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Tigranes

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Everything posted by Tigranes

  1. I'm not sure. From my experience the Gamepad Support option turns itself off when it doesn't detect a controller, but here this isn't so much the case. Do you plug in the controller after starting the game, or before? And if it becomes the 2nd player, does the first player kb/m still work?
  2. Yeah, AUS/NZ have a long way to go for proper hardware... I'd love to upgrade now (so I didn't have to play TW2 at 8fps) but I'm just waiting since doing it in the states pretty much halves the price. Humanoid, I loved my Radeon 9600 Pro when I had it for performing much better than something that price had any right to, but have this lingering impression that NVIDIA is always a bit better for game compatibility. I'm looking now at a EVGA GTX 580, definitely a jump in price but would fit my budget.
  3. Yep. If they continued with a TW3, I'd really expect to see stuff like that - I was a bit disappointed they couldn't use their new engine to work in more environment interactions in combat. Without going in that direction, Geralt fighting is really quite limited in terms of what you can improve.
  4. I'd probably feel the same, but there are a lot of people out there who are very happy with the value proposition of $60 for 20 hours. You tell them "why not play with all 4 characters" or "don't you want to play longer" and they tell me, "no, if it was longer I'd never finish it, I like it this way so I see the end". It's weird, I know, but that accounts for a lot of people.
  5. If the game was slower, though, it would be pretty boring, though? This particular title is about reflexes, as well as builds and tactics, it seems. But I'm not sure how punishing Easy or Normal is for 'super reflexes'. Vera doesn't have retribution? What did my Lucas die to the first 2 times, then? Hrm.
  6. If you died non-stop you most likely either (a) kept attacking her when her retribution was on, so that you take damage every time you hit her; (b) kept stepping on her spell traps that summon skeletons. Both can get confusing the first couple of times, but if you watch then change your strategy and learn to avoid, she is very beatable with Lucas even on Hardcore. See ESC -> Help for explanation of various abilities. It's pretty clear when you're getting hit by it, though.
  7. Hrm, interesting. Not bothered about ubersampling but by kickass I mean high/max on TW2, Shogun, etc., then I'd want the system to keep handling high-max specs for 2 years or more. For instance, I've just been recommended elsewhere the following setup; Mobo: Gigabyte GA-P67A-UD3-B3 LGA 1155 Intel P67 SATA 6Gb/s USB 3.0 ATX CPU: Intel Core i5-2500K Sandy Brdidge 3.3Ghz (3.7 turbo) 4x 256kb l2 cache 6mb l3 cache lga 1155 95w quad-core GPU: EVGA Superclocked GeForce GTX 570HD 1280mb 320-bit GDDR5 PCI Express Plus 8gb RAM, two HDs (one SSD for games), a 650W PSU, etc. I'm not too fussed about huge resolutions - I had a look at some ~23" LCDs that seem to run at 1920x1080 and I'd be fine with that. But if there's something to go up to from the 570, for example, I'm still under my max budget...
  8. Your focus (the 'mana') recharges every time you block or hit something, so that you're never just running around kiting enemies until your mana gets back up, you have to get back in there and fight.
  9. I think icewindy's pics are too small to tell - I can definitely see the difference in tree & tent textures though. We'll know soon enough whether demo settings were just bugged or there really isn't much.
  10. I think point and click ARPGs are just fine. Loved Diablo 2. One of the few games to get grinding right, IMO. But I'm also quite excited about DS3, which in my mind is hitting this midpoint between stuff like Divinity 2 and, well, Diablo.
  11. Yeah, there's a few hundred of those out there, some of them selling a lot of copies. Complaining about what you don't like is one thing, imagining that what you don't like = nobody likes, will fail, people will die, planets will explode is... odd.
  12. This is exactly the case. 100% confirmed by devs.
  13. Devs have said 20-25 I think, and usually games are never, ever as long as devs say they are, so I'm expecting 15-20, then faster if you rush, miss a lot of sidequests, skip all the dialogue, etc.
  14. Pretty similar to what I've been hearing elsewhere Humanoid. I want to build a desktop when I'm in the US in September that will kick TW2's butt, would i5-2500k + 570 do the job? I suppose it's harder to predict longevity at the moment because for gaming it would depend on the new consoles timeframe.
  15. I expect many of them are fairly similar, i.e. built on the same engine with different content / target audience / setting, and that they do a lot of official item selling. edit: The SK game industry is very different from the Chinese. It's suffering from a lot of growing pains (no government support, localisation issues, labour pools, etc) and the symptoms of that are several idiot studios that churn out pretty much plagiarised C-grade games, but it could go either way. There is a similarity in the sense that there's a huge market for simpler, grind-based MMOs played in internet cafes.
  16. Everyone needs to chill out a bit. This thread doesn't seem to have any non-flamey discussion left in it...
  17. Obsid devs generally read a great deal of the forum, but post rarely.
  18. You don't really need the target symbol, knife throwing pretty much auto-aims for you. The draug, for instance, can be cheesed entirely if you have about 50 knives (at one time I had nearly as much without realising). To be honest, I think we all individually have (a) stuff we like, (b) stuff we're good at, © stuff we get used to, then extrapolate this onto the game's mechanics as a whole. I can easily see why knife throwing, for instance, is not very satisfactory, or doesn't feel precise, or simply doesn't feel very effective after bombs, but I've certainly seen it be really useful in some cases. Main reason I don't like Quen is because it's way too effective, not because of how it's designed - again it comes back to the fact that with a little bit of nerfing or beefing, every tool in combat would be useful for someone.
  19. Did you map the keys yourself in the configuration file? The autodetect on that program won't get it all right.
  20. It means Steam likes to screw with gamers (esp. now it's become so appealing for publishers) It's going to be a Steam-related issue rather than something with DS3 files. You can try redownloading if it's not a big deal for you.
  21. There's a lot of games where left clicking on an enemy doesn't mean you move towards them (e.g. that would be any ranged character in Diablo 2). It's generally agreed that the control scheme is poor on the keyboard and mouse, but hell, left click isn't move in a huge number of games, especially RPG & RTS games. Specifically for DS3, it would be silly because then every time you wanted to attack in a certain direction (I want to stay here and swing my sword left), he'd end up.... going left. Now that would actually, in the true sense of the word, be 'broken' if you couldn't stand still and attack. Keyboard mapping would, of course, satisfy your unique preference, so here's hoping we get that.
  22. We haven't heard otherwise, and Steam page says 18th. My preorder is 16th GMT at Game.
  23. No problems with your post, it was merged to PC Controls Discussion. Question answered...
  24. Since your demo obviously wasn't crashing, of course you wouldn't notice any changes.
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