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Everything posted by Mazisky
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Skeletons army animation
Mazisky replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I hope devs are seeing this, we agree almost all with including a little animation for when summon ends -
Skeletons army animation
Mazisky replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Dude, it is just a visual feature, there is no need to have the secret of the universe behind that to be effective. Disappearing without any animation or fade out looks bad, that's all. -
Skeletons army animation
Mazisky replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This. Death animation or just a simple fade-out would be enough. -
In the last streaming there was a scene in which devs summoned a skeletons army, it was pretty nice but when the fight ended, skeletons just disappeared without any kind of animation: it looked pretty cheap and weird. I would like to see a sort of fade-out animation to improve a little the visual of the scene
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Portuguese languages.
Mazisky replied to kyosquee's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Ehy Kyosque, consider that POE wasn't supposed to be transaled in italian in the beginning and italian language didn't figure at all on the avaiable languages; after a very, very long (about months) medieval-like siege by italian community to developers, they finally decided to include italian language in the game. So, maybe the same "trick" would work even with you portoguese friends: just raise catapults and balistas ) -
Paradox Con Livestream
Mazisky replied to MasterPrudent's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Josh was sleeping hard after an hangover and he didn't wake up in time for the stream i guess :-P -
How can people complain about the game not being in 3D when the project was clearly inspired by Infinity Engine games. It's like waiting for a new Ferrari and complaing when released because it is a sportscar and not a truck. I purchased POE and i was excited since announce because i really wanted an isometric rpg with beautiful handcrafted 2d areas, if i wanted 3D modern style i would just go for Dragon Age: I and ignore this project. However, i have an high end pc and i consider graphics pretty important in a game, but beaside that i always thought that 2d backgrounds are visually better in terms of details and art, old games such Temple of Elemental Evil are still nice to look even in 2015, while 3d games get old after a couple of years, visually talking. The only things that should be in 3d even in 2d games are the characters, for better animations and physic. There are also isometric 2d\3d Hybrid examples that are really nice, such as Diablo 3.
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different languages
Mazisky replied to Madscientist's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Old games were different, translations quality increased over years; Now the videogame business is lot larger then before, developers are spending more and almost every game (excluding really low budget indipendent ones) is well translated by professional thrid-party companies in the main languages. For example, Skyrim (more recent than Oblivion) was perfectly translated (and voice-acted) in my language. However, i don't know who's taking care about translations in Obsidian but i guess we can trust them PS: Publisher Paradox did not translate any product in my language before, POE is the first one, i feel lucky : - ) -
Population Density?
Mazisky replied to Magnificate's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Lol, first time i see that world map, nice. I noticed that Vallian city names remind me a lot some of our cities, for example "Cirrara, Ancenze and Selona" seem ispired by "Ferrara, Firenze and Verona", eh eh -
How big is the world?
Mazisky replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Need to know how many maps had the first Baldur's Gate for a better comparison -
How big is the world?
Mazisky replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think that same extension as Baldur's Gate 1 would be enough for me -
Male or Female
Mazisky replied to constantine's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well, i don't like romances in RPGs because i always like to play female characters (female-wizard always been my first character in every RPG), so everything feels so weird when some brave guy character starts flirting with my heroine :-P -
How big is the world?
Mazisky replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It would be interesting to know how many hours are needed for a full playthrough, excluding the 2 extremes such as rushing the main quest or exploring every single angle. -
Visual is still a lot better than no cycle at all. Only-sunny games are visually boring and that was the reason i'm waiting to play Divinity until they'll mod or patch it with an aesthetic cycle, and the reason because i had major disappointment in playing Dragon Age Inquisition. Raise an high density city on the last Simcity title, wait night time and then look how the only visual part has an huge impact.
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Dunno why, but a lot of modern games erased completely the day\night cycle feature despite their old counterparts... For example Ufo:Eu = Day night cycle Xcom:Eu = No cycle Diablo 2 = Day night cycle Diablo 3 = No cycle Dragon Age 2 = Day night cycle Dragon Age 3 inquisition = No cycle and there are a lot of series that didn't provide any day\night cycle at all in any release: Heroes M&M series Almost every 4x game Anno series etc. Seems like developers DON'T LIKE or just IGNORE such a beautiful feature I'm Glad that PoE has it, even if not gameplay changing, it is still a must-have feature for the general atmosphere