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Duchess of Kvetch

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Everything posted by Duchess of Kvetch

  1. If devs sat around waiting for every single bug to be squashed, games would never get released. At some point, because they are still running a -business- with other people besides the dev team invested in the product, a final release date has to be set, usually weeks in advance. The goal is generally not to release with 0 bugs and 100% tested, since that is a near impossible state given all the diff hardware configs, but to minimize/eliminate the MAJORITY of game breaking bugs by release... then work on what they can as a First Priority based on severity. "Edge cases" - folks with serious bugs that are difficult to reproduce, or happen only for certain hardware/software configs - often get bumped down in priority. it sucks, but it is a necessary evil. I haven't seen any obvious malfeasance or incompetence on the part of Obsidian. Yes, I am in the industry myself (at least a dev, if not i gaming) so I may be a bit of an apologist, but I also know how complicated these things are - and the risks involved when you are being pressured on all sides to stick to a set-in-stone release date. Assuming these guys aren't working their respective arses off... is just being cruel. I don't know too many truly lazy devs. We're usually all rather exhausted and riding on adrenaline and Ritalin during release week. >_> You hope for the best, expect the worst, and pray there aren't too many armchair complainers and haters sitting around waiting to throw you to the wolves.
  2. I think they should have released the full game as EA, to get help with bug reporting from the backer base (who are more than willing to assist generally). But otherwise, not particularly upset over anything. I always wait a few months before playing big RPG releases. For me, I broke the trend when I started playing it on release, just out of curiosity and love for the genre, but had issues until the v5 patch... so took time off once past the initial honeymoon of discovery. There are just a lot more things to get upset over in life than game bugs. I try not to let my world revolve around such things, or it contributes to the encroaching madness.
  3. Also, I believe the easiest way to deal with the missing inventory items would be let people add them back via console. However, I don't think we have access to item variables. It would help, certainly, even if some folks would cheat with it. But that's their business.
  4. After being lucky(?) to not see this bug until level 9, I finally got it tonight. Had to reload from before I started doing a long combat sequence, so it was "only" a few hours of game time for me. What's weird is that I don't recall doing anything different. Every time, I come to Caed Nua, swap out Aloth for Kana, and then do a level or 2 of Endless Paths. I revert in Brighthollow, but generally use the "H" key to pull up the stronghold menu to swap out characters. Up until today, the game didn't eat any inventory - just reset my stats for the "new" party members. Considering that Kana is also bugged vis a vis the "Armed to the Teeth" talent (which has disappeared), I am shelving the game until the solution is found - it's just a little too shaky for me, and it sounds like I won't have to wait too long.
  5. Doesn't BG:EE have different colored circles for each party member? It had its share of controvery, however, IIRC.
  6. I haven't lost any items yet, but re-adding Kana from the Stronghold gave me the bug where his 3rd weapon slot of red/disabled. Looks like I can remove the item there, but not use it.
  7. Stealth is mainly used for scouting and getting in that first hit/spell, unless you're playing a rogue and can disengage from sight easier (I didn't play a rogue so I'm fuzzy on that aspect of the mechanic and the whole backstabby thing). Since you can isolate single characters from the party, you can use one to do recon, essentially, as well as get in a first shot or apply some sort of crowd control spell.... then train the enemy back to a nice ambush situation. I believe that the individual character's stealth ranking comes into play here, since I've noticed some of my party members are more easily spotted from a distance than others. I still find I can't get THAT close, but I can still use scouting to prevent a giant rush of enemies or lead them into narrow hallways/chokepoints etc.
  8. With a game started using 1.03 (1.04 at time of bug trigger), I didn't get hostile first floor patrons, but did encounter a lot of bugginess the first time I did this quest chain. It seemed that as soon as I went through the doors our of the "North Ward" things went wonky - when I ducked beck into the Ward, everyone was in both an alive and dead state, and the Wichts were all standing in their spawning room with arms outstretched, unmoving. Azo was definitely still alive, too - and had the same dialoque options from before things went crazy. Same with the lady who greets people entering the Ward - still alive and acting like nothing was wrong (though there were also corpses present on the ground). Since I -knew- the game was fubar, I reloaded from an earlier save and didn't go through those doors til the Ward was cleared of hostile constructs. Azo also responded to me more properly - even though I couldn't "confront" him or start a fight (He just yells 'What have you done?'). Not sure if that helps, or if what I saw was a -different- sequence of bug phenomena, but it's obviously connected.
  9. I see there is a SetGlobalValue command, but is there any sort of "Get" ? Seems really weird you can *change* values, but not actually see the damned things. Possibly by design, or the guy in charge of exposing public accessors got lazy.
  10. Probably what happened to me. I went east instead of heading straight to Defiance Bay, so I ran into Doemenel agents unexpectedly - then didn't leave a favorable impression. My rep with them is still far from hated, but I can't even talk to them in town - get shown the door every time. The other weird thing is that the Dozens have no rep at all with me, even though I've interacted with them on multiple occasions (just haven't handed in their first quest yet). The other 2 factions added a rep of Neutral on first meeting, but the Dozens still don't register as knowing me.
  11. In the interest of not creating another new thread, I'm going to tailgate on this one. I also received my first true CTD after the 1.04 patch. Looking at the output.txt file, it appears to be trying to locate Mono libraries inside my Steam folder, which is obviously an invalid location. Ergo, crash time. System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: E:\SteamLibrary\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 Asset not found at path: Art/Character/Female/Textures/Body/BP/BP02/m_F_Skin_V02 This occurred while exiting the Dyrford inn, which often seems to be a good spot for triggering party banter in my game. output_log.txt
  12. What's the console command to move, then? I got a guy stuck in the floor after a fight.
  13. I've been doing a lot of party swapping, but haven't been hit by the inventory loss/reset bug. Must only be happening to certain people, which is why it hasn't been fixed. I've done the swap outs both at inns and the Stronghold, too. I do notice that "Personal" stats seems to reset, but that almost makes sense, even though they probably should persist properly. For all I know that might be a design decision on their part.
  14. Just wanted to add that I am stuck with this bug as well, seemed to happen shortly after leveling Aloth up. If there's anything I can throw at the problem to help isolate it, let me know. I've tried swapping out the grimoire, removing Aloth from the party, resting in various locations, etc. - the ability is still disabled.
  15. What I'd like to see MOST is modding tools, or at least the *next* game made more accessible to modding. That way we can leave it to the extensive international community to develop all this additional content. ^_^
  16. OH SNAP GRAMMAR BURN. </sarcasm> Seriously, why is this an argument or point of contention at all? Is it a slow drama day around here? I will never understand the internet community's propensity for starting random fights with strangers, for no ostensible reason, even among circles where you'd think we had more in common to celebrate.
  17. Your point? I was just saying we shouldn't remove voice acting because a few folks find it immersion breaking. Technically, movies are also immersion breaking for those who prefer the book version. But they're both great avenues for creative expression in their own right. I turn off the music in every game I play, because it does nothing for me. Some people want to turn off voice acting or audio altogether. But options are good.
  18. Seems like it would be pretty easy to add a toggle, or write a simple mod, to disable VO. But many of us love it, along with the excellent writing... when it's well done, of course. I've found that fan enjoyment of VO can be even more subjective than toward the story writing itself, oddly.
  19. Can I get a clue? I'm curious if there's something wrong here, since the Durance quests appear to be so fussy. Does it happen in Act 1? Act 2? After visiting a certain place? Don't know if I should be concerned or not yet, and need to post a specific bug report.
  20. ... Not sure if anyone is paying attention to this, since it's not titled with a [bUG]. But I am still seeing this weirdness. Once again, it happens during long, protracted fights, that are going poorly - lots of spells (I cast a wide variety since I'm desperate), so there's a LOT of particle fx animations. And death animations as well. ^_^ In this most recent case, I decided to walk out the front door of Raedric's Hold and start a big fight, out of curiosity... bad idea, but I still tried! I've included the output.txt file and DxDiag. Note once again all the instances of "Anim Event Warning on attack variation X" where X is a number. We're also showing bugs with missing Bestiary entries, though maybe those are intentional and "kith" are skipped. AND of course, our old friend NullReferenceException in Usable.get_IsRevealed (). Also; Asset not found at path: Art/Character/Textures/Hair/Hair01/m_Hair05_V02 The file corruption warnings are back, since I'm using IEMod again (I tested to see what sort of "false positives" it was generating in the log, but it's not associated with the combat slowdowns/freezing animation/lag I'm seeing). Save game was too large to upload, so here's a savegame on Google drive, from right before going thru the front door of the Keep: https://drive.google.com/file/d/0B2JwBD6X8WWmQjZmTl9zaVZoWkE/view?usp=sharing output_log.txt DxDiag.txt
  21. I tried to teach my mom to play Portal once. She couldn't grasp the concept of WASD first-person moving, for some reason, even though she has a PhD. It was very interesting to observe. I suspect 30 years from now the young generation will sneer at all the "old-ass mouse and keyboard users" who can't figure out how to walk in a straight line when using their holodeck.
  22. We seem to be talking about 2 different things here... map transition times, and the save/load times from disk. I haven't noticed an increase in map transitions, just file access times. The map style, regardless of inefficiency, is directly based off of Baldur's Gate maps - they were going for nostalgia over performance. Back then we had even longer load times, but were running off Ye Olde Pentiums and took what we could get. ;-) As for the 1.4Gb memory usage, be glad for it. Your computer doesn't use all its active RAM anyway, and needs a lot of "swap space' as the OS runs a ton of backend processes, and most of us also are running a browser and other utility apps we can easily alt-tab to (the game seems very stable in this regard, thankfully).
  23. I have a dumb question - when is the FIRST vision? I noticed that when camping, I've gotten these "I'm concerned about your behavior" talks, on waking up, from several party members - Aloth, Eder, Grieving Mother - but nothing yet for Durance. Am I supposed to get a *special* Durance-related dream one night, or is the OP referring to one of these chats?
  24. He may be gone for good. Normally if you have the Stronghold, you can swap out members there ... or, if you have a full party and recruit a new member, the game will give you the option to send one of them back to your "base". They go back to either your Stronghold or the Gilded Vale inn.
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