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About mindswayer

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    (3) Conjurer
    (3) Conjurer

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  1. Finally finished it today after forcing myself through the game. Pretty much the worst Obsidian game I've ever played. Has some interesting things (I really liked Tunon, but there's not enough of him, Sirin was pretty good too), but that's it. Everything else is sleep inducing and the combat was downright terrible with no depth whatsoever. I loved PoE though, so here's to hoping PoE2 doesn't go down the drain now that the writer left.
  2. You're right, you can always see what everybody is doing, but you could also see that in Pillars of Eternity. Well as long as you sport a pair of eyes that is - altho being colorblind could cause an issue I suppose. You want to tell me you see that this pictures below are clear? Not for me, and I'm not colorblind and have both eyes, the enemies often are standing on top of one another or your partymembers, that's bad: What an absolute load of bollocks. You're gonna tell me you can see what the **** is going on here? I'm not even gonna bother replying to you about the gameplay aspect. You obviously haven't spent too long on PoE to know what the hell you're talking about. Either that or you're just straight up delusional.
  3. There's certainly improvements made to models and dynamic elements in the 2D backgrounds.
  4. Eh, so far every choice is to kill someone or not. Honestly I'm having a hard time playing through Act II. The combat is pretty bad, but Act I had me engaged because you were playing this sort of Judge Dredd character laying down Tunon and Kyros's will, which was cool. But then comes Act II and you're suddenly turned into a bitch boy running errands for one faction. Finding it real hard to struggle through this, but I guess I must persevere with hope that better things are coming. PS: I completely forgot. There are some "points of interest" in some areas where there's a guard harassing an NPC (usually a trader or a prisoner) and you can intervene. If you tell them you can be the judge of the situation, they'll agree to abide by your decision and you can ask each of them for their version of the story, then you decide on what happens. Those segments are really cool. Also there's fun ways of killing people, like throwing them off a tower, or beating someone up for acting like a smug ****y **** and disrespecting you.
  5. I actually can't tell if that post is satire or not. Especially the points about combat, writing, and "sawyerisms" (whatever that even means)
  6. I don't get why they decided to scale back the combat so much from PoE. I can deal with no friendly fire somewhat, but the removal of flanking is just dumb. Positioning is literally irrelevant now and combat is just spamming cooldowns. Are they planning on releasing this on consoles or something? Why would they do this
  7. I'm playing on hard and have only died once so far. It's only difficult when you're still learning the UI. The companion AI is also ****ing stupid. I don't know why they move all the time when they're engaged, but whatever.
  8. Enjoying my way through Act I atm. UI is worse than pillars, and so is the gameplay, but at least I'm enjoying laying down the law on plebeians so far, even if the choices seem a bit high-school tier. Voices of Nerat is sick btw. And whoever did the map art, congrats. That is beautiful. Companions so far don't impress at all compared to PoE. Anyway, let's hope this gets better.
  9. There was a question about a more "epic" story or whatever. What the hell does that even mean? If by "epic" they mean "grandiose", "grand-scale", then yeah, I'd want a more "epic" story (when compared to PoE). But if by "epic" they mean "generic power fantasy where you save the world from an ancient evil and everyone else is a dumbass who sits around all day" then no, I don't want a more "epic" game.
  10. No. You'll have to avoid hovering your cursor over it. No one cares about world building without wikipedia articles these days it seems.
  11. Seems like you can only be a ****, not evil. At least you can slap that bitch in the face, that's nice I guess. Hope I can do a slap-through of the game.
  12. As Chris Avellone could tell you, one doesn't need to be a full-time employee of a studio to write for them. Have you noticed that Eder seems to be a character in Pillars of Eternity 2? That might mean something... As it also happens, Eric was the lead narrative designer of Pillars of Eternity, having been responsible for the plot and Thaos himself, as well as (if I remember correctly) playing an important role in the design of Raedric's Hold quest (not too sure on this one although I have a vague idea of reading this somewhere). You just don't lose the main writer in a videogame and go "welp, who gives a ****, we'll just handle it to someone else and hope nobody notices" (see Mass Effect series if you want an example of why you shouldn't do it). Consistency is important. Yes, he can write Edér, but what about the story? What about Durance (which he wrote a bit of in PoE)? What about Zahua? Congrats to Eric nonetheless. Raising a family is, after all, more important than writing videogames. Best wishes to him and his family! P.S: I just realized that it kinda sounds as if I'm condoning Eric for having a child. Just as a note - that's not my intent at all, lol.
  13. I just had a nightmare tonight where someone pointed me to Eric's profile on Obsidian forums and he was no longer tagged as "developer." That's how hard I'm ****ting my pants (in denial) over here.
  14. You're making an assumption here. This very thread is based on assumptions. Unless you enlighten everyone.
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