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Hebruixe

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Everything posted by Hebruixe

  1. I'm having that same problem with having to double-click everything. It's so annoying!
  2. I voted for Roll the Old Berath's Wheel Along. Before visiting this thread I thought they were singing "We'll roll the old ferris wheel along." lol
  3. First of all, I'm very happy about most things in Pillars 2. I gave it a positive review on steam. I'd recommend it to anyone who asked my opinion about it. But one thing I am not happy about is Wizards' class design. WTF happened? Only 2 spellcasts per level? Subclasses that take away entire schools of magic? Grimoires that can't be edited? Boring, generic passives that aren't even unique to the class? Way to ruin wizards. Of course, it's obvious what happened. They realized multiclass wizards were brokenly overpowered and nerfed the hell of out the class to compensate...with no consideration for single-class playability. Obsidian, please improve wizards. Give them some love. Make them awesome again. If you're worried about the balancing issues, here's an easy solution: Give them improvements that only apply to single-class wizards, improvements which don't apply to multiclass wizards. For example, let single-class wizards edit their grimoires. Or allow single-class wizards to use spells from "forbidden schools" when present in their grimoires. Or give single-class wizards +1 spellcasts (for a total of 3 spellcasts) per spell level. (That last one would be a welcome benefit to all single-class spellcasters!) Sorry for the negativity, but I feel that these things needed to be said. I absolutely love Pillars 2. Thank you for making it. -A fan
  4. I've been through the opening sequence so many times I've almost got the dialogue memorized. Steam says I've got 38 hours on record, and most of that was spent staring at the character creation screen. lol
  5. What do you guys think about this? Was it done right? Or did they screw it up? What would you change? Personally I find it a bit frustrating. I prefer for roleplaying reasons not to multiclass, because it cheapens/dilutes the class fantasy. But sticking with an individual class now feels like a handicap, because they get so fewer spells & abilities per level. Especially if you choose a subclass like Fury or Evoker, which take away even more spells from your arsenal. This really bums me out. I'm happy that multiclassing was done so well. Obsidian did a great job there. But I really wish that single-classing had gotten treated better. I thought of a solution to the balancing predicament: Offer players superior subclasses that are exclusive to single-class characters (i.e., can't be used in multiclass combinations). That way they could be tuned to compete with multiclass awesomeness without being limited the necessary balancing restrictions of multiclass-capable subclasses. This could be as simple as, for example, adding a "POE1 version" of wizards, who were able to learn all of their class spells in the original game. That's fair, right? If you don't multiclass, you should be allowed to totally master the entirety of your class. The limitation of picking and choosing spells should be reserved for multiclass characters. What do you guys think? Does something need to change or are you happy with how it is? Let me know below!
  6. I hear ya. I was pretty appalled at the new look of my orlan character. I hope they add more customization options for all races, not least of all nature godlikes.
  7. I'm all for unique and intelligently written encounters. But there's nothing intelligent about Verzano's petty and suicidal betrayal of the player.
  8. It's bad AI design. Having an ally mindlessly turn into an enemy is unrealistic and stupid. If it's not clear why, read my example in the original post. Good AI design would make an NPC aware of whether the friendly fire incident was his fault (by stupidly wandering into the fire) or a deliberate betrayal by the player (by recognizing being singled out and purposely targeted). Good AI design should allow the player to "apologize" if needed -- whether in dialogue or simply by clicking an apologize button. Good AI design should recognize the NPC's circumstances and adjust their behavior accordingly. An NPC like Verzano should realize that turning hostile against the player (his savior in that situation) is suicide. He depends on the player to save his life. Turning hostile is totally out of character for Verzano. So he should be much more forgiving toward the player. Not all NPCs need to be like Verzano. But their AI should be in character with their scripted personalities. I know it's possible to play the game "more carefully" in a way that bypasses these horrible AI glitches. But that doesn't make bad AI good AI. It's still awful. And I hope they change it in POE2.
  9. I'm pretty sure that a written response will not compensate for your illiteracy.
  10. In POE1, friendly fire incidents make allied NPCs turn hostile. It's way too easy to make this happen and it doesn't make sense. Example. I sided with Mestre Verzano and fought the Doemenels to protect him and save his life. Without my intervention, Mestre Verzano would have been butchered by the Doemenels. He was begging for his life, pleading with me to save him. So I attacked the Doemenels when they showed up to kill Verzano. But due to a friendly fire incident -- I think Aloth might have sneezed on Verzano -- Verzano turned hostile and backstabbed me. It was hilarious, frustrating, and utterly nonsensical. Please fix this. Make NPCs in POE2 a bit more forgiving, for the love of Eothas. Thanks.
  11. I love this franchise...I am super happy to see it grow. I feel like I can trust the developers to make the game like it's a piece of art (as opposed to a money-making cash cow like some other companies do).
  12. Hurray! I just discovered that we will get to meet (and recruit) Kana's sister, Maia Rua! This is excellent news!
  13. I'm sorry but getting nerfed back to level 1 is incredibly lame. It would be better to simply start Pillars 2 with a fresh new protagonist rather than a nerfed Watcher. Your argument about "keeping it real" makes no sense. There's no reason combat in Pillars 2 can't revolve around high level encounters with a higher tier of enemy. Baldur's Gate 2 pulled it off effortlessly. There was no need to go back to kobolds and goblins because liches, dragons, and vampires were keeping us busy. Baldur's Gate 2 would not have been the great game that it was if the designers had said to themselves, "Hm...new players are too stupid to learn the system so we'll just make Irenicus a level 6 mage who spams magic missile." Pillars 2 should revolve around the Watcher's epic levels. Revisiting low levels is utterly redundant and stupid. There's no reason to move backwards to level 1 instead of forwards to level 40.
  14. Seriously? They're going to roll back our characters to level 1? How on earth is that a good idea?
  15. My list: 1. The option to make party members automatically sheathe weapons out of combat. 2. The ability to "rp walk" out of combat. 3. Basic emotes such as sitting, sleeping, dining, conversing. It's a roleplaying game, after all. Give us some decent RP options!
  16. Only if they could pull off uniformly superb voice acting. The voice acting in Pillars 1 was its weakest element. Some of it was awful.
  17. I voted 6. But I strongly believe that 3 is the minimum number of essential party members: tank, healer, damage dealer. So a party of 5 still permits some redundancy. Handling 6 party members can be cumbersome at times but I feel it would be best for Pillars 2 to "mindlessly" follow the traditional crpg formula in this one respect. Just because of tradition. Innovate anywhere else. Keep the number 6.
  18. Ah, you're right. My mistake. Still, I would love to see cameos even if they don't melt in seamlessly.
  19. That would make me very happy. Old companions don't have to return as party members as long as they are not forgotten. Baldur's Gate 2 handled this perfectly with the hilarious cameos of Garrick and Tiax...and even Faldorn returning as a villain! I hope Obsidian has something like this in mind!
  20. In a recent playthrough I noticed that Kana mentions his giant family lives in the Deadfire Islands. Since that's where we're going in Pillars 2, is there any chance we'll meet them??
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