Jump to content

Yria

Members
  • Posts

    317
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Yria

  1. And these junctures usually make no sense at all. I managed to drop the Chorus at a more or less meaningful plot point, but all the Disfavored betrayal options were just a huge wtf for me.
  2. I only played Tyranny twice, first on the Disfavored route (but I snapped in the final act and went for Ashe's head because I grew tired of their nonsense in Azure), then Chorus --> Anarchy route (this time I planned to ditch them all along, though I'll give it to Nerat, unlike Ashe he was at least fun to talk too). That covered all the locations there were in the game, so I didn't see any point in replaying it again. Imo Tyranny is way more railroady than it tries to appear. But now I grabbed the DLC and plan to take a third run, probably siding with the Rebels (though with my track record, there is a good chance I'll eventually flip out and go anarchy again).
  3. He does complain, first when he hits -1 and then again at -2. He actually gives you a rather big "Stop, you're becoming like Thaos!" speech. If this didn't happen to you, it must have been a bug. And they all begin to sound really annoyed when you click on their portraits or try to talk to them on negative rep. But there is nothing beyond that, at least right now. I think we've been promised some sort of loyalty check in the third dlc?
  4. Wait, he actually disapproves of you using the brothel? Aloth, how the hell is it any of your business? It's not like you are being forced to watch. I wonder if he finds it a) irresponsible; b) traditional or c) prideful.
  5. Ah, thank you, I missed that detail. By the way, was the cataclysm the huana refer to the same one that was causes by a piece of Ionni Brathr falling into the sea?
  6. Would be funny if there used to be a real Ngati before the Engwithans, a Ngati who gave the huana their watershaping powers and whose name Ondra later usurped, which resulted in the watershaping art's gradual decline.
  7. They doom an entire region to be forever plagued by the Edict of Stone (not sure if I recall the name correctly, but I'm talking about the one tied to Cairn's body) just to deny the Chorus an advantage. Sounds pretty bad to me. The only comparable thing the Chorus does is keeping the Edict of Storms on Stalwart in a similar fashion. But unlike Azure that stil has a chance to thrive, Stalwart is mostly ruined and uninhabited at this point anyway. To make it worse, you can't even disagree with the geomancers' plan and quit. The game gives you half a dozen ridiculous ways to betray your alliance with the Disfavored, like killing a random soldier because lol why not, but when it really matters you're railroaded into helping them commit atrocities.
  8. I found the timing of the whole Ngati/Ondra/watershaping covenant thing confusing, too. I don't think the game ever accounts for it. I just assumed there was a significant time gap, same as Tarlonniel. I think the guardian says that the Engwithans made a pact with them dinosaurs (or whatever they were before turning into giant dino animats) to have them guard Ukaizo. The guardian describes how they watched the destruction wipe out the huana. There was even a line in the conversation with him, something like "Let's smash this bastard who watched the huana die and did nothing". So they must have been around even before the cataclysm. The water dragon left me confused as well. Isn't he supposed to be one of the three original guardians that Ngati gave to the huana? If so, wouldn't he have to have been born before the cataclysm?
  9. I kind of wish it bugged out in my game. As I understand it, there are four endings for Tekehu depending on whether he found the secrets of watershaping and decided to help the huana/go his own way. If he decides that he doesn't own the huana anything it doesn't really matter much whether he found the lost knowledge of Ukaizo or not, the wording in the slides is very similar. I dare say you are not losing anything by not having that scene trigger OP. But if you push him in the direction of uniting the huana, the way he goes about it depends exactly on this buggy Ukaizo bit. If he doesn't rediscover Ngati's covenant he teaches the tribes to rely on each other and not on the gods, which I really like. But to get this result you have to withhold the secrets of watershaping from him which doesn't sit well with me.
  10. Now I wish I could trigger it on my death godlike run. Booo.
  11. I half suspect that this is a bug, but if so, it's funny enough for me to wish that they do not fix it.
  12. There is a codex entry regarding the matter in the guidebook:
  13. God, I kept getting this event over and over again, I wish there was a way to throw the ones playing that silly game overboard. Along with the religious guy who kept insisting that we should appease Ondra by throwing our money into the sea. And those two that keep hauling in loads of fish and asking me if we should keep it. The amount of repeatable ship interactions is a bit too high. By the way, the fish event led to something funny too once. We checked the fish, found that it was in no condition to be eaten, but then I got an option to let a druid use purge toxin spell on it. Let Tekehu do it as he was the only druid on the team, and what do you know, next interaction I get is about how half the crew is now ill because of those fish. Guess Tekehu was slacking. The game suggested again that I let a druid tend to the sick crew members, but at this point I wasn't sure if that was a good idea. I tried it anyway, and the bloody godlike actually had the gall to complain that I'm forcing him to work. Suffice to say all the bad fish we found after that went back into the sea.
  14. By being a worthless idiot myself and not noticing that I've been forcing a couple of injured crew members work for a few days. Morale dropped to ~5, and that scene happened. Well, I'm not really sure if low morale had anything to do with it, but it seems like a logical conclusion. Crew personalities probably mattered too. I think they were accusing him of stealing something? And they were led by the guy who always was the most aggressive one in all the interactions. I was able to talk them out of killing the poor imp in the end, but they did scare me for a second. I was expecting to get a mutiny at low morale, not this.
  15. It's hard to take Hylea's concern for the kith seriously after seeing how she can unleash a swarm of killer birds on the Dyrwood as a punishment for what one single person who isn't even a dyrwoodan did.
  16. Interesting. The only non-kith crew member I ever saw participating in scriped interactions was Worthless Idiot whom the crew put in a cage and wanted to kill (that was the scariest moment in the game for me, had no idea I was sailing with a bunch of murder hobos ).
  17. They just don't participate in any scripted events. Might be because they don't even talk Aedyran so it would be hard to write their dialogue? Me too. I never had s spyglass with me (where do you buy it by the way?) so most of the time I would just play it cautious, leave the ship be and sail away. But when I did come aboard, I would only find corpses.
  18. In addition to what Skazz wrote, you also need to finish Maia's quest in a very specific way. But I'm not sure how to use spoiler tag so I'll leave it to someone else to explain All in all, it's quite difficult to get a good ending for Tikawara.
  19. The ever shifting kith figure surrouned by a mass of floating eyeballs is referenced right there too. We got the eyeballs all right, but not the figure. I know Wael doesn't have a single consistent appearance, but this particular form is described in the text that goes with the picture (he also had it in PoE 1 by the way). They don't say "Ondra looked like an angler fish" and show us an eel because who cares, it leaves underwater too, right? Yet they do exactly that with Wael. And to be honest, I didn't like it that we only saw Berath as the Pallid Knight in those pictures either. In the first game Berath was this neutral enigmatic twin god that rarely speaks to its followers. In Deadfire Berath gave me an impression of a rather chatty goth girl. My biggest disappointment in the gods department by far. Wish they kept her old voice from Teir Evron and found a way to throw Usher into those pictures somehow.
  20. Nah, I like Maia as a character, and her reaction is indeed very human. But just because someone's personality is believable doesn't mean it's also likeable. And as it's already been pointed out above, she drags us into doing some really nasty stuff for her faction saying that we should trust her, and it backfires terribly. Yet it still comes to her as a surprise that we might not want to support them after that?
  21. Their fate is mentioned in the guidebook, and I think the godlike crew in Pallegina's quest says something about it as well.
  22. It's not supposed to look like that though. The text says that Wael's silhouette should be kith, not some weird floating... whatever that thingy was. But I liked the way he "talked" to us in the observatory, writing messages in the stars and using the moon for a smile. Gave me the Cheshire cat vibe.
  23. I thought his reaction if you side with a faction that isn't his own (and not RDC ofc) was also rather mature. Just "Not going to try to convince you, if the Huana haven't earned your trust by now, then so be it" or something like that. Compare it with Maia's nigh hysterical "You can't be seriously thinking that you are doing the right thing here, siding with someone who is not us!".
  24. I hope he is a sidekick or a companion, this way Concelhaut's "Must you travel with every godlike in the archipelago?" line will sound even better.
×
×
  • Create New...