealth mode (we really need to bring back individual members in stealth mode and combat stealth). But since detecting hidden objects is mechanics (which makes no sense) that would be very awkward.
  4. I think moving away from a tight plot structure is the best bet for any sandbox game. The urgency should be in what hooks the individual. Let's use a conspiracy as an example You have your main conspiracy as the "main plot" but you don't just slap it on the table. You give people room to breathe and they see bits of this conspiracy happening around them. So they get interested in the conspiracy, not because the plot says "GO THERE TO MOVE PLOT FORWARD" but because you find a subtle clue in this ruin you're exploring. Or this faction your working with has some compelling funny business going on in the background. What could it be? Could it be a faction playing the other factions against each other? Someone using them for a shady, if not nefarious deed? I guess the idea is that the plot is this background mystery that becomes more and more apparent as you get further into the lives and inner workings of the region you're in. But if you want to know mechanics, I think the next game should meet bg/pillars in between. In BG you were too squishy (until level 3) and in Pillars you're too durable from the get go. From the get go it's a bit of a slugfest. I also think that they are holding on to the vision distance for all the wrong reasons. On a clear day you should be able to see for 3 miles over flat land without obstruction. Which is bigger than any map. Sure darkness will shorten that, as would fog. But as long as you had light, and nothing obscured your path, you should be able to see it. I think it's an IE holdover that doesn't really need to remain there to have you to only be able to see 30 meters (if that). This would also allow you for "sniper" characters. If accuracy decreases past a certain range, then it shouldn't be too easy to be a sniper. Especially with better AI.
  5. Here's another question, why can you be an aristocrat from the white that wends? I'm sure there's a ruling class but it just doesn't seem like the place with noble houses that far removed from the daily grind.
  6. I was thinking the gods really screwed themselves. No amount of animancy or progress is going to make people quit believing in a god that can hide in the gaps. But making the gods real? An actual obtainable thing? That's just a bomb waiting to explode. Thaos wouldn't have had to exist if the Engwithans never made the pantheon. Making the gods real, gave people a reason to disbelieve the gods.
  7. POE uses unity. Unity is it's own engine. Obsidian did not make unity. http://unity3d.com/
  8. hehe I actually had a problem with this a few times before I figured it out (and felt like an idiot). Spread your peeps out. He's pretty weak but he uses a LOT of AOE spells. So spread your peeps out, concentrate on him. If you have two melee only characters, don't have them all huddled in the same side. You'll get a chance to rest again real soon so hit him with everything you got.
  9. The approach to main story was very linear. It got in the way of actually role playing your character and they could have easily added a handful of text options to change that up. Instead of worrying about your condition, why not approach the main quest from the animancy/hollowborn pov? It felt like railroading. In baldur's gate you actually had 3 things going for you to start your journey. The iron crisis, your foster father's killer and the (sometimes overpowered) people who have been hired to hunt you down. And that plot was, at first, your typical D&D excuse to go dungeon crawling. But I'd think a completely different way to go would be in order if we continue with the watcher. You're probably going to be level 12 at the start of the next game. You're already in your "heroic" levels so to speak. What if the next game starts completely episodic? Your reputations mean certain people will approach you as you go from one town to the next. You'll be offered jobs and asked for help. From there the plot will be revealed in bits and pieces through your interactions. I think it could both, be relatable to a lot of fantasy fiction. Plus it would give way more freedom and have the plot revealed in a more organic way. Perhaps letting you buy equipment at the beginning of the game instead of sticking you with a loadout? I like the idea I seen mentioned where you don't automatically know the names of everyone. This would fit in with my first idea in that people will approach you. You can learn new contacts through them, and from there you can learn more people that might be needing work. And every inn and tavern has a help wanted/bounty board. That way you don't have the characters name acting as some sort of job marker.
  10. Or luckmann could just be saying that the two that weren't Isometric sucked. Just because the non isometric one's sucked does not necessarily mean the perspective is why. I, personally, think it has more to do with Bethesda then anything else. While I enjoyed Oblivion and Skyrim, they were pretty bad compared to Daggerfall. Especially skyrim, where it has 3 stats and very few skills that are more vehicles for "Feats" then anything in and of themselves.
  11. use a torch to light the pillars or your head if you're fire godlike
  12. Oh god this is still going? https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&es_th=1&ie=UTF-8#q=definition+of+evil e·vil ˈēvəl/ adjective 1. profoundly immoral and malevolent. "his evil deeds" synonyms: wicked, bad, wrong, immoral, sinful, foul, vile, dishonorable, corrupt,iniquitous, depraved, reprobate, villainous, nefarious, vicious, malicious;More noun 1. profound immorality, wickedness, and depravity, especially when regarded as a supernatural force. "the world is stalked by relentless evil" synonyms: wickedness, bad, badness, wrongdoing, sin, ill, immorality, vice,iniquity, degeneracy, corruption, depravity, villainy, nefariousness,malevolence; More Now we can go down the rabbit hole of moral philosophy but when most people talk about morals, they mean the general average morality of their culture. It's as good a word as any to use because words are tools for communication.
  13. there's something that can be said about stretch goals though. Usually if something isn't quite working yet you drop it. But if it's already been promised than there'd be a backlash. Also, on an unrelated note, please no more opening dungeons. It could be the greatest dungeon ever but because you have no agency on when you take it people are going to get very bored of it.
  14. I don't know, the actual description of a Fampyr sounds more like a prettier lich then a vampire. Then again "Vampire" has been a bit of a nebulous term since twilight.
  15. I found myself agreeing with most of the points but rolling my eyes with how blown out of proportion they are.
  16. It could be agued that he was doing what he believed was for the greater good. The thing that tips me that he is evil, though, is that he does not seem to be bothered by killing innocent people. He, himself being evil, probably made it easier for him to believe that such acts are in the nature of people and they need something greater than them telling them to do better. well on the other hand, he could have just been doing it for so long it no longer effected him.
  17. Okay, when the next game comes up that doesn't use the watcher as a main character. It would also make sense to have it happen at the same time as this game because that way Thaos' hands would be tied.
  18. I just couldn't stand Rose. The show comes back after 16 years and movie we must not speak of and you give us some whiny chav. No offense to Billie Piper, she pulled it off, the character just sucked... Seriously though, Aloth bored me.
  19. What about this An animancer and powerful cipher who has learned the truth, makes preparations to turn his/herself into a god. They developed a power where they can rip the soul from your body with a wave of their hand. The player encounters the cipher and the power doesn't work on them. So the Leaden key finds out, and contacts you and they recruit you to assassinate the mad cipher. I think that would have an interesting use of dramatic irony and would allow you to see another side of the leaden key.
  20. Similar thing in guilded vale with different subject matter. I have to ask about the homesteading even though I just got done talking to Calisca about my plans to be an itinerant weirdo. I couldn't just tell him to piss off without asking about whether I can stay in the town with the dead people tree? Yes I like having to smell corpses every time I go to the town square, please tell me I can stay. I think I'll move into the ruined church next door.
  21. More my late teens than childhood but yeah, I agree this is a nostalgia trip and quite good on it's own merits.
  22. Yeah I remember magic missile as something you get at level 1 (alongside sleep, which is actually useful) but you don't use it til level 3. In the pnp you can divide it up between multiple opponents. I think it had a max of 10 missiles. Which is 10d4+10 damage, or 20-50 damage. Each missile had about a 50/50 chance of taking out a 1 hd monster. So if you split it up you could soften the front lines or focus it all on one single monster. It falls out of favor around level 15, but level 10 took a lot longer to get too back then.
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