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Everything posted by Insolentius
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Druid Bugs
Insolentius replied to Thrum's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
There was already a similar thread. Perhaps a mod could merge them. https://forums.obsidian.net/topic/72711-druid-bugs/ -
This also affects Aloth's Leather Armor with the Overseeing effect (extra 10% AoE). After quicksaving and quickloading around 15 times in front of the Black Hound Inn, this is the result... The red circle is the default AoE. Also, his defenses while wearing the Minor Cloak of Protection during the same test... I really don't feel like playing this game if this bug is gonna force me to constanly check the character sheets to see whether one or multiple stats have ballooned in the meantime.
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Druid bugs
Insolentius replied to Ferrante's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Another (potential) problem. When using a potion while spiritshifted, the regular character model sometimes appears inside the spiritshifted form. This happened to me a couple of times, but it's kinda hard to reproduce. -
Actually, I usually accept bugs on release, but since these are major bugs that just about everyone seems to suffer from, I cant help but wonder how they could have been overlooked. People must have played through the game a couple of times, but didn't notice stats shooting past 21 or Rogues with more endurance than fighters? Or lost abilities for that matter? How is that possible? They were probably aware of the issues, but they couldn't afford, literally, to delay the game once more. The game has so many problems regarding skills, talents, items, companions and quests that's it's virtually impossible that they went through the QA process undetected. That's the reality of (modern) game development. Okay, I understand that, but I still dont get why they would prioritize balancing over two widespread game-breaking bugs? If we talk about small and/or avoidable bugs, the occasional crash or the odd incompatible hardware driver, sure, but this? It makes no sense to me. When did the devs state that they were prioritizing balancing over game-breaking issues? I wasn't aware of that.
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Actually, I usually accept bugs on release, but since these are major bugs that just about everyone seems to suffer from, I cant help but wonder how they could have been overlooked. People must have played through the game a couple of times, but didn't notice stats shooting past 21 or Rogues with more endurance than fighters? Or lost abilities for that matter? How is that possible? They were probably aware of the issues, but they couldn't afford, literally, to delay the game once more. The game has so many problems regarding skills, talents, items, companions and quests that's it's virtually impossible that they went through the QA process undetected. That's the reality of (modern) game development.
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Druid bugs
Insolentius replied to Ferrante's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
After testing werecat form against enemies with different slashing DR values, I think I figured out the problem with damage calculation. When is werecat form, the character/druid seems to ignore 5 points of DR. Since this DR bypass ability isn't listed anywhere, I assume it's a bug or an oversight.
