
Lightzy
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Ranger should get an overhaul
Lightzy replied to Chryyso's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Ranger is sad to play. I wanted legolas/drizzt and all I got was this lousy die-in-3-hits-wolf-making-my-ranger-miss-every-shot bull****. I very much like the suggestion of giving the ranger a few druidic spells, as well as the suggestion to give the animal companion 1 equipment slot for a ring/amulet Those two together would make ranger at least a bit of fun. Also, nerf ciphers and chanters already. with those 2 u don't need any other class -
The Gamespot review
Lightzy replied to sim-h's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
there's no comparing divinity original sin and this game... Divinity is stupid, but extremely fun! The only thing I have to say negative about that game is that the story and setting are too stupid. But the game design, combat and so on is absolutely fantastic and the storyline is well written in terms of how it advances and how stuff is found out gradually etc. Combat especially is extremely fun, especially in the first areas where everything is HARD and every fight feels special and requires some kind of thought. In this game all the story is told in the first couple of hours and from then on it's just... kind of .. nothing in terms of story, and combat is not quite as fun.. it's speedy gonzales on caffeine high fast, you generally win or lose within 15 seconds. The story is still quite captivating at first but it sort of peters out around the time you get the fort and it seems there's no real drive to it from then on. the stat system is awful too. I'd definitely rate divinity a 9.5 at least, and this I guess, 7.5 I like wasteland2 though. shame it doesn't come into comparison in this thread. Well written, interesting setting, combat is fun too, until the point where armor and energy weapons become really stupid, making you into combat shirtless because of some truly spectacularly bad design -
The Gamespot review
Lightzy replied to sim-h's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I would have given it 7.. The setting is extremely contrived (souls floating around giving ppl power?), the storyline is kind of weak, all the exposition and everything happens at the beginning and then it's just... not so interesting. The combat mechanics are rather poorly done at the moment and the stat system is an unintuitive, clunky mess.. The balance is way off (6 ciphers FTW. 6 chanters also good. everything else is kind of rubbish) Some 'central game features' are poorly done as of now (the fort, meh. consensus atm is that it's better not to have it than have it) And some design decisions are outright atrocious (sneak to find hidden items = run through the entire game sneaking with fast mode on) -
You find hidden stuff and traps in such weird places in this game that you really need it always on if you don't want to miss stuff. Besides, what's the ****ing benefit of having to hit the sneak button in a room full of crates just to know which 2 of the mare trapped? why is this better?? Stupid design decision makes any player who doesn't want to miss a bunch of stuff or walk into a trap or ambush have to use sneak+fast mode the whole game through. It's just how it is. FIX THIS CRAP OBSIDIAN
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Chanter and Cipher are indeed much more powerful than other classes. give them good defense and they serve the tank position just as well as warriors, but with insane added benefits. It almost seems like the designer has a special affinity for something that he made up ranger is the weakest, with a main class feature (pet) that weakass and is much more risk than it is reward
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It's annoying. If you sneak then ur snail slow but discover traps and secrets, which is mandatory. So basically the new "normal" is sneak + fast mode (D button) I don't really like it. Please make trap and secret detection automatic without sneak, obsidian thanks
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New update on steam [566.3mb] ?
Lightzy replied to Duncan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I told u already it fixes the lockpicking. but dunno what else -
New update on steam [566.3mb] ?
Lightzy replied to Duncan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I read it fixed the lockpicking bug. But I dunno what else is in it -
Patch notes for 1.03
Lightzy replied to Sleazebag's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
downloading a 570meg patch. is this the 1.3 patch? I thought I already downloaded a patch -
A wizard in this setting is better off being an idiot who can lift wagons. In fact, wizard, because of almost exclusively friendly-fire AOEs, and because all combat in this game is "moshpit clump", is the class who suffers most from having high INT. It's much better to have a 20 might 3 int wizard than a balanced one or god forbid high int low might. That's how this system is built. Go on, explain how to your understanding might stat affects gun damage in this setting. Make yourself look intelligent Please stop trying to defend a stat system that is so beyond ridiculous that it's funny. And if it was functional, then fine, but it isn't. It forces you to certain builds just as D&D forces you, but with D&D it's sensible at least, and intuitive. This system forces you to play a mage who's schwartzenneger and bends steel bars with bare hands. You're forced just the same as you're forced to make your wizard intelligent in D&D to be effective. It's pure ****, and I hope its designer quits from trying to design game mechanics. All other aspects of this game are very good.
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The biggest mistake of this stat system was making might the only thing that contributes to damage overall, representing physical and "emotional" strength of whatever. There is no such thing as a frail old wizard who is very powerful in the world of PoE, at least according to the stat system, because if you have 3 might then you are indeed physically frail, but your spells will be mostly harmless too. High level ones as well (of which you have very few anyway, and your wand will do no damage). So, no powerful old wizards. forget about that. Not that I mind it that much, but it's unintuitive as all ****, and the game world goes to no length at all to make it show that this is a unique setting. The stat system is always at odds with the actual setting of the game. Also, might makes guns stronger. Yeah, whatever argument you have in favor of this system, if you keep going here, then you're an idiot, however smart you want to make yourself appear.
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I'm more than aware that from a game-play perspective she'd be able to pick up a large sword and hack people to pieces. That isn't what I'm asking... If I want to play as a physically weak character, is there anything within the dialogue and story-telling elements that says I am a physically strong person simply because my character has high might? Or is it entirely in my hands whether or not my character displays physical strength? The reason you can't really build a character like that is because it will not be anything else. You need might to have good attack damage with spells (oh spiritual might, what bull****. spiritual might = resolve, or at least should have been), but you only have so many attribute points to spend, so in the end you're going to be "mighty". It's be a shame to make an "intelligent" character however, as intelligence is by far the worst stat there is I would have made it contribute to magic damage and "to hit"
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Best godlike for Cipher?
Lightzy replied to k1rage's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
cipher moonlikes are prolly the best in the game, take 3 of them to be your front line in stead of warriors. EASY MODE -
I find it especially hilarious that the only character who DOESN't need high might is the warrior. (well, whatever you take for front line tanking really) Tank it out with con, dex, res, never hit anything, you wet noodle, but be able to stand and never fall against anything While your wizard in the back is a monster that can bend iron bars because magic damage too depends on might. Intuitive or not as it may be, wizards hardly need intelligence, because pretty much all their AOE spells damage your party and are hard and as combat is always a tight clump of ppl hitting on each other, you don't need increased AOE. Low int, high might. that's a PoE wizard for you. Also, your ranger with the gun, because gun damage too depends on might. Brilliant. This is the stupidest RPG system I've ever seen. If it didn't force you to take all kinds of bizzaroworld dialogue choices to boot, then fine, but if you want to play effective characters then your dialogue choices will be all stupidded up.
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A Fighter-less Party?
Lightzy replied to Jojobobo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes. A somewhat gamebreaking party which some already discovered intuitively 3 front line moongodlike chanters, each with a different chant and heaviest armor moon godlike rogue, moongodlike druid or wizard, moongodlike priest for extra heals Breaks hard mode as your endurance never drops really -
IE Veteran's feedback
Lightzy replied to Athrogate's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Why does pre-buffing automatically translate for some of you to "500 mouse clicks, 5 buffs and 10 potions each character"? Are you dumb? Can you not for the life of you think of a system which will naturally limit the buffs you could have, and make it so you don't have to click alot? Which would still allow you to decide to dedicate a spell slot to a buff instead of to another magic arrow? To buff and spread your party to a tactical formation instead of a "buff-clump" ? Ever played Arcanum, for example, where you could just keep a buff "on" at the expense of your ability to cast during combat, because every active spell drained your constitution to a certain extent? There are a million ways you can do this in PoE. Have buffs which are perma-on, at the cost of casting speed for spells during combat. Just one example. Be creative instead of arguing "yes" and "no", you lousy specimens -
Here's how to play: Always be on stealth mode, always be on fast mode (toggle by pressing the D key) And yes, mechanics for detecting stuff is stupid. Perception should have been enough. Now you're forced to make your ranger/whatever an expert machinist. Unintuitive as all f... for this and other unintuitive crap i rerolled
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Have you actually read what I propose? With what I propose you are not pigeonholed into the same build forever as with the current system. With what I propose you can use any stat combinations to create any kind of fighter, for example, that you want, and it would still make sense. If you cannot grasp anything intricate, then at least do not respond with a "hands on eyes" approach of "u pigeonholer!" Katarack: what people are saying is that you shouldn't NEED to max might in order to have a good wizard. Right now the system forces you into absurdities. Pigeonholes you like a mothaf..., only in a "groovy unorthodox out of the box!!!! WOOHOO!" way. In short all it does is replace the traditional "int" with "might": for wizards and everyone are like "oooh that's so new", but you're basically only forced to get might now, and have all your dialogue options assume that you're superman instead of whatever kind of character you wanted to play, for example, a smart wizard.
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I eagerly welcome discussion! Good points, however I do not make allowances for how badly balanced the stats in the game currently are. Of course the fact that DR is most powerful needs to be rebalanced. Deflection = the ability to simply not be hit. Which is reliable, overall, but still luck based, favoring a fighter who fights against high damage, slow hitters. Damage reduction = to be hit but to reduce the damage taken, favoring a fighter who goes against fast, low damage hitters. If currently one is unbalanced, then it needs to be balanced, that's a given. A barbarian with high STR and INT will hit hard with big weapons and be consistent in landing hits, but be nearly unable to defend himself and exceedingly slow if taking on heavy armor, suffering both from armor speed reduction and from no dex. As such, it will struggle against fast dodging/deflecting enemies which its slow hits will often miss, and be more suited to taking on huge monsters. I quite like this barbarian. It is very RP-worthy as well. And it is one of many possible paths, all viable. What is the problem with this? A fighter who uses more speed and smaller weapons will need perception in order to penetrate DR, which sort of makes sense too. How much perception do you need when swinging a huge hammer in comparison with using two small daggers? A tank build with res,dex,con will indeed be quite unkillable, but how will you load up on all 3? such a tank will do no real damage and have difficulty hitting anything, ending up as the lowest DPS character. You'll have to dump either int (miss a lot), per (gimped in armor penetration), or might (outright base damage). That too is fine as I see it. Casters will indeed take int, res, dex, but how will they split them? high speed, high damage, or AOE+duration? very different type of caster. Like you have very different kind of fighters. Also, if it completely foregoes CON, it might die very quickly when faced with AOE damage effects, wizards having naturally low deflection and HP. Also, personally I care quite a bit about the RP aspects presented in in-game dialogue. It's a big part of the game for me, in shaping my character's personal story according to the kind of character I chose. Current game mechanics make creating the character of my choice a bad idea, because the might stat rules over all.
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1) Might is important to any melee class, yep. As it should be. You want muscles when you want to beat stuff up. I will mention again that all the might-based dialogue options in the game assume strong physical power, the ability to bend metal bars, etc. 2) Perception is not for casters, casters use magic attacks, not bows. Per is best for characters with weaker weapons who rely more on speed and a constant damage output which is small but steady, or to anyone who wants to use a bow well. If you want your melee fighter to be able to open successfully with a bow (or your priest or whatever), per is a good choice. 3) Intelligence is useful for barbs who use very slow large weapons and carry heavy armor. However, they would still require more might/con than they would int, and in a more classic barbarian that's more DPS than defence oriented, you would forego INT in favor of dex, to use those big weapons faster, and to offset the lack of heavy armor. 4) Resolve is not must have for tanks unless they want to have high resist to mental attacks/mage attacks. They can get defensive by using high dex, or just using heavy armor. Resolve is not mandatory, but of course is useful. You want someone to stand in front of many enemies and hold them off for a long time? You need resolve buddy! 5) constitution is indeed useless to anyone but tanks or anyone who wants to live past a few plonks (for example your mage who wants to not be reduced to shreds by a few arrows from the enemy's back line, or to more easily survive AOE damage spells. Constitution is especially useful against AOEs and spells. 6) Dex is good for tanking if you want that kind of tank, which relies on luck rather than on staying power. A high dex 'tank' will indeed have an easier time avoiding getting hit by melee/ranged, but spells and AOEs will kill him easy, and his staying power relies on luck. A few good melee hits will kill him, while a high con/resolve tank will regularly out-tank him in terms of damage absorption. Good arguments friend, it is very good that theories are challenged. It is, however, no more cookie cutter than the current system. It just makes more sense and is better. Why is 'no cookie cutter, swhartzenneger mages' better than a more sensible system overall? just because it's "so out there man!!!" ?
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I will fix it for you: 1) Might contributes in full to melee attacks, and in half to ranged attacks 2) Perception contributes half to armor negation and fully to ranged attacks 3) Intelligence remains the same, adds a small bonus to chance-to-hit 4) Resolve contributes to damage reduction, and fully to magic attacks and mental resistance 5) Constitution contributes to HP, all kinds of resistances 6) Dex contributes to action speed, evasion (deflection or whatever it's called) There you go, fixed. You will now have 1) The right conversation options according to whatever class you chose (instead of all your conversation options = might) 2) Intuitive grasp of the system where physical stats contributes to physicality and "spiritual" stats contributes to spirituality, instead of the unintuitive crap where a wizard must be swhartzenneger (one of the reasons I restarted my game, not realizing how silly it was and how gimped the wizard was because he was merely very intelligent and full of resolve) 3) The ability to customize according to what kind of character you want, with all stats valid, just depending on build: For example: Want a tanky fighter that holds the line? go more con/res. Remain standing forever Want a high armor but still DPSy with quick, low damage weapons? Go might/dex/per Want a slow, well protected DPS fighter that uses big slow weapons for massive strikes? Go might+Int (for added chance to hit. You will not need much PER because of high base damage) 4) There is no real dump stat with this new system. Just a balance of how you want the character to be. An intelligent fighter is one that hits more, a powerful fighter is one that hits harder, a dex one hits faster, and perception can be either added to STR in order to make an uber damage (but low speed, low defence, low chance to hit) fighter, etc. Want a good bow user? take high per/dex, want your ranger to be more melee oriented? use fighter stats, etc. Only thing is wizards will probably not be schwartzennegers anymore but I for one am fine with it, even though obsidian aren't. There you go! All attributes valid, but resulting in varied builds and maintaining intuitive application and in-game-scripted-dialogue consistency with the kind of character you actually want to make. There's little chance obsidian will take this much improved system, but here is your fix. Good luck!