-
Posts
87 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by h3st
-
Update 91: Closing in on March 26th!
h3st replied to BAdler's topic in Pillars of Eternity: Announcements & News
Picture is a little off. Today is the twelvth. Making it easy to see there are just two weeks left. :D -
Pax East Stream Feedback thread
h3st replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
But he's also temporary. If you build something, it doesn't go away after three days, does it? :V You can even get rid of him for free if you have a goon available. If they'd had the prison built, maybe that would be an option as well? It makes sense that it's cheaper to pay off some lout than to restore a building—and awful guests can ruin very nice locations. Your expensive rugs won't look as nice with barf all over them. -
Monk Soloing?
h3st replied to Judah Monk's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Imagine if after the game ends, it shows your conduct, e.g. hest never commited genocide hest never hit with a wielded weapon hest never had any friends Oh wait, those're called achievements now, aren't they? -
Pax East Stream Feedback thread
h3st replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Seconding this! The stooped stance was bugging me, looks like they're standing up straight(er) now. I mean these people are adventurers, not people who sit hunched over a keyboard all day. (Your daily reminder to fix your posture.) -
I get where you're coming from, but my experience with these games leads me to think that I'll wind up with silly amounts of gold spilling out of my pockets, and an overcrowded stash. I don't foresee getting a feeling of scarcity like the one in Resident Evil games. There's probably more than enough gold, xp and other manure to go around in the game, unless maybe if you rush the game. Take it the other way around: There's no way they can expect you to run around grinding enemies to beat some boss or complete some other objective. Having that sort of safety valve can feel comforting, but ultimately it often winds up being annoying. Some area of the game you cleared out long ago repopulates with either annoying low-level pests or confusingly high-level enemies, and you know in your heart you can't let the copulaters live … Somewhat unrelated, I do like that some games with respawning enemies let you just run straight through them if the level gap is high enough: Earthbound, Paper Mario, probably others.
-
Darker nights
h3st replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well, at least that'll provide some reason for the (presumably) very fast change between day and night. Up here in the north dusk and dawn can last a very long time, so day and night sort of creep up on you, at least in summer. In contrast, visiting countries to the south I get the impression that the sun can be high up in the sky, and if I sneeze it may have set before my eyes open again. So sort of like the Baldur's Gate games, where there's this cutscene and now the day/night cycle has switched. -
Combat in PoE
h3st replied to juanval's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What do you think is good combat? Do you prefer realtime or turn-based combat? Are you a fan of strategy or do you just want to bust some rectums? Do you like foo or do you like bar? What about baz? -
Recap of areas and description?
h3st replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Nice, I know someone named Aslaug. I could probably use her for a tour guide! -
Darker nights
h3st replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Should the days be dark as night like they are in real life, too? I'm happy I don't live north of the polar circle … -
Similarities between older RPGs and the new ones
h3st replied to barakav's topic in Computer and Console
Someone else already brought up TVTropes, so I might as well link their page on PS:T. Follow this link to lose hours from your life. As for tropes and cliches, as has been pointed out with an Ebert reference, and as TVTropes themselves will point out: Tropes are not inherently bad. Think of them as tools a storyteller uses for crafting a story. If they are poorly applied, the story will be bad. If they are used well, the story will be good. Tolkien set out to write stories that would fit the mythology of other germanic countries. The Belgariad (TVTropes link) was written with trope use in mind: PoE will have tropes in it. It already has a TVTropes page. Whether these tropes'll work or not is somewhat orthogonal to the existence of tropes. The people making the game seem like competent storytellers, and I'm confident that they'll wield their tools well. As for the games that seem repetitive and like ripoffs: Writers can get stuck writing the same story over and over again; companies apply a formula to making a game. Much like a band that seems to make the same album over and over again, or an architect that keeps drawing the same building even though it doesn't fit in half the locations. It's not the tools that are bad, but their application. -
Similarities between older RPGs and the new ones
h3st replied to barakav's topic in Computer and Console
I see you've been listening to Kreia. I have a spoiler to share with you, but it seems I can't find the code for the spoiler tags in this subforum … -
Ammo is pretty meh for my part, unless it's to open for special ammo. Even then you could get some rare special ammo and otherwise fall back to regular ammo. Restricting ammo works in games like Resident Evil, where it's hard to come by and you have to ration it. In games like Baldur's Gate, I've never ran out of plain ammo. Buy a little from the shops, loot enemy archers, and having enough ammo just becomes some humdrum book-keeping task. Getting infinite ammo containers in those games is sweet because it frees up inventory slots you can use for something that has a better gold / weight ratio. Since we don't have inventory restrictions here, it doesn't make sense to have us click a couple of buttons to buy \infty-ish ammo for half a copper. Selecting the proper ammo for the right enemy though, or conserving special ammo, that's interesting. Per-character encumbrance and that whole balancing act is sooooo tedious. Just pretend you went back and forth between the dungeon five times if it's that important to you. Or imagine there's encumbrance, and have your characters march back and forth five times for no reason.
-
The box art for this game - am I dreaming?
h3st replied to Grotesque's topic in Backer Beta Discussion
Is there some URL where we can take a gander at the different localisations? I don't really care about the physical goods (barely even have a dvd drive in my desktop), I'm just curious about which region gets what. (I.e. see what my region gets and see which region I think is kallisti.) -
Spells sheet - improvement and lisibility
h3st replied to BillyCorgan's topic in Backer Beta Discussion
If they don't want to implement that sort of pretty-printing, it looks like a quick fix might be to just prepend newlines, since there is some indentation. E.g. onions: are the best things to put on your cake fish: should not be allowed on cake becomes onions: are the best things to put on your cake fish: should not be allowed on cake It'll cost some vertical space, but since it looks like they've got scrolling down for these pop-up things, it'll probably be fine. I might be more partial to prepending newlines than having several alignment lines, really. -
I want both those things. I was profoundly disappointed (in hindsight, I don't know why I expected otherwise) when I first saw the icy water outside of Windhelm in Skyrim, jumped in, and didn't suffer.. anything, really. Nothing at all. Wet and cold in frozen water, dressed in metal from top to toe, just.. nothing. Oh, like that! That makes sense and I could go for that. I was thinking about the player getting wet and cold when it rained in-game. B-)
-
Probably because they have no idea what they're missing. I accepted it too when I played IE games, but when I played Wasteland 2, loot area was like manna from heaven. Well OK, maybe not, but stuff like micromanaging what people are carrying is just really boring. We've already got no merchant gold limit because while it makes sense, it makes getting the gold value out of your items a boring minigame (see: TES games). We've got deep stash, so you won't have to go into a dungeon five times to carry off all the loot. Clicking a corpse, walking a meter, looting it, then repeating 10 times is boring. Why would you want a game to be boring?
-
Hair, if not cut, continues to grow and becomes long even in males, you know. Not sure what the asterisks are supposed to be. If you're talking about the antlers, they're bifurcated: short forwards, longer backwards. If you're talking about the chest, I'll let you in on a little secret: both men and women have pecs, nipples, etc. This guy doesn't even look like he has gynecomastia. But yeah, it is inhuman-enough to be hard to nail down one gender or the other from it. Ain't nothing wrong with looking androgyne either—in fact, seeing as the godlike are seen as sexless in some nations, it makes perfect sense.
-
Monk orders?
h3st replied to Heijoushin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Wow, I had no idea they were so at odds with the law!