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Everything posted by Kaylon
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Ah, didn't even think about that. Will have to make note of that, see if I can scrounge up 6 for the whole team. Sanguine Plate x2 and that Padded armor in the lighthouse are two easy ones at the start of act off the top of my head. You can find multiple Rugged Wilderness Hats as random loot, no need to duplicate...
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Defensive Combo Cipher with Defensive Mindweb and Silent Scream + low int defensive Paladin equiped with Ilfan Byrngar's Solace/Little Savior and another item with the Preservation enchantment (Ring of Thorns, He Carries Many Scars Helm, Rebel's Call, Malina's Boots,...). After casting Defensive Mindweb the cipher can keep the paladin stunned using Silent Scream. Because of the Preservation items all the party will get +70def/ref and +100for/will.
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The differences aren't never huge of course - they vary depending on buffs/enemies. You can always use the console to dupe them and try them first. Yes, the weapons I listed are the best just from a dps point of view. In the case of the cypher that dps doesn't mean also the best focus generator because of the wounds. That was the purpose of this thread, to share your point of view, because the best dps doesn't mean always the best weapon.
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Speaking of which, the description on this item is a bit convoluted. What does 25% of damage range mean exactly? It does nothing at all for the moment - it's on the bug list. But it's suposed to give you an aura which gives allies in range 25% dmg bonus, immunity to paralyze, etc... However it's not clear if it affects also the user of the gloves...
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The reason is the wounding enchantment. Let's take a simplistic example: Sabre does 16dmg (base) + 4dmg (lash) = 20dmg every 3s (2s if DW) Dagger does 11dmg (base) + 2.8dmg (lash) + 3.4dmg (wound) = 17.2dmg every 2s (1.4s if DW) The dagger does nearly the same damage as the sabre while swinging faster and being less affected by DR. Same with Persistence...
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Since the game is out for some time now and all items have been found, I think it would be interesting to discuss what items do you think are worth enchanting to legendary... Here are my choices: 1. shield - Little Savior - really no brainer here (if your main is a paladin the Worn Buckler works too and Eder keeps the superb Little Savior) 2. 1h weapon - Drawn in Spring - might not look like one, but it's another no brainer (if you look for pure dps forget sabres/axes and duplicate Drawn in Spring once it is legendary/durgan enchanted) 3. ranged weapon - Persistence - no brainer again... 4. 2h weapon - Tidefall wins even if we have more worthy candidates here - wounding and drain benefit the most from higher damage 5. armor - here I think it's hard to pick one - most unique armors have their slots wasted on useless enchantments and it really depends on the class you play; the most obvious are plate for tanks and robes for ranged dps; for melee dps it really depends on your play style...
