No. In the IE games, the tradeoff was that if you pre-buff, you have fewer spells to use for combat. In PoE, this tradeoff is still there, but now there's an additional opportunity cost tradeoff: combat is really fast so by the time you've managed to cast a few buffs, it's basically over anyway. This makes most buffs which only affect the caster utterly worthless while the party-wide buffs are a mixed bag.
I understand their reasoning behind getting rid of the pre-buffs, but the system they used as a replacement is at least as problematic and possibly even more so.
I feel the same way too, combat is too fast for what it is, even on slow speed.