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Everything posted by MoxyWoo

  1. Attack animation if I recall from the other thread is the same for average or fast weapons. Recovery varies, but wouldn't matter with Torment optimization. The higher base damage from Sabres would then be the best damage. As you gain +50% crush lash damage from Torments, having a higher base is better. This is all assuming that these sabres are enchanted fully. From a practical viewpoint, Moon God-like for the heals and less baby sitting. Also the INT does double duty with the aura heals then for the party. Torments and Rooting pain are Area of effect attacks afaik. Hence why
  2. ... where does all the misinformation come from, or is it nothing more than that folks extrapolate hasty conclusions from shoddy premises? is any number o' ways to get the auras to stack with various effects and spells. priests have a number o' ways o' enhancing aspects o' the paladins' zealous focus, making the combination o' the two support classes working in concert particularly formidable. unfortunately, in each paladin thread we needs necessarily deal with the same misapprehensions again and again and again and againandagaianandagainanadagainanadagain... am s'posing as a timesa
  3. If just looking at base Carnage which is based off the Primary weapon only (i.e. not the off hand weapon) then 2 hander is considered the best as the ~60% dmg from your main attack will now be area via Carnage. Arguably, a sabre can sort of keep up as the higher base dmg one handed weapon even factoring in DR. Add in One Stands Alone (currently bugged) and you get +20 dmg to each hit, and that's when dual stilettos pull ahead due to the +increase on each hit. Barbarian along with rogue are probably the only 2 viable dual wield classes due to this. Though monk is also good with Torment's
  4. Because things that deal with the lunar cycle are overpowered. Moon God-like, menstrual cycles, werewolves to name just a few.
  5. Your build is fine, wizards just take a little bit of ramp up to feel awesome. I've been using a moon god-like with a similar stat spread as yours, though dumped CON/PER to get DEX > MIGHT > INT > RES and blast talents with dangerous implement. Nothing fancy, but when you get 5th lvl, you have Kalakoth's Minor Blights to cycle through every type of element for 1 3rd lvl slot which is nice for stamina and your aura heal via race makes you a decent HP support when Aloth and yourself start to pew-pew. Saves the spells for things that matter and when double hits of from the wand/bla
  6. My vote is for Dracozzi. Mainly for synergy. PC paladins are all over the place for their abilities and make ok off tanks with the faith and conviction bonus to defenses. With the earliest retaliation via Fires of Dracozzi Palace that targets reflex they are good for all of act 1 as a tank. After that. . . . Meh.
  7. -snip- -snip- On the otherhand, a Darcozzi Paladin's +10 accuracy stacks with everything. Zealous Focus also stacks with Inspiring Radiance and Devotions of the Faithful. -snip- While your post is helpful information wise, it does not address the lackluster support provided by paladins. Only a very specific Dracozzi order which has 2 talents devoted to support and tanking(retaliation early) can be considered "adequate". Solutions were provided by Longknife in his other thread in a constructive and assertive manner with the unfortunate side effect that he is now being "lynch mobb
  8. Chanter is specialized, but has action economy on its side. Their chants just keep on going and going regardless of if they're attacking, using a scroll, tanking, casting an invocation after the 20 second mark, etc. Paladin doesn't have that luxury and maybe equals some of the effects toward end game without the nice 20+ second game changer the chanter has. Chanters also don't interfere with priest buffs, so currently the least bugged support along with priest class. Additionally, the paladin has very limited usage of abilities that don't impact the support role heavily unless +10 to 16
  9. I think this actually stemmed from dnd 3.5 class tier talk back in the day. Its not that any of the classes can't beat the game, its just the some of the classes clearly bring more to the table than others with versatility, tricks, better role (tank, dps, support) and similar. Personally, I love my main PC paladin as its my first playthrough but recognize that many of the bugs, stacking issues, limited use of abilities, etc, really made it a niche class that needs to be built around. I.e. It needed careful and heavy optimization to equal a badly built fighter, barbarian, chanter, or
  10. http://forums.obsidian.net/topic/77700-how-to-ranger-or-why-cant-i-make-sagani-awesome/ ^above. Assumes upgrade to 1.03.
  11. Exoduss explained most things as well as Dracozzi being one of the better of the whole bunch. Oddly, passionate/clever tend to be more like emotional/cheeky which is very fun for me. Mechanically, you want to pick the dialogue options (can be turned on to see via option menu) that are the above to gain the faith/conviction bonuses that make you an off tank that barely equals the fighter. Additionally, Fires of the Dracozzi Palace (2nd lvl class talent) is amazing for all of act 1 and part of act 2 as you get retaliation much faster. Optionally, I like less micro manage so used Moon God-
  12. So Dracozzi like Passionate/Clever responses... the acronym is PC... hence the PC paladin. This is just my fun build I used on normal and with a lower micromanage than other classes. I still think paladins need a buff or bug fixes on stacking overall but I'll at least try to highlight some things. Moon God Like [Living Lands] Might 19 Con 5 Dex 19 Per 3 Int 15 Res 17 (Stats were all over the place because I thought maybe I'd want to switch to being a damager with my other ranged DPS at some point and high dexterity would help that way, and thus give them Zealous auras, but s
  13. Different sources stack afaik. For example, race is one, talent is another, weapon/shield is another, equipment (armor, capes, gloves, etc) is another, spells, and finally per encounter is another. The higher in any of these slots will override the other. For example, having a +2 might helmet, and a +1 might glove, the helmet would override as both are in equipment. For example, you can use Zealous Aim (Paladin) with the Priest Holy Radiance per encounter +Acc power, but using Bless will override the accuracy bonus of Zealous Aim. (wonky since Aim aura counts as a spell I guess or just
  14. After 1.03 she has one of the best might/dex stats which is why so many people use the other companions with guns (or other high dmg weapons), where as she actually has the flexibility to have some build paths above due to the ranger +acc stuff they gain. Additionally, +15 acc that comes up quite often for a dwarf is nice and helps her crit. That said, my playstyle tries to minimize micromanaging (getting older, so queuing up every action was fun 10 years ago, but not so much for me now) for the random fights, and part of that is to have good physical direct damage which Sagani provides r
  15. I feel there's enough micro managing as is, so I actually enjoy moon godlike for the heal (and thus party heal) on a high might/decent int builds like you have here. With no on kill effects (death shines here), not wanting to be a retaliation tank(fire or moon) and finally nature just sucking. I enjoy moon for one less thing to micro. Another offbeat use is the Pale elf, it could be argued with the many fire spells, having Scion of Flame is awesome for a wizard using fan of flames, fireball, etc to get the damage boost and with 15+DR on fire spells, then Aloth can nuke your melee wizard
  16. There is nothing really missing, Sagani is actually decent with the might and dexterity. The class talent she is missing is Swift Aim as a Ranger using a Blunderbuss (or similar slow weapon) with marked prey + stalker's link makes them one of the best gunners around. Reloading, and attacking much faster with some of the best guns is what makes rangers so good. Additionally, adding a rogue with her other hobble skill makes for a very nice volley at the start of combat. The problem is she usually automatically has Weapon Focus: Peasant which seems to make you want to use hunting bows whi
  17. Longknife did a great job bringing up the issues with the Paladin class in a constructive manner as well as solutions for the class. Very assertive and awesome. I'd add on that Paladins can be "okay" for the Darcozzi ones due to the retaliation based build you can get off it with the fire shield talent. It does it much earlier than the barbarian fire tank, has the high defenses from paladin to avoid crits, and finally targets reflex much like they can target fortitude, which makes it very good for the 15 seconds of each flames of devotions (or 30 secs total + int modifier) you get off it
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