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Blarghagh

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Everything posted by Blarghagh

  1. First time in the history of the internet that the "Arguing on the Internet" picture is actually useful seems to simultaneously be the first time in the history of the internet that no one posts it.
  2. Hydralisks were so much more useful in Brood War, where they were so much faster, on a lower tier, cheaper and could transition into Lurkers. They're now slow, hard to get to, and the Lurker's role has been taken over by the Baneling. Great if you have them around for anti-air, but unneccesary and the Mutas and Corrupters you probably have at that time are more effective.
  3. I think that advantage is only minor in this case because the campaign plays so incredibly different from multiplayer. But I might be wrong.
  4. Awesome! Are they now? I dunno, I'm not good enough to decide, but it seems to be the concencus that Terran are overpowered and Zerg are underpowered. This seems to be supported by how few Zerg players there are in higher levels. I'm just relaying what I got from people discussing it though, but it's being said that the problem is that the Terran can counter pretty much everything while the Zerg have at the most two or three plausible army compositions that can actually survive, and only if they're lucky.
  5. I love following multiplayer, but I'm so bad at it I barely ever play it.
  6. MasterAsia is a great Zerg player, it's so sad he said he might switch because the Zerg are so underpowered. EDIT: Oh wow! That is a fantastic game.
  7. This one's a little longer, and the commentator sounds so very gay, but this is one of the most hilarious things I've seen in the game so far:
  8. Considering both myself and other animators I've worked with, the thread title is completely true.
  9. Haha, that gave me a good laugh.
  10. Haha, his bit about StarCraft II made me laugh quite a bit.
  11. I somehow think the plot will be very different. The background story, settings, names, monsters etc., I think they'll keep that. But the characters will be different and the things that happen in it will as well.
  12. Yeah, there hasn't been a lot of time to mod yet. Especially because the editor is much more complicated than the War3 one. I think so, anyway.
  13. I think it's because of Blizzard's forced dichotomy between Single and Multiplayer. They did the same thing to WarCraft III, but there is was even worse (to the point that it often felt like two completely seperate games). I get that it allows them to play around with the single player without completely unbalancing the multiplayer, but it just takes away the whole "play single to learn the tech proper for multi" aspect that their early RTS titles did so well.
  14. Yes. I have to say that I am extremely happy that medics are not in multiplayer, because I play Zerg and M&M is a nightmare to deal with. Ha! Actually, the next generation of M&M&M (Marines Marauders Medivacs) is even more annoying but harder for Terrans to get to.
  15. The secret to that problem is cheap unit spam. I've found that if you make enough M&Ms (Marines & Medics) you can do anything.
  16. Ah, I chose to go with Warfield, so yeah. Nydus Worms aren't a threat, they die to Banshee fire like crazy before they unload. I have a much bigger problem with the huge range of broodlords. I also didn't see any Lurkers, which I was hoping for.
  17. Speaking of important subordinates, I just realized I haven't seen any Queens in the campaign. Did anyone else?
  18. Yeah I thought of that, but I loved the squabbling Cerebrates.
  19. Yeah, but in earlier Blizzard interviews it's already been revealed the first expansion, Heart of the Swarm, the Zerg Campaign, .
  20. Not sure what you mean with that? Like, afterward? Or before? If it's the before, that's why Blizzard released "I, Mensk", a StarCraft novel.
  21. That's what scouting is for. EDIT: Not that I don't agree. I have real difficulty countering things properly, if you start with the wrong build you're pretty much doomed. But I suspect the metagame will settle down eventually.
  22. The same thing will probably be true for StarCraft 2 then, because the computer players don't play like human players at all. They barely ever expand, they use the same army compositions, they never go for counters, they insist on mid-game pressure and if you turtle long enough they will eventually run out of resources and you can completely steamroll them. Except for Insane Difficulty, which suffers from The A.I. Is A Cheating Bastard Syndrome and gets extra resources.
  23. If Grom's death didn't move you, then you have no soul. Maybe it was moving because it was slick. But that does not make it any less moving. And Arthas' ascent to the Lich King. Oh, you jackass Prince, you are a terrible person, but I can't help but pity... I was happy when Grom died, because he was so incredibly disappointing. The screaming happy go lucky slaughter Grunt from WarCraft II was turned into some wheezy voiced follower who just "falls off the wagon". What a gyp. WarCraft III was the biggest disappointment ever. To me, anyway. I'd been waiting for it since it was announced because WarCraft II was pretty much my favourite game for much of my youth.
  24. I actually thought Shutter Island's ending was pretty ambiguous, just not in the "was it real or wasn't it real?" way, more in the At least, that's how I interpreted it.
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