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Everything posted by Humanoid
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So, just discovered that you can't buy four-packs of games as gifts, you *must* redeem one copy for your own account, even if you already own it. Yeah, screw you too Steam.
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Dishonored's plot DLC is outright better than the core game because you don't play a wooden plank in them.
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Doesn't work on an IPS screen, amusingly. Had to boot up my decrepit old laptop with a dodgy TN panel to see it.
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The hardest enemies in the game are Thinmen! I'm not kidding, relative to when they show up, I fear them most. It's not even close.
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I've backed more than a few games out of 'charity', or for a better word perhaps, goodwill. Games I never had any intention of playing, but don't mind supporting. So in that context, it's hard to be disappointed...
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So, Ultima Online?
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I'm assuming the dude is drunk, hence the "hic" in the middle. Drunk slurring works in a movie when the guy at the bar is acting slushy but not so much (imo) in text. And I don't really mind the meme either. Actually I don't even get/know the joke of that meme - I just know it is a meme because I see people use it with "lol" or whatever attached. "Patrolling the Mojave, almost makes you wish for a nuclear winter"
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Turns out I lied about abandoning my game of it and did the same. Then finished the lot, because by the time I went to tackle the first boss, it turns out that was strong enough to tackle all the bosses. I'd still stop short of calling it a "good" game, too many disappointments for that, but a reasonable way to pass some time. I'd say at this point my primary disappointment is that all the four levels are literally the same design, except with different colour schemes.
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Well the repeated nature of it is probably down to an editor not (yet?) properly going through it. I'd assume it's a different writer in each of the three cases just not talking to each other when including their 'clever' reference. Actually, the hobo in #2 is just one of those filler NPC with no real interaction and gameplay purpose, right?
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The profile is slightly confusing because the bit where it says "so-and-so badge" is actually just a row label, to the right of it is the actual value (which would default to nothing). Just like above it you have the label "Gender" and the actual value to the right of it.
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I don't recall having a particular problem with it either. At least, not moreso than with the bit immediately preceding it, arguably worse because it's a recycled level (justifiably, sure, but doesn't make it less boring). Mind you, I'm pretty down on the game in general, so saying I have no specific issue with any given part doesn't mean it's 'good' per se.
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I burned out on DXHR after the slog that was the back to back missions in Tai Yong then Picus. The supposed Montreal quest hub really needed to be a thing, perhaps Singapore too if I had gotten that far. Given that there's both DLC and a Director's Cut of the game, it's disappointing they didn't use the opportunity to add those hubs. It does reflect my preferred style of game though, which is to say, this post isn't totally off topic: screw the extended stealthy-shooty bits, I just want to wander around the city talking to people and doing smaller things. Dishonored was a bit of a weird one for me, tackled five (I think) missions so far, with months of not playing in between. The only time I played missions back to back were the Overseer followed up by the Golden Cat sequences. And I liked those missions because of the common areas between them which gave a good sense of the world - and again had some non-shooty-stealthy bits. But then the bridge mission I found to be an awful, linear slog. Then the Boyle mission, which really should have been right up my alley, turned out to be pretty ordinary as well. (What's the point of trying to put together clues when one person you can walk right up to at the start will tell you straight up what the answer is?) FONV I've finished. Finished once. I've probably killed Benny about a dozen times, but then lose interest in that particular save and abandon.
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Yeah, the only 'difficult' requirement you have is probably the weight one, which most 15" machines will fail. Only the very premium machines at that size, namely the XPS 15, can even hit the 2kg mark - mostly achieved by using carbon fibre for the body.
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Overseer was the first game to be released on DVD, so that's sort of current....
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And maybe Steam will turn into a good piece of software eventually too, but it's also still got a long way to go.....
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From a selfish perspective, a horror game is basically the only scenario where I wouldn't pledge for the game (well, I might as a 'charity' thing, but certainly not out of interest). That said, my definition of horror is pretty loose - no problems with Bloodlines for example. But if it's what they want to do, then I respect that. Not for the first time anyway, the Aliens game was something I had zero interest in.
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Sadly perhaps, training roulette probably marginalises supports even more since without the medic abilities, it's pot luck whether you get enough offensive abilities to compensate (which is to say, bullet swarm). But in any event, I found I didn't particularly need the triple medkit, and it's a bit of a chicken and egg situation. Taking another assault (which is probably the closest to support tactically) often means you have both the defensive capability and raw firepower to not take damage in the first place. Most missions end with no damage taken at all, and that's with conventional tactics instead of cheap sniper camping (I restrict myself to one sniper per mission these days).
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I ended up dropping supports altogether on my last game. My initial one died and without an immediate replacement I just went with the flow. Got so used to it, that there was no incentive to train one up. With tactical rigging, it makes sense to just give the medkit to the sniper, who can't really use anything but a scope anyway. That said, not saying that I wouldn't use one in a new game. For the first few months, I absolutely want the smoke grenade. But the late game devolves into simple massing of firepower, so the niche disappears.
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Yeah, it gets harder the more contemporary the setting to get that level of detail. But I feel something like a more open version of Dishonored's Dunwall would be just fine in terms of supporting a fully-fledged RPG without needing to resort to external areas. Scale it up to the level of those GTA-type games and it'd probably lose too much detail (though I'd love to have Sleeping Dogs version of Hong Kong as a setting, maybe halve the scale).
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You can buy digital games from Amazon US, all you need is to enter a fake US-based billing address. There's no geolocation or any other restrictions.
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They should just transcribe TOR's dialogue into a bunch of text files and turn it into a choose-your-own-adventure text-only type game (with optional voice).
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Obsidian currently working on next-gen console title
Humanoid replied to funcroc's topic in Obsidian General
So Obsidian is making a World of Tanks competitor then? -
I'd question whether their entire catalogue put together is worth $75. Fake edit: Hmm, oddly only available in Europe *and* Australia. Shocked that they even remember us for once. But I'll probably do it for the hell of it. Worst case scenario will be that I get DXHRDC out of it. It says four game so I'd guess that plus Tomb Raider, Sleeping Dogs and Hitman perhaps? They've all gone for under $10 during sales as far as I know.
