Everything posted by Walsingham
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What you did today
Me too. And by that I mean 'urination'.
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The joys of the falklands..
Fortunately, the Spanish don't have a cultural black hole surrounding it. My Spanish friends often bring it up, but they know there is always going to be something more important going on.
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What you did today
Listened to test match special backlog. Watched two horror movies. Hoping they cancel each other out.
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What's on the idiot box...
Right wing doctor. Just strolls around telling people to grow up.
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The joys of the falklands..
Query: If the claim is for the Spanish empire, doesn't that mean we should hand them to Spain? I know they apparently inherited them. But, you know.
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I just made an incredible incredible piece of code relating to Fallout.
Looks interesting. Would that be intelligible to a non-techie?
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What's on the idiot box...
I guess I can understand you not liking him. But I think that's more to do with the scripts than him. I think he plays them well.
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Armour & weapon designs - a plea (part IV).
Credit where it's due. That art's a good find.
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Evil - how far should PE go?
I've read through the thread and I'm surprised no-one has said this already: Putting in a truly evil option. One where the context is immersive, the consequences equally so, the pain, the suffering. There's only two kinds of reaction to that: horror or delight. If the former then you won't be happy you got the evil. If the latter then not only do I not want to provide you with your jollies, but I want you locked the **** up or in therapy. Illustration, given you've been talking about child killing; from the news in the UK recently:
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What's on the idiot box...
Sounds a bit cowardly to me. A safe play. I'd prefer to see less well known actors coming in.
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Mechanic Revision - Pickpocketing
So, hold on. If I can winnow your last post a bit, fearabbit... 1.Don't be noticed. [test, using: ambient distractions, plus players distraction, plus skill, less any observers] 2. If you are noticed, don't hang about [player intervention on warning] 3. If you do hang about, don't get grabbed [test? player intervention? Combination?] 4. If you do get grabbed, don't get caught [unclear, depends on tactical combat engine, probably] 5. If you get caught, don't go to jail [bluff or fight?] 6. If you go to jail, don't do time [escape use case] 7. If you do time, don't do hard time [within jail use case; alliances, guards etc] 8. If you do hard time, don't die [fighting, alliances, psychological resilience]
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Ideas for creating items with negative attributes that people will actually use?
Misread: bacon helmet.
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Loot collection radius
I'm a wee bit tired so I may be oversimplifying. But my feeling is that tinkering a great deal with the looting is most likely to just alienate players. I feel certain that the majority of games players will want as much goddamn looting as they can get their greasy paws around. It's what someone smarter than me has already called the 'pinata effect'. You whack the target, candy comes out. I guess the really interesting point here is that, being a kickstarter the devs don't have to just go for the mass market. But whatever they do must still have a reliable orientation on what people will stretch to. I therefore wonder if the correct approach wouldn't be to think WHY traditional looting makes for enjoyable play, and then see how far that can be developed or blended.
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What's on the idiot box...
Watching The Children on the BBC iplayer. Low budget but it's solid shocks. Highly recommended if you've ever looked at somebody's kid and been just little bit scared by their apparent psychotic streak. EDIT: Ended weaker than I'd hoped. But still the first scare I've had from a film in years.
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What you did today
Poor bugger's got it so bad he's even thinking of us in a good way!
- Loot collection radius
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That Thing Obsidian Always Does
I find it hard to imagine that HunterOG is wrong on this one. Full voice is a foolish dead end. It's quite impossible to believe that being forced to record new lines with actors hasn't cramped the writers, and resulted in poorer QA. EDIT: Although having it as an excuse has probably saved the hair of many team leaders!
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Ideas for creating items with negative attributes that people will actually use?
I would merely amplify your latter point about context. I would suggest that tactical combat needs to bring out context more. That would make weapons more situation dependent. I'm not saying that would be easy, though...
- Why I hate combat in RPGs.
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Mechanic Revision - Pickpocketing
I almost never pickpocket, because it's such a save'n'reload fest. I'd rather not do it at all. I can understand leaving it in as is. But to get me fired up I'd want to be able to think tactically and improve or decrement my odds sensibly. FWIIW I believe it would make much MUCH more sense to follow someone and wait for them to put stuff down than try and lift it off them. Or to con it off them.
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Community Photo Sharing Thread
You know, my genuine reaction was: "Oh thank god. I thought it was raping the poor bastard."
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What you did today
Fools and their money. In this case, their line manager.
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Movies You've Seen Recently
I've decided I'm NOT going to go see it. I get my fix of juvenile bad guy monster punching from my tabletop roleplay.
- Music, part 2
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The joys of the falklands..
I've been trying to concoct a ludicrous compromise position for the FCO, and I've come up with this. Clearly, even if you hate Britain you have to concede that Argentina's claim is utterly spurious. So I suggest going the old testament route and just giving it to someone else completely random. I think it should be a home for Rastafarians, or extraordinarily dainty homosexual men, or just my dad. Or all three. Or just two, and we impose some serious lifestyle changes on my dad.