Everything posted by Bix Copperblast
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[1.0.5.0567] Bugged bow animations.
This was present in the previous patch as well. To reproduce: On a cipher, cast a spell, then shoot a bow. The cipher will appear to be drawing the bow but the weapon will not animate accordingly (ie. it's static).
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1.05 (Beta) Changelog Discussion
Still no weapons balancing? I want to use bows but ATM they are completely outclassed by guns and crossbows.
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1.05 (Beta) Changelog Discussion
I think you're not being fair here. If a change attempts to bypass / improve something that is dull (ie. managing the inventory), then I think the game is better for it. If it provides a shortcut for something interesting (quest markers as opposed to NPC directions), then it's a questionable change. edit: No changes to weapons? Didn't they mention they would be balancing certain weapon types? Or are these patch notes not final?
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Am I the only one that just stopped playing?
Stopped 10 hours in, when I heard v1.05 will introduce some balance changes. The combat is disappointing and I'm hoping the patch will go some way in helping address that.
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I love guns in Pillars of Eternity...
Bix Copperblast replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)well, there was gunpowder in lotr... HA! Good Fun! Black powder was in use well before even the crudest of firearms were invented. The Japanese for instance used black powder several centuries before the introduction of the matchlock by the Portuguese in the 16th century. But it does make one think that in LotR, maybe they too were just a few centuries away from developing firearms. Somehow, Legolas packing a fully-automatic assault rifle does not seem to be quite as charming .
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I love guns in Pillars of Eternity...
Bix Copperblast replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Not a fan of the guns, mainly because of the incredibly slow muzzle-loading. Makes my characters feel very 'unepic' spending a seemingly interminable time performing the mundane task of loading the gun (something peasants could do, which is partly why said guns were such a wild success), when they could instead be performing wondrous feats of archery. So I use bows. Even though they suck .
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My impressions of the game
What's with all the hand-waving? Sure, Luj1 was a bit tactless, but he did make valid points.
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Which Classes and Races new portraits would you like to see next?
Bix Copperblast replied to DocDoomII's topic in Pillars of Eternity: General Discussion (NO SPOILERS)May I suggest class or weapon-specific, race-agnostic portraits such as can be seen in NWN? ie. an image of a poisoned dagger, a bow, etc. That could be a catch-all solution for those players who are just unhappy with all the portraits.
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Custom Parties and PotD
Bix Copperblast replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Because I find it more enjoyable to have characters with weaknesses that I need to work around. It gives them more character. That's not to say that I run completely inept characters (ie. I'll likely never create a wizard with 10 int).
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Custom Parties and PotD
Bix Copperblast replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I can't stand min-maxing in a RPG. If a game highest's difficulty is so challenging that I need to min-max, I just turn it down a notch, because in most RPGs (most games for that matter), the difficulty settings mostly just alter monster stats, so I'm not missing out on anything. The most fun I have had with RPGs is trying to make quirky characters / parties work, typically with self-gimping rules. This allows me to RP and still have a challenge, and also increases the number of different parties I can create with the voiced NPCs.
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Behold my bow with zero range spell attached to it, and despair!
Bix Copperblast replied to Gairnulf's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I honestly read that as Joking Touch. How appropriate.
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Two-Handed Style and Bows
His thinking was that, because shooting a war bow requires a lot of strength and a lifetime of practice, unlike guns and crossbows which even peasants could wield effectively, the skill would apply. Given that might applies to guns and crossbows,not just bows, I think it's fair to assume that Obsidian is not that rigorous when it comes to realism.
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Ygritte, Barbarian Archer build?
Oh, see, I thought we were talking about barbarian the character class, not barbarian the imperialist fantasy about foreign cultures. In that case, she's definitely a barbarian. I mean, she doesn't speak any Greek. Where do you think the DnD barbarian class comes from?
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Ygritte, Barbarian Archer build?
I'd say that she's a Ranger, except the Animal Companion pretty much screws that. She's a rogue. Culturally, maybe, but I ain't never seen her charge into a horde of dudes and start cutting them all up, and that's what a barbarian is. That's what some barbarians do, mostly in popular media. Barbarians are simply uncivilized, warring peoples, and the wildlings seem to fit the bill, including Ygritte. She never showed any particular affinity with nature beyond what any tribal person would so I'd rule out the ranger role. PoE is easy enough that you can get away with playing a ranged barbarian. This does highlight the limitations with the game's class system though.
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Crossbow and gun wielding idle animations
Bix Copperblast replied to Bix Copperblast's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I understand that, but as I said in the OP, why bother adding those neat reloading and firing animations (which many RPGs don't do; bows and crossbows are often just completely static) and then not have proper animations for idling and running? Oh well, it annoys me but it's just a cosmetic thing so I won't harp on about it.
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Crossbow and gun wielding idle animations
Bix Copperblast replied to Bix Copperblast's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Thought everyone had noticed. Here are three screenies in character creation so it's easier to see: Bows also cause clipping but not nearly as bad. The issue is that they just use the characters' idle animations and attach the weapon to the hand, instead of having animations specifically for idling and running with two-handed guns and crossbows. It's not just the clipping that looks bad; it's also seeing a character running with a heavy two-handed weapon held with one hand, even during combat, but that's also the case with halberds and the like.
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Crossbow and gun wielding idle animations
Bix Copperblast replied to Bix Copperblast's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Nobody agrees? I know there are other, more pressing issues, but this really annoys me because the art is generally really good.
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Feedback from a non-backer (lengthy)
Too much to comment on, but regarding the combat, I think the main issue is that many dungeons are filled with generic packs of enemies, whereas in BG2 there was always a lot of variety: ie. the temple district sewers had goblins, slimes, a rakshasa and his kobold friends in the center, an otyugh, a sea troll, and a tough party of brigands. Encountering similar packs of creatures many times in the same area leads to combat which feels repetitive and tiresome.
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Shacknews interviews Feargus U. who "hints" at a possible BIG Patch 1.05. KS Backers get early entry to the 2 expansions.
Bix Copperblast replied to TrueMenace's topic in Pillars of Eternity: General Discussion (NO SPOILERS)This is very good news. I was worried that they'd do like most other companies and just pump out paid content, ignoring the base game.
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Crossbow and gun wielding idle animations
Bix Copperblast replied to Bix Copperblast's topic in Pillars of Eternity: General Discussion (NO SPOILERS)When the characters are standing around, the weapon model is glued to the right hand in the standard idle animation. It clips right through the hand and looks very silly. Same thing when the characters are running. I expected dedicated animations for idling / running with a crossbow or gun, as they have done with their respective reloading animations.
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Too much VO
Me temper's bad enough, without ye botherin' me! I right-clicked more than one NPC before I realized it was fruitless. Probably better that way, as the VO work really is underwhelming. It's not so much the accent as the lack of personality.
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Crossbow and gun wielding idle animations
Am I the only one extremely bothered by these animations? Well, they're actually just the standard character idle animations with the weapon models glued to the right hand, with no attempts to avoid horrible clipping. This surprised me, because they actually animated bows/crossbows and their strings, which many lazy RPGs don't bother to do, even modern ones. Running with a heavy arbalest / gun held on one hand also looks very silly. Am I right in thinking there is zero chance of this being ever improved? p.s. halfway throught the game and finding it quite enjoyable, but I really miss the depth of the IE games' combat.