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Lancer

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Everything posted by Lancer

  1. Tekken ain't a sports game... It's a fighting game! EDIT: BTW, GOOOOO Super Street Fighter II!
  2. I second Super Tecmo Bowl
  3. I think everyone is trying to make this comparision a bit too pendantic and philosophical. I mean, it really is very simple and all comes down to the following: KOTOR1 was a carefully finished product with a finished, good storyline and great plot twist. KOTOR2 was rushed, with a half-a$$ed storyline and undeveloped main villains (again, because it wasn't even a finished product). Therefore, KOTOR1 was easily better than the second.
  4. I am not sure if I would consider fighting games as sports games..
  5. The last sports game I played was some baseball game on the PS1.. I can't recall the name.. Anyhow, I was moderately into the sports genre back in the 16 bit days.. And as everyone knows, the Genny had the best sports games. I heard someone say NBA Jam... That was a lot of fun. I also loved Sports Talk Baseball, John Madden and the NHL Hockey games. "Evander Holyfield Boxing" was probably the best boxing game back in those days, although i have a soft spot for the original "Punch Out!" on the NES
  6. As long as its fun and true to the superhero genre, it won't be a show-stopper just because it is linear. The fact that your fellow supeheroes are developed might make the lack of non-linearity a little more palatable.
  7. 99.9% of all JRPGs are linear.
  8. Yeah.. I figured that much since there are around 20 missions and you need to beat one to get to the next..And in each mission you can only explore a small section of Patriot city (and other areas) rather than have at your disposal the option to explore the entire world without no bounds. That is the problem with characters without a pre-generated history! But to be fair to Freedom Force, even the Fallouts have this problem. At least in Freedom Force, your fellow NPCs are developed.
  9. One reason why I like rap so much is that the beat makes you want to dance to it (assuming you know how). You just can't boogie to classical, country or even rock, the same way you can to rap. In this sense, rap is not only great to listen to , but unlike other genres, great to dance to as well. Such wonderful versatility that rap has!
  10. Yeah!
  11. The random clatter of fingers hitting a keyboard... In addition, to my growling stomach.
  12. Like I said, there are many successful/educated people that listen to rap. I know a lot of fellow students/colleagues who listen to rap and are in no way close to being thugs or gangsters...lol I , myself, am an aerospace engineer and planetary scientist.. I can't be that stupid.. Anyone who thinks that there is some correlation between intelligence and preferred choice of music, probably isn't too smart themselves...Either that or they have some really bad case of the "holier-than-thou" attitude.
  13. Hopefully not, rap is for sub-humans... <{POST_SNAPBACK}> I guess rocket scientists are sub-humans "
  14. I personally like the hit location system in GURPS where you have separate hp pools for every body part. The hp for each body part is determined as being a certain fraction of total hp. Also each body part had a unique attack roll penalty to reflect just how much more difficult it would be (i.e.) to hit the eyes as opposed to the main body and so on and so forth.. The d6 system also had alternate hp-interval rules much like what Kaftan describes here.
  15. I'd rather see them using their time to make a better franchise instead.. <{POST_SNAPBACK}> I really like FF games. Lots of playable heroes, some deep npc personalities, nice stories and El Diablo. <{POST_SNAPBACK}> I just got Freedom Force in the mail today.. And tried it some, looks like it will be a pretty fun title.
  16. Hmmm... Who on this forum could you *possibly* be referring to? EDIT: I agree with your point completely, BTW
  17. Meh.. Just a bunch of haters here....
  18. Jorian, not so fast, here is another useful tidbit from another thread: Shadowstrider says: I created a rules system. Its new hotness. Combat is fast paced, and strategic. Slow downs only occur after a battle, when people tally up all the XP. The system was actually made for CRPGs, but testing it in PnP actually made me believe it was better for PnP. The system is fairly straightforward and characters end up entirely unique from one another. I say: Why do you need to tally the XP after every battle? Why not at the end of every session? Is it because you want to allow the option for skills to improve during the session? * Jediphile says: Yes, I think that's a fair question. Though I run AD&D 2e, I never give out xp to the group - ever! I just record it myself and then tell the players who can advance in levels when there is appropriate downtime in the game. That takes a lot of annoying focus on xp away from the game, especially if you're used to players who will hunt down every last little orc just because he's worth a few xp... Except in my game - I don't give xp for a non-threat like that. I do, however, give out massive story goal xp awards, which helps emphasize the focus on the actual role-playing experience. I do recommend not letting the players tally up their own xp, since it's my experience that this helps to make campaign evolvement feel much smoother. * I say: Word. That is exactly how I handle XP too. First, I as the DM, handle all the XP after the session as one of my responsibilities. The players need not ever worry about tallying XP. Second, not only do I hand out story XP awards, but I also grant XP awards for good roleplaying. The contribution from these two together tends to be greater than the XP gained from combat alone. By having non-combat XP become a greater component than XP gained from combat is a great way to enforce a non-combat game by getting your players to think creatively instead of resorting to combat as a first instinct.
  19. Yes, I think that's a fair question. Though I run AD&D 2e, I never give out xp to the group - ever! I just record it myself and then tell the players who can advance in levels when there is appropriate downtime in the game. That takes a lot of annoying focus on xp away from the game, especially if you're used to players who will hunt down every last little orc just because he's worth a few xp... Except in my game - I don't give xp for a non-threat like that. I do, however, give out massive story goal xp awards, which helps emphasize the focus on the actual role-playing experience. I do recommend not letting the players tally up their own xp, since it's my experience that this helps to make campaign evolvement feel much smoother. <{POST_SNAPBACK}> Word. That is exactly how I handle XP too. First, I as the DM, handle all the XP after the session as one of my responsibilities. Second, not only do I hand out story XP awards, but Ialso grant XP awards for good roleplaying. The contribution from these two together tends to be greater than the XP gained from combat alone. This is actually a great way to enforce a non-combat game and get your players to think creatively instead of resorting to combat as a first instinct. And with that said.. This is probably a valid point to make in jorian's thread... If you don't mind Jediphile I am copying this and posting it there.
  20. Why do you need to tally the XP after every battle? Why not at the end of every session? Is it because you want to allow the option for skills to improve during the session?
  21. Oh no.. You didn't just go there.. Putting rap and country together in the same sentence?! That should be against the law..
  22. Question: Is there ANYONE here on this forum who listens to rap as their *primary* music?
  23. Bioshock sounds *extremely* interesting except for the whole 60's theme thing. I dunno.Maybe it is just me but I would think the early 22nd century would make for a more interesting setting --if nothing more than just for the more interesting (and some would say "visionary" ) technology.
  24. I can't think of one. Most games that go down as "great" are either low-hyped or not hyped at all. <{POST_SNAPBACK}> KOTOR1 for one lived up to the hype.. And lived up to it very well. So did the original Baldur's Gate. I wouldn't be *too* surpised if Bioshock actually turns out to be a really good game.
  25. Heavy D, Snoop, Tu-Pac, Notorious B.I.G., Will Smith, Run DMC, Cypress Hill, Wu-tang, Jay-Z, Missy Elliot, Bone Thugs n Harmony ..etc There is a lot of good stuff. Unlike most other people, though, I listen to music more for the fact that it is "music" rather than poetry. As such, what I care about is if the tune has a good beat or not. Unless I *really* love the song, lyrics are pretty much secondary to me anyhow..
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