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Everything posted by Calax
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About the only thing that's notable to the rest of the world is that he's a former comedian who turned politician and led a particularly brutal fight to the finish for the senate seat in Minnesota. he was seperated from the incumbant by less than half a percent and he supports universal healthcare, and is anti Iraq (didn't support the surge, and is trying to withdraw from iraq quickly)
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One of the interesting things that me and my Divisionmates found in our books during my short time with the navy was that you can only have sex with your wife (provided she is over 14 I think) and only in the missionary position. They go out of their way to make sure a certain part of your body isn't used that way. (I'm trying not to go over the line here, figure it out) Also those lawguru laws are certainly an interesting read... An anticrime law that requires 24 hour notice before a crime is perpetrated? Does that mean I can go to that state and give notice to someone a day before then burgle them with no repercussions?
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Kotor3: Ideas, Suggestions, Discussion Part 26
Calax replied to SteveThaiBinh's topic in Star Wars: General Discussion
Well, I agree it has negative impact, but I don't think that's the deciding factor. The simple truth is that TOR is the spiritual successor to KotOR, and according to LA, KotOR is the most successful Star Wars game they ever made. They don't want two games in the same franchise competing with each other. If there is both a KotOR3 and TOR, then there is little doubt that fewer of us will be playing the MMO than if there is just TOR. Oversaturation in the market is something the entertainment industry is very wary of. at least not of the same genre. They'd have no problem with releaseing Tie Fighter II and TOR at the same time because they draw on different markets. (Tie Fighter II is in my fevered dreams) Actually, Revan's male voice in KotOR for those comments was that of Rino Romano. He has since voiced The Batman and Caramon Majere in Dragonlance. I think that makes him qualified... True he is qualified, but I'm sure that the developers of a Kotor 3 wouldn't want to give Revan a very solid personality all things considered. I mean he has to be a blank slate to allow for the whole Good/Evil choice. I suppose if they made Revan female and had Jennifer Hale (bastila and female Shepard from Mass Effect) do it they might get away with it because Hale is SO good. -
my biggest problem that I have with Relic in general is that they tend to make the fights on a smaller scale. Company of Heroes is the biggest offender in that generally fights are decided by one or two squads. I guess that's why I love Supreme Commander. Company of Heroes will start multilayer wise with the infantry skirmishing over resource points, then who ever has the most fuel will end up winning as the game turns into a tank war. It used to be really bad for the allies because the most basic Axis tank (a Stug) could easily stand up to a Sherman. Fortunatly they rebalanced it like four or five times before the Panzer IV was actually worth anything. usually a Axis commander was pumping out Stugs until he had enough oil to pop out a Tiger. Of course the Allied Armored tree was able to easily fight off an opponent who had all the armor because he was able to summon Calliopes every two minutes (those are shermans with Rocket racks on top), finially Relic pulled the ability for the main cannon on the Calliope to fire in order to make armored commanders work harder for oil. All in all it was pretty balanced then they popped out Opposing Fronts.
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Like they said snake is a clone, and thus in order to keep him from becoming a tool of anyone else his creators changed his dna so that after X amount of time he'd deteriorate... It's ultimatly explained in Act II.
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actually he craps himself in that fight.
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Kotor3: Ideas, Suggestions, Discussion Part 26
Calax replied to SteveThaiBinh's topic in Star Wars: General Discussion
Except that to save alot of time and work the devs would make the PC go through the exact same thing regardless of who they were, because they don't want to have to write and program in two entirely separate stories. Sure they may do something like have 2 quests have slightly different outcomes but that'd only really be cosmetic changes while the main story plowed along on it's one track. This is the reason why newer games that say "we have choice yes we do!" usually have the choices be outside the realm of plot choices, or have one or two very pivotal choices about how the game ends and thats it. Except that with the MMO running the marketing department at lucasarts would probably sink the project out of the game because it could have a negative impact on the MMO. I mean look at WoW, blizzard isn't going to make a Warcraft 4 while it's running because they've got themselves a cash cow that can easily bankroll anything blizzard would want. Also an MMO only needs 1 or 2 hundred thousand players from anywhere to be successful at raking in the cash. City of Heroes only has 107k or so players and it's survived longer than most single player games. to open (start) quotes you just put quote in brackets, to close them you put /quote in brackets. Except that not only would you have to give Revan and Exile faces you'd also have to give them more of a voice than just "Yeah?" and "EEEEYAH!" Also you'd need to give them a more definitive personality because in the games that they headlined their personalities were blank until a player made choices. Basically Revan and Exiles personalities are defined by player actions in their respective games, and thus when whoever goes back to write for them they'd either have to make the most generic personality known to man or they'd have to make some rabid fanboi hate them because it wasn't "their" Revan and Exile. 1. I doubt the devs would do that. Thats a bad idea. If they make a K3, they will take their time and make it good. 2. It wouldn't have a negative impact on the MMO (I don't have a lot of time to explain I'm tryping this fast will come back later). 3. Use the voices that do the YEAH! stuff. Have a LS oriented Revan and a DS oriented Revan. (will explain how this won't be generic later on). I've never seen a Game that contained 2 full story lines that are completely divergent of each other to the point that it's two separate experiences. I've seen RTS's with this but then RTS's are easier to build and script because there isn't much dialogue or story telling involved. RPG's on the other hand require so much Dialogue that you'd probably triple the amount of time needed to make the game to fit that second story line in with assorted characters and environments. It would have a negative impact on the mmo because if you could get an experiance similar to the MMO from somthing that required a single payment rather than a subscription then you'd go for the single payment plan. For all we know the screaming that you hear in K1 and K2 could have just been the sound tech who barely knows how to act. I wouldn't want Revan and Exile to be monotone. -
So you make a game that's supposed to be a sequel to some pretty good games, and then you make it an MMO, and then you just abandon everything familiar about it for no particular reason? That's crazy. One of the great things about WoW (for those who cared about Lore anyway) was being able to run around and find battle sites from the strategy games, or talk to Thrall, Kill Kael'thas, and basically immerse yourself in what you did before as a commander of an army (or detachment in War3's case). Now Star Wars has a much bigger universe than Warcraft but it still would need planets that the players know to draw them in. I would expect Dantooine, Korribon, Kyshyyk, Corellia, Courecant, Nar Shadda, Manaan (performing a job similar to the goblins in WoW) and Tattoine. If they didn't they couldn't call themselves a spiritual sequel to the Knights games. as to 2, I would find it weird that Revan could stumble into a Sith Empire gain enough power and backup to launch a war, and rip the Sith to pieces. I mean the last time an unwelcome visitor entered the Sith empire instead of that person being able to do anything, they were captured and used as tools by Naga Shadow to forcibly unite the armies of the Empire (which had been fighting internally because the previous dark Lord was dead). Revan would probably be captured and the adventures we'd follow would probably be him trying to get OUT of captivity and back to civilization. kinda like escape from Butcher Bay.
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Kotor3: Ideas, Suggestions, Discussion Part 26
Calax replied to SteveThaiBinh's topic in Star Wars: General Discussion
Except that to save alot of time and work the devs would make the PC go through the exact same thing regardless of who they were, because they don't want to have to write and program in two entirely separate stories. Sure they may do something like have 2 quests have slightly different outcomes but that'd only really be cosmetic changes while the main story plowed along on it's one track. This is the reason why newer games that say "we have choice yes we do!" usually have the choices be outside the realm of plot choices, or have one or two very pivotal choices about how the game ends and thats it. Except that with the MMO running the marketing department at lucasarts would probably sink the project out of the game because it could have a negative impact on the MMO. I mean look at WoW, blizzard isn't going to make a Warcraft 4 while it's running because they've got themselves a cash cow that can easily bankroll anything blizzard would want. Also an MMO only needs 1 or 2 hundred thousand players from anywhere to be successful at raking in the cash. City of Heroes only has 107k or so players and it's survived longer than most single player games. to open (start) quotes you just put quote in brackets, to close them you put /quote in brackets. Except that not only would you have to give Revan and Exile faces you'd also have to give them more of a voice than just "Yeah?" and "EEEEYAH!" Also you'd need to give them a more definitive personality because in the games that they headlined their personalities were blank until a player made choices. Basically Revan and Exiles personalities are defined by player actions in their respective games, and thus when whoever goes back to write for them they'd either have to make the most generic personality known to man or they'd have to make some rabid fanboi hate them because it wasn't "their" Revan and Exile. -
The most idiotic EU invention?
Calax replied to Markus Ramikin's topic in Star Wars: General Discussion
I wish I had photo shop to create a pirate one handed peg legged dark jedi yoda... -
Kotor3: Ideas, Suggestions, Discussion Part 26
Calax replied to SteveThaiBinh's topic in Star Wars: General Discussion
the way to break a quote post is by putting /quote (the number of times that you have in a quote tree) in brakets (these things:[ ]) and when you're done put in quote again in brackets the number of times you need to have for your quote tree. 1) That generation? yeah they aren't that interested in games. 2) The reason a plot that fits both is less interesting is because like Jediphile said the devs would have the characters doing the exact same things in the exact same way. Thus the two characters personalities would have to be the same (unless they locked the choise and made Revan be DS and Exile be LS or something similar). Or the developers would have to spend stupid amounts of money on writing producing and programming in a different way to get through the obstacles that will invariably be thrown in your path. As to the the "creative workaround" that the developers would come up with? sure they could probably do something like Revan and Exile were found unconscious and had power restraint collars tossed on them but then fans would ask the simple question of where the hell these collars came from and how they work. Similar ideas would have to be thought of and made so air tight that superfans can't poke holes in them and thus the writers and developers would probably say "too much work for a very small thing". As to your letter B) the problem with a simple accept it, is that Gamers I've found ALWAYS want a reason why you have thus and such. For some things they are willing to wait for a sequel but given Kotors new life as an MMO you probably won't see anything like it. (the best example of this is Deus Ex: Invisible War, where when entering certain areas you had to have your guns locked out so you couldn't use them, the reason was flimsy as heck but it worked well enough that gamers were willing to suspend disbelief.) Your final paragraph reminds me of the saying about monkies and typewriters, sure with enough time a teenager could come up with a literary breakthrough in storytelling that everyone quickly adopts but by the time he did it he'd probably be on his deathbead. Also you point out that this would need time. Time is a thing that if you want K3 to see the light of day, it doesn't really have. TOR will probably be released either late 09 or early 10 which means that K3 would have to be released before or be sunk as a threat to the TOR playerbase. Thus we're left with the fact that you can't depower Revan or Exile without looking foolish, to show them in game would be a chore and a half (well you might be able to work around with Revan given he likes to wear a mask and bulky robes, but Exile? you're screwed.) And like Jediphile said, if you haven't seen a rabid revan fan you're lucky. Just look at any of the MANY MANY "who's the most powerful sith lord" threads and you'll find a heap of fanbois flaming away that Revan (read: they) is the mostest powerfulest Jedi in the known history of Star Wars! Just a few: http://forums.obsidian.net/index.php?showtopic=4386 Gets good at the second page. We also made a record in that it became a flame war in under a page http://forums.obsidian.net/index.php?showtopic=41423 Oh OPG, how great memories of you we have. http://forums.obsidian.net/index.php?showtopic=41950 oohhh found more than just OPG and finially http://forums.obsidian.net/index.php?showtopic=41560 -
what part of 300 years later makes the MMO "the same setting, characters, locations"? Also as evidenced by the many threads here the people that play MMOs are different from the people that play stand-alone games. I personally would play both. Since the press releases have all been "we're coming back to the Kotor Universe in a BIG way." meaning that the setting and locations would be the same or similar to what had previously been seen in the games. To say that the people who play MMO's and those who play single player are different is to generalize to the point where you could say "the people who listen to boy bands and people who listen to music are different" There are over 10 million people in this wide world who play just ONE mmo. Probably 90% of that number play Single player games. I said the books versus the movies. I never mentioned the video games in reference to Biggs. LucasArts has NOTHING to do with the books. Lucasfilm LTD. has control over the franchise as a whole but LucasArts has had 0 to do with what happened to Biggs. Also Bigg's tale wasn't completely told in the films. it was barely touched on by the films and the books tried to flesh him out to varying degrees of success. To your point 2. I think everyone is hoping Obsidian will get KotOR3. To your point 3. Additionally after you visit the Jedi Enclave the 2nd time (once the three Jedi Masters are dead) if you ask Kreia if all the Jedi are dead she says she does not know but she doubts it. To your point 4. As the republic is concerned KotOR2 only involved one small battle that ended quickly at Telos (and of course the lose of Pragus). This would be similar to many of the post Return of the Jedi books that have small battles going on all the time. To have a KotOR3 you do not need to include the republic as a major side. Exactly, considering that most people want to know about Revan/Exile and what they are doing rather than how the Republic Rebuilds and how they are fighting a thousand little battles all over Republic Space. Ok. Here's the thing. Games are a story telling medium at least in the genre we're playing. Every game that we've seen has had a gigantic climactic final scene (except for games that are designed to be simulators like barbie horse adventure and the Imagine: series for DS) that usually draws the budding war, or full scale galactic apocalypse to a close. For a game writer to go through and put together something like a spy flick or a game that had a very small war or took place in the unknown regions following Revan and Exile's adventures to keep the galactic war out of the picture or to make it so the war didn't affect the Republic. With the spy game you could probably get away with it, but you'd find yourself bored out of your skull because spy flicks move relatively slow compared to most things. Most gamers need to have something that tests their abilities rather than their patience. AS to following the previous protagonists, this would be a logistical nightmare because like I posted before, the creators would have to create, model, and write for, at least 16 different scenarios and create a story that is generic enough in terms of their particulars that the gamer is left unfulfilled by the game. If the game were to be made by anyone other than Bioware, the other dev would be hamstrung by having to talk to bioware about every little bit of the plot as everything that happens in their game would have to be compatable with what happens in TOR. Not only would this mean that the development time would get put several months on the side of uncomfortable, it'd also mean that by the time the blasted thing came out TOR would probably already be out.
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I've never played any of the Silent Hill games. Maybe you meant Maria? for atmosphere Silent hill 2 is fantastic
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Briton rapes his two daughters, fathering 9 children
Calax replied to Morgoth's topic in Way Off-Topic
Interesting thing about america, you can still ask for death by firing line but if you survive the first round you will die because people spend so much sodding time trying to figure out if double jeopardy is enacted via survival or if they should load the rifles again. -
Kotor3: Ideas, Suggestions, Discussion Part 26
Calax replied to SteveThaiBinh's topic in Star Wars: General Discussion
I fail to see how we MUST have a game. It's more than likely that LA would hire a single writer to tell that smaller story rather than a team of writers, modelers, actors, programmers, designers, and marketers to get a game. If the Sith were out there they were probably more worried about what eachother was going to do. The only way one particular Sith rose to dominence was through either killing every other Lord or by focusing on an external threat. Given that the republic has been of minimal threat over a couple of thousand years it's doubtful they'd be patient enough to wait until the republic was weak to attack. I believe that the Sith would instead be plagued with internal strife and civil wars until either an outside force alerted them to the presence that they weren't alone, or they finally found artifacts telling about the outside world. It's been thousands of years since the Sith have heard from the republic. How would they even knew it exsisted except in Legend (or Revan stumbling drunkenly into their sphere of influence). It's like us believeing that Methusela and other members of biblical times not only were able to inbreed without problems, but also survived for close to 1000 years each. It's more likely that the Republic lives as a sort of mythical Harbinger of Doom to scare little sith kids into bed. So you want to make the developers not only have to record about 16 different lines saying similar things but with a flavor for Revan being LS male LS female DS male DS female, the same thing for Exile, and then the combinations there of. Also if you give Revan and Exile ANY lines they'd either have to be in the Nihilus toilet draining style or get criticized by fans for not having the right voice. It would require too much work dev side for a little bit of plot consequential choice. As to depowering, I don't think I've ever seen an instance where all pervasive darkness has caused characters to go out of control. Cloud their judgement? Maybe but loose control to the point of being dangerous? not the force. As to it not needing an explanation that's just a steaming pile of crap, there have been times where somthing goes unexplained about why somthing happens that is CENTRAL TO THE PLOT and the backlash from critics and fans is tremendous. If somthing happens that is central to the plot you generally try to explain it as best you can so that people can really get into the game world if you don't tell why somthing like the hero from the previous game getting his powers eaten by a gremlin and thus is only strong enough to beat up a Gizka, then your audience will have a serious problem getting into your world. Particularly a fan of the previous game, who is your main market. the amount of work to pull this off would be staggering on the writers part. They'd pretty much have to come up with either two storylines, or a story so generic Darth Vader could walk in and pull it off believably. Every Jedi that was able to act as a Knight was slaughtered. Even Jediphile agrees, but he also brings up a good point in that the Jedi padawans and trainees probably weren't killed (or deemed worth it by the Sith Lords). But I think that one thing that Jediphile glosses over is that while yes, there are people who've received at least some training by their masters before the masters were wiped out, most of the artifacts and training aids that he Jedi used were stolen and sold on the black market. I think that the games also (admittedly this stems from the games not having much to do with the comics from a decade earlier) gloss over the fact that 60 years prior to the events in k1 Ossus was demolished. Ossus was the Jedi equivalent of the Library of Congress. And it was hit with a tidal wave of force from a series of nearby stars going supernova. So while luke had nothing and was able to get maybe 500 Jedi able to act independantly of his Order, the Exiles disciples probably were able to have a bit of a head start but wouldn't be anywhere NEAR the levels that they were at the start of the Sith War, even after 200 years. and with the alarming regularity of the Jedi Order being wiped out in stories, I'd guess that if we made another game the fledgling Order would have it's numbers cut again. Like I've stated elsewhere, Logistically and in terms of Marketability its doubtful that Kotor 3 would be developed or released while the MMO was still going on. However as to taking the Knights of the OLD REPUBLIC out of the Republic (Star Wars Knights?), Yes this would open possibilities but it still wouldn't let you use Revan or Exile as both these characters have stupifying power levels (if fan hype is to be believed, or in Exiles case the way his powers work) and to either force the players to believe that the Ex-Dark Lord and his General would reign in their powers so that they didn't kill someone stretches the imagination. Also if you were to set it in the Sith Empire it'd be particularly hard to have a player be rewarded for ANY lightside action. Darkside, yeah you guys get an easy path, but to immerse yourself in the Sith and still come out smelling like roses is just unbelievable. -
hate to break it to you but as an employee of gamestop inc I must tell you that 3/3 generally means that the game is currently in Gamestops hopes and dreams as a Q1 release. I think I had Starcraft II in my system for March 3 2008 in my system because that was as far out as the system went at the time that they tossed it in there.
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every kids playground Don't tell me guys that you didn't do this when you were little. (admittedly mine usually went "BANG" followed by the guy getting shot yelling "YOU DIDN'T GET ME" which degenerated into a "yes I did!" "No you didn't!" fight, Or the victim yelling "KAPWIIING! I'M SUPERMAN!")
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have you met the deep south? I think their personal drinking cry is "THE SOUTH WILL RISE AGAIN!" Then again if they were ever sober enough to organize we'd be in deep crap because they gots all the gunz.... well them, inner city gangs, and the militia movements that popped up around Clintons time in office. (most of that was tounge in cheek for those who didn't realize it)
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Where do you think the Galaxy will ultimately end up?
Calax replied to Albion72's topic in Star Wars: General Discussion
See Warhammer 40k In the grim future of mankind there is only WAR! -
MMO's almost always require one full development team to stick with them even during launch in order to patch patch patch all the bugs that made it through beta testing (even if it was an open beta of 1000 people, nothing beats the time and effort that an entire player base puts into the game to find the bugs). Bioware has a reputation for having polished games that generally aren't that buggy. I personally doubt that they will go in and make a game with bugs that players can practically roll around in (which is why Age of Conan and Warhammer Age of Reckoning both lost players back to WoW. They were good in their own right but both had bugs everwhere and AoC was singificantly unpolished after you got out of the starting area, while Warhammer's servers were as unstable as a frat boy after downing three kegs). Heres the interesting thing about MMO's. If you have 100k players it's still considered a success because by golly that's a lot of money flowing in per month. My guess is that the population for TOR will be unstable but will have 200k players spread across it's servers, You'd get converts from Galaxies (it's biggest immigration center) and the Kotor fanbase as the original player base. I don't pretend to assume to know how BioWare will handle staffing, but logical business practices would say to not overstaff for an expectation of a hit game, but to reel back other projects and use the staff you have in place. That is why I thought BioWare would not have the ability to spearhead KotOR3 for a few years. Heres the biggest thing, Bioware and LA probably wouldn't want another game being made thats got the same setting, characters, locations, and (maybe) rules system being put on the market as that could make subscriptions drop for a while as people stopped paying the monthly fee a single player version of the same game. I don't know what game you played, but in the version I played four Jedi and two Sith (three if you count Kreia) were killed. Not exactly significant. Also depending on how you play you can end up with four or more Jedi that don't die, plus yourself and the end of the game does not truly determine where the exile goes. In fact Kreia even say she had hoped you (the exile) would follow Revan's path. What part of "LAST OF THE JEDI" did you not understand when Kreia hammered that into your head. In the opening crawl it CLEARLY states that "the evil Sith have spread across the galaxy, hunting down and destroying the remaining Jedi Knights." The only reason they didn't hit the Exile was because he had been cast out of the order and was no longer in touch with the Force (which becomes remedied as soon as he meets Kriea) lets look at that idea. KotOR2 occurs about 5 years after KotOR. If a KotOR3 occurred 5 years after KotOR2 how much will that effect an MMO that occurs 290 years later. Do we really think it matters if rebuild starts 295 years or 290 years before the MMO? I see no reason a KotOR3 could not be built off the idea of something happening 5 years later. You can't tell me that all Sith and Jedi were destroyed anyway. Even Kreia says that when one Jedi or Sith is killed another rises to replace it. If another war or simliar event of destabilization occured in the Republic after another 5 years I don't think that the Population of the republic could realistically think they were going to be safe. Inside 2 generations they seen (if BioWare is to be believed) 1 titanic war that blew up an entire cluster of stars, destroyed some of the greatest Jedi Masters and their favored pupils, demolished the jedi repository of Knowledge on Ossus and culminated in an attack on the capitol, and finially Genocide. Then another war launched by a faction from the previous war that was only stopped when the Jedi order fractured. Finially a Third war that was Brother against brother, and also caused one planet to be bombarded to the point there was no building higher than two stories. it'd be like 3 years after WWII began WWIII happened, and then 10 years after that WWIV occurred. I seriously doubt that the population of Earth would still be willing to fight in WWIV or even WWIII given the events of WWII. G0t0 (the most hated character in KotorII other than Disciple) tells you that the Republic is in a precarious position and could easily loose it's place if 5 planets were destabilized. and 5 years later you want to destabilize the Republic even more. If the republic was really that easy to invade the Senate would have been overthrown or the republic would have fractured beyond repair to the point where Lucas's works would be VERY different. From what I have seen of LA from both the movies and books conflicts are not really that much of a concern. Yes they don't want major problems, but many books were written prior to the re-release of A New Hope that talked about Biggs and how he died and LA changed that. Also, as others have noted in these forums, characters designs changed from book to book (even Luke Skywalker). And again I would say you can avoid that conflict by placing KotOR3 near the same time as KotOR2. I have yet to see Biggs Darklighter mentioned in ANY material that is related to a Video game. As to the time frame see my previous paragraph.
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I agree with this post completely. Kreia was not your cheap two-bit liar who said her name was Jenna instead of Kreia. She deceived you by telling you she was Kreia instead of Darth Traya, but it was all part of her plan. After you find out who she really is and confront her, there really is no reason for her to lie to you. Especially when you defeat her in combat, and get to ask her all those questions before she dies. There is no reason for lies during that moment. Sure she could lie about Revan, but what good would that do? Its either: a. She told the truth about Revan, in which case you don't know where he is or what he is doing. b. She lied, in which you don't know where he is, or what he is doing. c. She could have never have spoken of him, in which you would STILL not know where he was, or what he was doing. She was always egging the exile on to explore the possibilities of his actions. WHY would she not keep doing so even as she was about to die? Revan's reasons for going into the unknown regions depend on his alignment set by you during your atton speech. Either he goes to stop the "True" sith or he goes to unite the "true" sith. Either way it's just as likely he got lost and didn't find any civilization worth a crap and thus was living like Robinson Caruso after his ship crapped out.
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Kotor3: Ideas, Suggestions, Discussion Part 26
Calax replied to SteveThaiBinh's topic in Star Wars: General Discussion
Here's the thing, at the time most games and other media in star wars are set, it's already a foregone conclusion that the Republic/New Republic forces are clashing with an opponent of some kind. And while games have been coming out in these sections they have not been considered my the mainstream to be the main set of fiction. they all tell side stories about characters that we have no history with and thus the developers are given a fertile playground to plan and execute (to varying degrees of Quality) a war, or other conflict of galactic significance. What they ususally don't have to do is tie it in with another game thats currently in development and to be released as a world primairly based around armies of players doing quests and trying to cut each others **** off. Kotor 3 does have the conflict with the MMO and thus would have the ability of it's writers to fully explore certain things curtailed. The area that was the setting for some of the best star wars games to date was Post Endor. Why? Because while the monolithic empire had it's head cut off there was a VERY easy way to come up with a new character at a secret installation of some kind to threaten the New Republic. Or they were set so that they were telling a story that was glossed over because the player was a simple pilot or ground trooper. The Kotor era doesn't have anything like these two scenarios that could easily play out in an RPG. Sure you could be a ground pounder but that would make for probably the most boring RPG in exsistance. RPGs generally have to have the main character embroiled in a conflict that is MASSIVE. otherwise why wouldn't the group that you are fighting with just steamroll their way through the opposition. Honestly probably the best "small conflict" RPG I've ever played was the opening acts of FFXII. Rather than be a member of the standard 2 clashing empires you play as a kid who's from one of the smaller empires that gets forced to choose sides. Admittedly I didn't get very far in the game (only fought the first Judge) but even that still required two large empires to clash, and don't point to Kotor 2 as being a pinnacle of small wars, to set the stage for the conflict the writers had to wipe out the entire Jedi Order. Why Did they wait 300 years? Simple. They didn't have ANY forces what so ever to start with. I personally think that Bioware should have been yelled at by the LA "cannon bible" people because in the Kotor era, as I understand it, the chain of events is like this:360 years prior to Kotor, the Great Hyperspace war Breaks out when a pair of Force sensatives randomly hit the hyperdrive and jump into the Sith Empire, The Sith Empire was lorded over by the decendands of Dark jedi who had been exiled about a millenia before this particular war, and cross breeding with the slave creatures they found gave birth to what is commonly called the Sith Race. Timeline: Great Hyperspace War 2000 years Sith War oh about 60 years Jedi Civil War (which we all know about) Five years Kotor2 Now heres the thing Somehow in about 2 generations the Mandalorian armies went from being entirely made up of a different race (that looked like it was ripped from predator) to a group of people who were simply humans just with cybernetic implants and conditioning to make them Tough. Oh and the Basalisk war droid went from a bug like droid to looking like it was owned by Prince Xizor. So the Sith Empire had attacked, it'd just been defeated about 60 or so years prior to the events of Kotor 1, As to the True Sith? Well the only way that they could possibly be still around is if a faction of the Dark Jedi that had been exiled 1000 years before had somehow stayed OUT of the Great hyperspace war, and had kept their planets from being found by Republic war fleets. I'm guessing that this Sith Empire that we are dealing with for T:OR Idolize Exar Kun and Ulic or their contemporaries as those two were the most powerful Sith within memory. Exactly now here's somthing that might blow your mind but My guess is that Kreia's idea of True Sith isn't that they are a seperate group of people, but rather they are an Ideology that is based around the Sith masters of old. The Sith and the Jedi get wiped out pretty regularly if we are to believe all the "cannon" that gets written and produced. So it's doubtful that a single group of Jedi or Sith could last two of the purges. Doubtful, most of the original Sith Empire was found and wiped out by the Republic during the great hyperspace war and Despite all the spotlights on Korribon the Siths true hq back in those days was Ziost. Also the Sith just by their nature probably couldn't put together an Empire without constant squabbling between the various lords without having a constant target to aim the various lords at. It stands to reason that the Sith Empire that Revan was supposedly going to go stop, probably didn't even know that the Republic existed except in legends, and even then they might have beaten themselves back to the stone age by the time revan got there. Ok, Revan just went into the unknown regions, from everything I've seen it was either to stop the true sith, or rally the true sith. Also this war that has to occur between the nascent Sith and the Republic, is going to have to be one HECK of a war considering that the Republic has had 300 years of relative peace to rebuild and rearm itself, Admittedly they might become complacent but I'd guess that in a Republic as decentralized as this one is, there's always brush wars and rebellions and police actions occurring that would require a Republic military to put down. And this military would be supplemented by Regional forces raised out of the area the Military is fighting in. Once a REALLY large force started fighting most of the brush fires and rebellions would be forgotten by the main military and they'd rush to put a stop to the Siths drive into their territory. Again, the Mandalorians question would depend on the age and the level of geek that you were talking to. The republic had fought Mandalorians in the Sith War. As for Kotor3 being done with the Exile and Revan vs. the Sith? the chance of this is practically impossible considering this would require not just an Attonesque series of questions for the player about alignment, class, gender (and lightsaber color), But also require not one, not two, but THREE character creations otherwise the company would loose money because the fans got angry that Revan and the Exile weren't their Revan and Exile. Also it is almost impossible that your character could be Revan or Exile again as this would require a depowering of either character in order for them to be playable as starting characters. I don't think that another klonk on the head will cause amnesia (which would be TERRIBLE storytelling). As NPC's you couldn't use Revan and Exile, nor could you have them really do anything as the psychotic fanbase would cry foul because "Revan are the bestest mostest powerfulest Jedi in the UNIVERSE! Nobody is better than Revan!" Why do fanbois cry this? because Revan (and Exile to a degree) are them. and they ALWAYS are the Top Dog. Exile is a WHOLE other animal in that he literally eats force potential and makes it his own. H He Echos the force potential of those around him and the stronger the echo, the stronger he is, and with his force bond making those around him stronger as he grows stronger, he could be a freaking god by the time he entered a Sith Society. Also IIRC the Faqs never even MENTION the Exile or the events of Kotor 2 For the Jedi to be used as unit commanders rather than Generals (which I find strange given that a jedi probably wouldn't know how to get around a military map much less have a firm grasp of tactics and strategy) and for the Numbers to be high enough for a MMO playerbase to be able to choose a Jedi Knight right out of the gate you'd have to build the Order AND the Sith alot higher than Luke EVER did (I think the highest he got was about 500 or so, maybe 1000 including trainees that are good enough to fight) I'm talking by an order of MAGNITUDE rather than just adding a few thousand. Ok on the Why the Order was rebuilt? Because that's LITERALLY what Kreia gave you if you had a lightside ending. Battlecookie(hassat Hunter) can dig around for the files but she literally tells you that the people you had around you excepting her and the droids would go on to become the new jedi council and teach rebuild the Jedi Order. Their teaching credentials however... Also who would you play in this grand end cap to the series? Some random punk who was trained by the only person who seemed to have an inkling of how to teach on Exiles team Handmaiden/(he wants to eat me)Disciple? Atton was too hard headed to be effective at teaching, Mira MIGHT after alot of work become a pretty good teacher, Visas would not take the transition well but could do it, Bao Dur's classes would be completly silent, Hanharr would kill the students and the Droids are nonentities. So basically for Part 3 of your epic trilogy to happen you'd have to wait about 18 years Maybe 10, for a student to be good enough to reach Knighthood, and then you'd want the player to run around and hunt for more recruits? Cause that was basically how Lukes school worked and it only turned out 500 pupils of ability in the 2ish generations it was running. And even then one of his best and brightest went "YAY DARK SIDE" and wiped em all out again. BRILLIANT plan there sport. Revan not returning is practically a Given. I think the Faq's that Jediphile are quoting state that "Revan never returned from the unknown regions". As to his success or failure, that depends on his mission. If he was a dark sider in K1 (they seem to leave this up in the air for now) he went to build a new empire to supplement the one he had created with the star forge that, without it's head, devoured itself. Light side he went to forestall any big nasties coming out of the wood work and uniting the Sith to come tearing through the republic. As story telling goes, unless you are exceptional at it, you don't really have a very easy time when you have to follow certain rules for a certain outcome. Now I know Star Wars is some what fantastic in that no matter what happens there's always something big and evil coming. But from the way TOR is framed thus far, and the way the Kotor games have treated the galaxy, I highly doubt that a Kotor 3 would appear. It most likely will end up in a book as books are easier to write because people can have set personalities and power levels, AND it's pretty east to make the story only occur within a much smaller area. If they made a Kotor 3 it'd inevitably be not only compared to Kotors 1 and 2 but also to Mass Effect. And after players looked at the sheer size of the world they were let loose in during the events of Mass effect, People would view a single system or sector that was embroiled in a brush war as limited in comparison. -
I just saw QoS. It was boring. Literally Bond can't go anywhere without everyone he goes to see dying. He doesn't spy, he has no gadgets, his car is a normal car, he's not suave, he doesn't even drink a martini. The most bondish moment was at the very end. but I won't spoil that. and to me there was only one death that really made sense. It's like the makers of the film looked at what the critics liked about Casino Royal and then decided to take those pieces they liked (namely the more grounded approach, the bond that is new on the job and doesn't know how to get through every situation) and go WAYYYY over the mark in how they did the next one. Instead of the pace of the movie being that of a normal spy movie (which is fairly slow) or even a previous bond flick (faster but not at the tempo of say, transformers) the makers took the movie and started at mach 1 and didn't slow down. I honestly liked a MI6 agent better than I liked bonds girlfriend. the Operative actually tried to fit into her cover. So. Basically in a nutshell they took the standard bond flick, stripped out all the characteristics of a bond film, and made a movie about a thug who gets around.
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... So is Canada technically independent of Britan or what? I mean if you swear loyalty to the Queen then aren't you a Brit? And the Brits have a Freaking governor in place? I'm very confused by you Canuks and you're messy system, but I do like that more than two Massive Dynasties have the ability to hold power.
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Briton rapes his two daughters, fathering 9 children
Calax replied to Morgoth's topic in Way Off-Topic