Everything posted by McPartyson
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Aloth has disappeared
McPartyson replied to superdeluxe55's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Lol
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buffed health still bugged...
McPartyson replied to McPartyson's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)How do I fix this?
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Horrible combat - will this be patched as well as bugs ?
All that you mention is a problem for me. How does one have more than 2 melee attackers in their party with this combat design? For example, my barbarian ends up stuck behind the fighter doing nothing a lot of the time if there's a third melee team member present. Another example: I entered a room with my party which had a coffin in the middle. 2 team members started fighting the enemy on one side of the coffin but the 3rd team member couldn't get there because it was tight...so instead of path finding his way around the opposide side of the coffin and come behind, he just stops idle. WTF? For all those who say they don't experience this. Make a full 6-man melee party. See the glory of this combat system at work.
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buffed health still bugged...
This save was created post patch 1.03.0530 Lvl 3 barbarian player character 799 health. 48+16+16=80+21%(con buff) = 96.8 Endurance (or 97, as shown in portrait, this is accurate) 96.8*6 (barb health multiplier) = 580.8 Health 580.8 vs 799...what happened? Is my math wrong or is there a 37.5% increase in health from nothing? There's no health buffs active.
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Issues Attacking (All Combat Instances)
I just find it so tedious to use certain skills on party members because I know that they will just stop auto-attacking if I use that skill so I just don't bother with certain skills because if i forget to resume their auto-attack, it's probably not worth it. Is it possible that the "disable auto-attack" in the options menu is secretly bugged and enabled on even though it's not checked off in the options?
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Issues Attacking (All Combat Instances)
Another example would be Kana. 1. He will be auto-attacking from range during battle. 2. I check Kana to see if his chant spells are ready, so i summon skeletons 3. Skeletons won't attack unless ordered, so I must give them an attack order even though they are right beside the enemy 4. Kana has stopped attacking because I just used the summon skill 5. I must re-select Kana and issue an auto-attack order. This is a multi-step process to get Kana to fire off a single spell and continue auto-attacking!? During the above process I have to assign various multi-step processes for other party members to insure they keep attacking the f-ing enemy. Am I missing something here? Isn't this a problem?
- Issues Attacking (All Combat Instances)
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Hard mode is too easy.
Does playing with just a 3 or 4 man party on hard bring back a decent challenge at the mid-late game? Or does it not make much of a difference once character stats get to a certain point?
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Issues Attacking (All Combat Instances)
I experience characters not auto-attacking very frequently. It is frustrating. Off the top of my head, a prime example of this would be: if I use arcane assault with Aloth, he will not continue to attack the target he just hit with arcane assault...I have to go back to him, re-initiate an attack order for him to continue. This isn't restricted to range classes either. If a melee member isn't being engaged by any enemies, he will just stand there idle in front of the enemies unless instructed to attack. An example of this is my melee cipher, I fire off a spell, and he will not attack the enemies in front of him who are engaged with the tank. I have to give him an attack order after the spell is finished. I feel like there should be a way to toggle on an aggressive AI or something to make them FIGHT and not just stand there idle like chumps.
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Did he died? (ranger pet gone)
McPartyson replied to HisDivineShadow's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)http://forums.obsidian.net/blog/7/entry-179-patch-notes-103/ It appears the upcoming patch will resolve your issue.
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Patch Notes: 1.03
This is fantastic. Amazing job on all these fixes in one patch.
- Is Dexterity important for Wizzard?
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How do you flee a fight? I just got one shotted by a bear.
Some refer to this as save scumming (trial/error save-loading in-place of an actual built in to the game mob-con and fleeing system) This also wouldn't solve ironman mode since death results in deleted saves...
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How do you flee a fight? I just got one shotted by a bear.
I agree with OP regardless of how loud his large font posting seems to be. And I pretty much agree with all of Molcho's post.
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So I was swapping around some +2 int amulets
I think it's a somewhat known bug, post it in there: http://forums.obsidian.net/topic/73757-list-of-bugs-that-everyone-should-know-about-game-breaking/
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List of bugs that everyone should know about (Game Breaking)
1.03 this week (confirmed by obsidian, currently being tested) 1.04 next week (my guess)
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some bugs I've found
I wonder if it has something to do with custom formations or a maybe status effects? I remember seeing a post about buggy custom formations in here somewhere.
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some bugs I've found
"Issue 2: sometimes enemies in the back just stand there and don't attack, I've included a screenshot and save game, although I'm not sure how helpful they'll be. Seems like a pathing issue. Included screenshot and save, maybe you can get it to repro. Was happening a lot in the dargul zone of od nua. Eder the Invincible was apparently so frightening he held off the entire mass of them singlehandedly." I noticed party members don't attack enemies a lot of the time. I stopped playing mostly because of the above issue and the super buffed party members bug. I never played any further to experience the rest of bugs.
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[Bug] Shift-queueing grants infinite casts on a Cipher
McPartyson replied to mindswayer's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Simply stunning
- 1 reply
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- shift queue
- infinite
- casts
- infinite casts
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Tagged with:
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SAVE GAME FIX
McPartyson replied to a post in a topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Does this just fix corrupt saves? Does it solve any other bugs on this forum?
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int causes penalties for healing? explain duration to me
So...am I understanding that INT just stretches out the amount of healing/damage over a longer period of time due it's duration bonus? It doesn't add a new tick of healing/damage?
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Cipher Mind Wave AOE Visual Indicator wrong Point of Origin
McPartyson replied to kad032000's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)The knockdown works, it most likely does get resisted quite a bit. It only knocks down foes behind the targeted foe though.
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Enemies dont attack?
That's a new one, lol.
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List of bugs that everyone should know about (Game Breaking)
lol You should look at you party member stats...chances are they're super buffed. I don't know really know how it happened, but Eder has 827 health at lvl 3. LOL. I think it might have to do with a food buff and loading/saving bug? I stopped playing. I just have to accept that new releases are paid open-betas.
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List of bugs that everyone should know about (Game Breaking)
http://www.pcgamer.com/pillars-of-eternity-patch-likely-coming-next-week/ "Yes, we're currently working on patch 1.03, which we hope to release during the week of March 30. We are actively monitoring the Technical Support forum and pulling issues out into our internal bug database."