Jump to content

Tigranes

Members
  • Posts

    10398
  • Joined

  • Last visited

  • Days Won

    22

Everything posted by Tigranes

  1. Meh. I guess no need, then. Most of it was covered in English commentary anyway - it was just those advisor-types popping in with comments like "Sire, the Zergs are closing in" and "move out men!".
  2. I'm currently translating the Korean in unit briefings, will post soon. The marine just says something like.. literally is "At last, what will come has come", or "what must come hsa come"; it's spoken in a vernacular tone similar to say, a hardened American soldier. Conveys something like "At last... it's time." (dramatically)
  3. He's an animator, it hardly matters what he says. The only thing that he should really have done is to play the original fallouts - not because the animations HAVE to stay int hat style, but becase the concepts of the game, yes, even for Bethesda, is derivative of the original, is something new founded on the original Fallouts, and that has to be reflected with continuity by animators as wel as everything else.
  4. Actually, if anyone I'd rather a company with bucketloads of money. If Sega has that, whatever. Love how in half the questions Gaider didn't answer or the third guy said "Dunno."
  5. 34% of human brains are made of squish gnome meat.
  6. I loved New Reno, actually. But I do recall seeing such comments. Maybe I'm deluded here. What I really hope FO3 explores, and I have yet to read all of VB's documents so I can't say on that, is that they explore what kind of alternative societies appear in a more mature formi n the post-apocalyptic world. After the 'first generation socities' which are directly reactive to both the apocalypse itself and society before it - in other words, hippy-like utopia models, straightforward gang declines, small scale despot communities, etc, as the societies begin to grow larger and generations pass, FO3 is at the perfect timeframe to show how some societies grab on a social model that is quite different at a more base level, i.e. in terms of morals or marriage or careers, and yet is workable, a society that no longer remembers the pre-apocalyptic past, yet lives in the ruins of it.
  7. Yes, I forgot about New Reno - that's kind of what I was talking about. But remember that NR was notorious for the amount of fans that complained about how it didn't fit into the rest of FO1/2, and felt out of place. So it's definitely not the same as FO1/2. You had places like the Den which had pre-war buildings and stuff, but what I mean is, isntead of having thatched houses and dirt/gravel and stuff like that, we might be seeing people make homes inside tall buildings, amongst concrete, lots of underground cellars and basements, hell, some refurbished tall buildings, and stuff like that. You seem to mistake my post for being somewhat critical - I'm not one of those "OMG KEEP IT THE SAME TO OLD FALLOUTS". I'm saying the impression I'm getting from their pics/music/etc is that I think they will go in that direction, and give the game a much more urban dystopia setting. Execution is what matters - if done well, I'd be very interested.
  8. Australia isn't much better of a prospect: as others say, you're much much better off learning to mod while living at home, and then making the jump. It's critical that you have modding experience to be hired, bypassing the adage that you need experience to be hired, and you need to be hired to get experience. You can easily learn modding by fooling around iwth game files yourself and looking up things online, lots and lots of experimentation. You would be best to pick a game which is reputed to be easily moddable. This is dependent upon certain characteristics.; 1/ have a toolset. NWN series is a good example. IE games are notoriously difficult to make levels for because drawing a freaking house takes +5 minutes with 3rd party tools. 2/ Game files are easily accessible. 3/ There is a vibrant, large community which already knows a lot about this and can help you. NWN1 is a really good example, really. After you've made 2 or 3 modules in, say, NWN or whatever, and actually know how games are made and how you can tweak them - then it's time to start thinking about how you can get hired or if you want to skip country.
  9. It was obviously an innocent idea gone wrong through a critical lapse of judgment. i.e. teachers are worried about kids not taking such emergencies seriously, and not appreciating any advice on how to act in such situations, so they decide it might be something they can do. Or it was just a practical joke on the kids by a group of teachers that have some humour. Unfortunately, they were severely mistaken and caused a lot of disturbance. To suggest that the group of teachers deliberately tried to traumatise the kids or that they're sick freaks is just insanely stupid, and the kind of blind thinking that leads to knee-jerk reactions and lawsuits that harm people just as much as these incidents themselves.
  10. I keep getting the impression that we're going to have this 'urban post-apocalypse' thing. Remember that in the original fallouts most communites and areas were rather 'prehistoric' or 'rural' in their look, and most of the big cities either maintained that premodern theme (i.e. that chinatown place) or were compeltely built anew (NCR). But I keep thinking in Beth's FO3 we might see places like communities in the midst of tall New York buildings, urban 'underground fighters' and stuff like that.
  11. I'm in New Zealand as well and it's pretty much not the best place to go looking for a video game job. It's possible I believe - but for example, if you wanted to jump in and start making RPGs? It'd be very hard to find somewhere. If you were in US or even Europe you could at least knock ono the door to become an intern to begin with, or QA, but here... well, pretty hard. I guess somebody somewhere is making those Barbie Gameboy Advance games. The others will be able to tell you more about the first Q.
  12. The most satisfying is when you lower saves/resistance on Firkraag or the Black Dragon in BG2 enough while staying alive, then Finger-of-Death it. Not sure if it'd work on NWN2's red dragon, since I don't keep up that much with rules and number crunchings nowadays. Or does FoD have a HD limitn ow?
  13. It's always been pretty easy if you got the buffs and heal times right. If you had the wrong equipment, or party, or char builds though it could sometimes get quite difficult.
  14. Well, it's amazing how much productive contribution DR stuffs into one line. Anyway, skimmed a bit, and most of it is really introduction stuff for the devs - which is all you can expect for now. Of course, part of the reason some people here are all too happy to villify Bethesda is because the only deve they really get to hear from is Todd Howard.
  15. Another thing is that most players do actually grind, meaning if you want to run along witha party and stuff instead of wandering on your own, then you need toa ccompany them to all that.
  16. I tried the beta, really it's still very MMOish. There were some horrible quests where you had to run back and forth and back and forth, gather 50 wolf pelts or whatever, and stuff like that. The story elements were much better than usual but still... I don't know. It was still in the end your average MMO where you're points-grinding.
  17. I'm not even gonna bother explaining this time. I fail to see why Special is so integral to the fallout feeling, if the setting, atmosphere and so forth are achieved. I liked Special, but it's not necessary.
  18. Tail's still there for me, and for most other people. Gorth, did you go 1.06? Anyway, I'm not even going to bother arguing, so all the devs should listen to Lare, go home, go to sleep, file their resignations, and stop terrorising the world with their broken products with inaccurate 1d4 additions in some spell or other in a specific condition when three or more buffs and an orangutan are present in area3014.
  19. "big"? Besides which, all those rules errors and whatnot.... a casual player would never, EVER notice it. Hell, I know all the basic D&D rules but I wasn't particularly bothered about most of those minor things. There are a ton of minor errors, there aren't many major ones. Now, anyway.
  20. When I was 7 I wanted to be the hero of whatever media product I was consuming at the time. It didn't work quite so well ocne I got into RPGs. Now I'm 19 and going into postgraduate in media studies in a few months. I guess I'm planning to get into journalism in some form after transmutating my major and moving to north america. I'll let you know how it goes, I'll likely still be here. Oh, and no, I never did consume any media with a journalist protagonist as a kid. Well, Tintin, but he always looks like he'd never, ever pick up a girlfriend.
  21. Wheres the "I don't know enough about this to have an opinion" option?
  22. Good point. I'm still up for it.
  23. It's a freaking reference to popular culture, nobody's going to sue you for having an OFFICE PARTY CAFE THING called the cafe of broken dreams. Let it go. Has anyone finished the tech demo? It had pretty bad performance for me so I haven't bothered yet. I understand it's only like 15 minutes long?
×
×
  • Create New...