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Everything posted by Kaylon
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Now the levels are correctly affected by disposition however you don't get +1def/+2for/ref/will per level like advertised in the patch notes. It seems you get instead only 0.8def/+1.6for/ref/will per level (the final bonus being rounded down). The progression is like that: Lv0 - 4/8 Lv1 - 4/9 (from 4.8/9.6) Lv2 - 5/11 (from 5.6/11.2) Lv3 - 6/12 (from 6.4/12.8 ) Lv4 - 7/14 (from 7.2/14.4) Lv5 - 8/16 (from 8/16) Lv6 - 8/17 (from 8.8/17.6)
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Blaming people because they're using the tools at their disposal is a joke. If the game isn't realistic or immersive or whatever floats your boat... you should complain to developpers about their design choices. Heh... If food increasing abilities would exist in reality I'm sure every heavy weight fighter would come with their bellies full before each fight and nobody would find it ridiculous.
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Heh... The only thing I see is you don't have any arguments and you keep answering beside the point. It's irrelevant if my videos had or not an impact... It's irrelevant if people consider soloing meaningful... It's irrelevant if other classes are also able to solo the dragon... The only relevant thing is the paladin was and still is able to stay toe to toe with the strongest enemies and slay them, something that other classes aren't able to do for a reason that keeps eluding you.
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Heh, I'm not sure you're qualified to say what impact my video had... However I'm sure nobody was able to come with a video doing the same with a fighter... PS. The 2.03 links aren't about the "main argument", are about your "argument" - ie being able to solo dragons because of scrolls... I was hoping you'll point another mistake, hole, exploit, etc...
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Killed them even without scrolls, next time I'll try also to kill them slower... *sigh* https://forums.obsidian.net/topic/79181-paladin-solo-vs-adra-dragon-potd/ killing solo has always been more a display o' how to exploit holes/mistakes in the system than anything else. am not doubting folks has found new and curious holes, but you didn't convince folks that paladins were better than fighters at tanking. the main purpose o' a tank, after all, is to absorb damage and hold aggro so that the other party members can more safely heal or dps or whatever. the solo videos o' a 30 second exploit kill o' the adra dragon were no more proof o' a paladin's relative tanky power than the rogue trap exploit videos were showing how incredible were rouges at dps. we can do more links to old threads. show folks, even folks posting in this thread, who were asking for more tankiness and dps from the poe paladin. luckily, the obsidians largely ignored such requests. instead, the paladin actual had their tankability reduced, but their capacity to support increased. HA! Good Fun! Here are more actual ones: https://forums.obsidian.net/topic/83566-solo-paladin-vs-dragons-v203/?p=1762655 You say mistakes, holes, exploits to solo? I say knowledge, tactics, planning. PS. I guess in your book Sacred Immolation isn't dps, it's just support...
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Well, the main argument was that fighters were better tanks than paladins. Then I made my first video showing how the paladin can tank and kill the adra dragon alone (people considered at that time it was impossible to tank the adra dragon and the only way to kill it solo was using a petrify trap). PS. The ranger was also considered the weakest class and I decided to show in a video he can also solo the adra dragon without traps.
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Where's all the superb armor?
Kaylon replied to fishwar's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Personally I find very strange that you get no ingredients, nor superb items from the alpine dragon... -
Actually they're not that hard when you know how to deal with them. With plate and Rymrgrand's Mantle they will do no damage to you. You grab the sword from the entrance with bonus vs spirits and you kill them one by one while standing in the corner. And of course you need high mig/con to avoid stunlock....
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Bonuses on shield always stack... (I don't understand why are you saying the the character sheet indicates something else) When I Durganized Badgradr's Barricade a while back, rather than having the character sheet say that my guy has 20% reflection from the shield, or 10% from the shield's main effect, 10% from the steel, it just said 10% from the steel, nothing else. Yes, it never says 20%, they're listed separately.
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I think what it comes down to with Dawn in Spring is that it's a fast Superb (+12 accuracy) dagger (another +5 accuracy) with a wounding effect. And because it has a base +17 accuracy bonus, it has a generally higher chance to get crits, which should mean even more damage for the wounding effect. DiS isn't exactly a high alpha weapon capable of blasting its way thru high DR's. But IIRC, wounding effects aren't affect by DR, though I could be very wrong on that. And as a fast weapon, particularly if used by a high DEX character, you should be able to get a lot of attacks with it. And if that user has really good might, combined with a high occurrence of crits, you should be able to get some damage past most DR's. One could also take Vulnerable Attack talent to get a +5 DR bybass which would help, though at the expense of some attack speed. Things are really simple... Attacking with 0% recovery (think what it takes to reach that) is basically a 100% dps increase. Against high DR targets the wounding damage can be higher than your physical damage - that's more than 100% dps increase.