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Oscuro

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  1. Samael, thank you again for providing that save and letting us know of this issue. It's now fixed and will be included in the next patch. The problem, in this case, comes from having only Serafen out of all possible companions in your party. It's not an ideal solution but until the patch comes out you can dismiss Serafen from your party (or replace one of the other members with one of the game's companions - e.g. Eder or Xoti, etc.) before the conversation with Eothas in the Ashen Maw. Alternatively, you can also use console commands. After the convo drops, type this in console after enabling cheats and then press enter: StartConversation oei_player 04_cv_post_magrans_teeth 11 Apologies again for the setback and I hope this helps! Jorge
  2. Sceydwin always appears near the forge, close to the The Court, once Benweth has been dealt with and Aeldys returns to the fort. Will look into her dialogue a bit closer to prevent any confusion though! Thanks again for the heads-up!
  3. This has been fixed and will be included in a following patch. Thank you everyone for your help in narrowing this one down! Jorge
  4. This has been fixed and will be included in a following patch. Thank you everyone for your help in narrowing this one down! Jorge
  5. Maqjav, thank you for bringing this up to our attention. I wanted to say that, yes, the translation of the journal in that specific phrase you mention isn't ideal. That said, the quest is working as it should. Seafol leaves with the prisoners once you free them. If you return to Aeldys then she'll let you know that the prisoners made it safely and then she rewards you Jorge
  6. Of Like Minds isn't a requisite quest for any faction's progression. Given that you sided with Aeldys during that quest, neither Castol nor Furrante will advance Of Like Minds. That said, the quest should've pointed you to return to Castol if you had it active when completing A Shrewd Proposition (the pirate quest about the slaver faction). If you were able to acquire Of Like Minds after having completed A Shrewd Proposition then that's a related issue we'll look into. Thanks for the heads-up!
  7. We've already fixed being able to complete the Hasongo quest during this meeting unless you've actually reached the lighthouse and spoken with Eothas. However, this info and save you provided allowed me to address a related issue - the Hasongo quest would not be granted during this meeting in cases where players explore up to a certain point of Hasongo, as you did. In your particular case, you should be able to get the next quest in the line after talking to Eothas in Hasongo (through the adra pillar). Thanks again for the very detailed info - it really helped Jorge
  8. Thank you for the save file. I've developed a fix and it'll be included in our next patch. Not only will the cutscene not play again but I've also added a fix for your particular case to make sure that Flaune reappears (internally we were unable to reproduce that part of the issue). Your help was much appreciated - thanks again! Jorge
  9. This is fixed and now being tested for inclusion in the upcoming patch. Thank you for your help! Jorge
  10. Hey there! I'm forwarding this to our QA folks. They'll find a crash log really useful because it does sound like a crash that happens under very specific circumstances. My gut feeling is that something related to the grub's abilities or models (vfx, shaders, materials, etc.) isn't jiving well with a particular hardware/driver. But that's just a hunch. It'll require looking into it. Thank you for bringing this to our attention - much appreciated!
  11. Thorough list. Thank you for putting all that time and effort - it's much appreciated I'm going to forward this to our QA for follow-up Jorge
  12. Hi! It took me a while to find this post. I'm looking into the issue (as now I have a savegame provided by Sidushi). Also looking into the possibility of the bell sequence not firing when stealthing. If you (Ironstrom and Celestarion) would be so kind as to provide me with a savegame then I can better test for this (I admit, it's rather strange, as I've never seen any problems with this scene in all the time I've spent with Deadlight, from its initial design to its final touches of implementation). Thank you again for bringing this to our attention and for your patience! Jorge Btw, Sidushi, I just found what went wrong with your playthrough. You attacked Benweth at his command post and somehow managed to retreat from the fight and leave the area. That wasn't supposed to happen I designed this so that Benweth, once he knows someone is after him, won't leave his command post. I had a safeguard there to prevent combat from ending if Benweth spots you but something broke it. My bad. This will be fixed in the upcoming patch. I really appreciate your help in pointing this out and am sorry that the issue affected your playthrough
  13. If the guards couldn't be convinced to leave the lift down for you beyond half a day, exit through the south chambers in the Old City Ruins (there's a way to open that sealed door from the inside)
  14. I've implemented a solution for this in the upcoming patch (2.03). It's now being tested: - As long as Cwineth is still alive, it's now possible to take Esmar prisoner even if you've already cleared the way for the expedition by dealing with the stelgaer that block the escape route at the northern edge of the Northweald.
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