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About Voqar

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  1. Thanks, this threw me too since the "you can't" messages are usually more clear and I didn't even consider the limit of per type (which makes sense so you can't go too nuts on enchanting)
  2. Welcome to modern times. Complex software has bugs - whether it's your phone, your tablet, your console, your computer - reality happens. If you are so absolutely devastated by bugs - most of which you probably never notice yourself - then wait til a year or two after any piece of software releases - then buy it.
  3. Looks good, bring it on. I can see why it took them so long to get a patch out since there's a ton of stuff in it, but I still think they should've fixed the biggies messing with stats that affected lots of people quicker and done up the rest of this stuff after that. Oh well. Better late-ish than never.
  4. The wait thing does seem intentionally not there and likely due to cheesing the stronghold. It's really not the end of the world if you have to travel and use up a camping supply for just one run while waiting for Brighthollow. Let's see. You have to travel a little tiny bit for a few seconds and maybe use ~80c for one camping supply for the return trip tiredness, or devs add a new feature for what is usually not going to be an issue. Hmmm. Brighthollow doesn't "cure" everything either, since you still won't have a vendor to resupply your camping supplies (yet) and may have to tr
  5. Reality happens? Extremely large and comlex code projects are going to have bugs or support issues. I'm a coder so I can sympathize and since they didn't do early access (big mistake IMO since it can be very valuable for 'testing') a lot of bugs didn't get caught (more people pounding the game would've found more stuff ealier). However, even though bugs are going to happen, how you deal with them and communicate is more of the factor for me. I feel like the lack of communication from Obsidian is pretty sad, and the fact that there hasn't been a patch to at least handle the more br
  6. The things that bug me so far are some of the more huge bugs, the lack of communication on them from obsidian, and more so, the lack of a timely patch to deal with them. Beyond that I think the sooner some people realize this isn't D&D and stop trying to frame this game as D&D, the better off they'll be. I think Obsidian has created a great game with some really cool mechanics and systems, and with some nice tweaks and takes on elements commonly found in this type of game. I'm also not a masochist but to each his own! The economy thing to me isn't an issue because there ar
  7. I haven't seen anything except a we have a fix from a thread days ago, which is also mentioned here: http://www.rockpapershotgun.com/2015/03/31/the-emperors-borked-clothes-pillars-of-eternity-uber-bug/ (and it's kind of sad that their lack of dealing with this has gone on so long that it's become a news item at gaming sites - this should have had an immediate fix, IMO, and for most devs thru steam these days it usually is) I understand how patches go (I'm a developer myself) but it's a bit concerning that they weren't able to fix the more brutal issues faster. Steam is pretty slick for
  8. This issue is even showing up on gaming sites now - and next to no mention of it by obsidian or mention of when a patch will drop. The only place I've seen confirmation of any of the more brutal issues is in this thread. Pretty sad communication and execution IMO.
  9. 1. If traps were too OP then they'd have to ratchet up encounter strength and all players would need to use traps all the time. I'll pass on that. 2. It's also somewhat silly to think you're invading this dungeon, scouting out your enemies, and setting up these elaborate trap setups. Maybe if the enemies all cloaked and stealthily approached when you aggro them and had a chance to disarm your traps on the way in rather than blindly stumbling thru them like a sloppy adventurer. 3. Somewhat agree but it's not that big a deal since rogues in this game can do insane damage nonstop AND
  10. Kinda feeling the same way about shelving for now. Some of these bugs are utterly brutal and I can't believe they made it to production. Maybe early access would've been a good idea to get more "testers" involved? It's also kind of annoying that Obsidian will use the "indie" thing when it's convenient in describing this game, its budget, or whatever, but when it comes to patching most indies would've had a patch out immediately, and in this they're behaving more like a corporate behemoth and doing a disservice to their players. So on top of some of these bugs existing at all it's kind
  11. I feel this spell is balanced too. It's tougher to use. The level of the spell doesn't necessarily mean it's going to be a stronger spell. Fireball is way easier to use. People saying they can consistently use fan at 100% effectiveness in all situations such that it's dramatically OP vs fireball are full of it or exploiting/cheesing or they're theorycrafting utopian combat scenarios that don't reflect what actually happens in the game. As I said in another thread. I have more faith in obsidian - a proven dev with a track record of many great games - of some random armchair wanna be
  12. Yeah, which means it's like D&D, and which means it's a sensible system where you need to think and use resources. Couple this with how resting works in this game (an attempt and preventing players from dumping everything they have ever battle then resting for 8 hours between each fight) and overall you have to manage your party's resources a wee bit or spend a ton of time waking too/from town. The opposite IMO is a system like DAI/DA2 where you can basically cast nonstop (they do kind of limit you with a cheesey mana/stam pool that recharges fast during combat) such that you basicall
  13. I also don't consider might to be physical bulk and can usually remember I'm playing a game and that some things have to be abstracted or some disbelief suspended. I'll take obsidian;s large team of professional designers/coders with numerous successful games bought by hundreds of thousands of players over your 30 years of doing things your own way with a few friends. Or over what any armchair nobody wannabe designer/developer (modder) thinks the game should be like (in fact I'd go so far as to say I find many modders who think they know how to balance games created by other people b
  14. To update, I redid the fight on the throne dias area and after beating down raedric again I got the cutscene and quest completion. Taking Raedric away from his throne area is apparently a no go. On my first pass I'd setup in the room with the dead wife and dragged Raedric and friends there, and killed him away from his throne area, which apparently hoses the quest trigger or something. Or luck/bad luck.
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