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Showing results for tags 'queue'.
Description: Basically, if you go into any fight with a Cipher and you shift-queue something like 10 mind blades, even if you reach 0 focus you will keep casting mind blades (which costs 15 focus). Steps to reproduce the issue: 1) Find an enemy 2) have someone tank it 3) queue 10 mind blades 4) you now have infinite mind blades I don't believe it is necessary to provide savegames due to how easy it is to replicate the issue. However, if it is required I will upload some.
I'd love having the ability to shift-click to queue up movements (aka. waypoints), even if the pathfinding works flawlessly it'd be a nice feature to have to navigate in close quarters. Also, playing BG2 again, after having played a number of more recent squad/group based games, I've missed being able to tell a character to cast a spell, then shift-click an enemy to queue up an attack command. The commands would be executed in order, and discarded if impossible. I understand adding the ability to queue up any amount of actions can have a number of implications on gameplay, but it's somethi