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Everything posted by Calax
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I say we all do champions and make our own Obsidian Supergroup!
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Well Champions open beta is mid august. I'd guess Windora given his sig.
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City of Heroes/villians and now the new Champions online (comes out on the 2nd of September)
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Oh yeah. It was real cool. Until it decided to try crossing a frozen river instead of using the concrete bridge right next to it. Yeah the pathfinding in Tib Sun was a bit retarded, the game had tons of flaws but it had a really good concept and the things it did well it did amazingly....though the things it did poorly it really did poorly. Thankfully it had more of the good then the bad. *remembers perfectly accurate REALLY long range you-have-to-loose-something-to-kill-this artillery that nod got*
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ZOE is one great game. Although I must admit I have not played the sequel. it's better in every way!
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For City of? That could also be because the player base is dead
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... that hand looks kinda sexy.
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yeah, that was the bad thing about Tib Sun, they had hard caps on the armor units
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Heh. Everyone always says that mission was really hard, but I swear it's nothing compared to the nuke convoy in the Nod campaign. That thing is a hard mission to beat on anything but easy. well the fact you have to micro manage base defenses with power AND micro manage the team that runs out to get the MCV is FAR harder than just "protect the nuke". I was able to do the nuke on my first try, this'll be my third on Croatia.
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Tiberium Wars. Got to Croatia with GDI... *shutter*.
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I didn't have trouble on the 10th, of course I was playing well after the standard "bedtime". I didn't play much (only about an hour) but I started to feel underpowered as melee.
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Just a question, but WTF is up with imageshack?
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Yay! got into the beta because work gave all the managers codes and my boss doesn't care about the game :D!
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COD4 is actually one of the best Mplayer games for FPS's around. Mindlessly addictive and well balanced. The only gripes that I've seen consistantly are the ones kafty mentioned, and one or two gripes about a few of the perks (Martyrdom for example). Modern Warfare 2 is going to be as good at least.
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The most interesting quote from there... And nowhere mentioned if you are forced to be online to play singleplayer scenarios... *thinks* well if they copy RA3 you'll be forced to be online the ENTIRE time you're playing it.
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Twing and Hunter I don't think have ever really made it into the EU outside of the Xwing series. Phantom was in Rebel Assault 2 I think.
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Honestly I think some of the anime mecha games should go with cell shading rather than anything else. ZOE2 proved it looks damn good.
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Just gonna point out that it seems like the various levels are going to be fairly limited in terms of scope. I mean we're told we're in Taipei but our entire experience there might just be arriving on a flight, sneaking into a mansion, fighting our way out, and flying to germany (or whatever). To ask for "an authentic feel" for something like that would raise costs to the point of stupidity. When asked what games had given a good experiance Revolver pointed out the Pgr series, which struck me as off because that series didn't have to put in much to get a "feel" for each city. Just take some basic architecture and crowd designs and you're set, while an RPG would require MUCH more research and resources to get the "feel".
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Never played anything besides MW 4/Mercenaries and MC 2 (which kept crashing after the ~7th mission so I gave up), so I dunno how a Battle Tech game should feel like, but I liked the atmosphere it provided, and I liked the simple '90s sci-fi action B movie story. And gameplay was way above G-Nome, if you know it, so... Well for the most part you didn't feel like you were taking part in this massive war, instead it felt like a series of skirmishes that you were underpowered in. Also random arbitrary decisions about how much weight your lance could run around with, and the fact they suggest you take a "light lance" only to have an ambush of like 5 atlas's.
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Yeah... I have friends who would literally save the game right before the 'cat shows up and then keep reloading until they got that thing. I personally love the Loki and Shadowcat designs. Admittedly nothing will ever beat my incredibly stupid "never going to happen" design of a Vulture with 12 ERMLAS and jets.
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You can play an MMO on dialup but it'll just be laggy, also there are MMO's on Xbox (hell Champions Online is gonna be on the 360)
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I don't think I ever played Mechwarrior 4. DOn't know why. Did it get bad reviews or something? I played MEchwarrior 2, the Mechwarrior 2 expansion Ghost BEar's Legcacy. Mechwarrior: Mercenaries, MEchwarrior 3 and Mech COmmander. MEch COmmander was an rts that was actually quite good. One of the better RTS games I've ever played. Mechwarrior 4 was an ok game. Not great, and the story was kinda... iffy and not really tied in all that well. Basically you were playing as the son of a duke who's family had been killed in the FedCom civil war between Davion and Steiner. You rush back to your base and fight your way through Lyran opponents to retake your home. it had actors etc, but they weren't very good at their jobs, and overall the story was very weak, added to the mech3 mechanics (with a few tweaks) the game just felt like a mod rather than a whole new game.
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Absolutely. I really didn't like the Co-op play although I never played with another human player. The AI was really annoying and would often get in my way by stealing all the maps resources, or just be way to effective at blocking the enemy. There were too many missions where the enemy would focus on the AI player to the exclusion of the player that you could literally sit there without building anything and have the AI player beat the map for you. My favourite mission had to be from the Soviet campaign where mainly because despite the fact that the allied AI kept building something just as I was about to place a building, the mission actually required you to work because the constant attacks would completely destroy the ally and the only way to expand required getting a foothold on the mainland that was totally occupied. RA3 would have benefitted from the removal of the "everything is Co-op!" gameplay. Mainly because this would have allowed them to give more varied missions because the AI programming for certain mission types would be insane. As to C&C4, it sounds like their de-emphasis on the Scrin is going to tie into the whole Kane thing. But the story takes place 15 years after tiberium wars, so that may mean that the scrin are going to have been beaten out in the intervening years. From the screenshots it looks like the Mammoth is once again a walker...
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Mech 2 loadouts were basically anywhere as long as you had the tonnage. IIRC mech 3 introduced a space requirement for each system, and 4 introduced "gotta put weapon type X into point Y" mechanics. But in Mechwarrior two, each weapon took up 1 slot, and could be placed anywhere in the body. This meant me and my friends would stack medium ER lasers in the torso of our mechs and go to town with our arms being nothing more than armor.
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Standard loadout for a Warhammer is: 2x PPCs 1x SRM-6 2x Medium Lasers 2x Small Lasers 2x Machine Guns It looks to me like he's pretty much firing everything he's got at the Atlas although he's holding back 1 PPC at a time to prevent shutting down due to heat. Firing everything else should put him at about 4 extra heat per turn or 14 if he fired both PPCs. The machine guns are a bonus. 1 point of damage for 1 point of heat. Hardly a huge draw on his heat sinks and every point of damage counts when you run up against a 100 ton Atlas in a 70 ton Warhammer under the minimum range of those PPCs. Besides, once you get past that torso armour, a machine gun has just as big a chance to crit that engine as the lasers do. I didn't think the IS version of the 'hammer had the lasers. I thought only the IIC version did (IIC being the abbreviation for "2 clan")