
EnderAndrew
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Everything posted by EnderAndrew
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I think RC and Battlefront are two different styles of FPS games. I honestly prefer games like Ghost Recon over Halo, and I know that puts me in a minority.
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When selecting powers at the level up screen, you will notice the power has a listed DC for it's save. The higher the DC, the more likely it will succeed. Your Wisdom also affects the DC of your Force Powers.
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Trolls don't get a rise out of me. If you sincerely hated ESB, you're entitled to your opinion, and I won't try to shake you from it. However, judging from your other posts you are simply a troll. Don't expect any more responses from me.
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Graphics like these in Kotor3
EnderAndrew replied to PhantomJedi's topic in Star Wars: General Discussion
Yes, I meant Oblivion. My brain is not connected to my keyboad. -
Many RPG fans cite BG2 as the standard for huge epic games. Many RPG fans cite Planescape: Torment as perhaps the best damned RPG of all time. I don't think Obsidian bit off more than they could chew. These guys have been tied to some stellar games. They had a very short production cycle.
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The Bean series is never quite as good as the original Ender series. My favorite book of the bunch is actually Speaker for the Dead.
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KoToR 3: Ideas and Suggestions
EnderAndrew replied to Fionavar's topic in Star Wars: General Discussion
I'm not opposed to how Fable handled experience. But I thought KOTOR was supposed to stay fairly close to the D20 system. The D20 system is level based. Fable wasn't. In fact they are very different beasts. -
Will you buy LucasArts products after KOTOR II?
EnderAndrew replied to ncr's topic in Computer and Console
I was really pissed about KOTOR:2, and that they canceled good games like Sam and Max 2, and Full Throttle 2. However, Empire at War looks great. Battlefront 2 looks great. Lego Star Wars was plenty of fun. LucasArts has always released a few great titles, and plenty of bad ones. Super Bom-Bad Racing anyone? -
If Superman is so smart, why does he wear his underwear on the outside? Why do you park on driveways, and drive on parkways? Why is a box on a ship cargo, but in a car, it's a shipment? Why do you put your two cents in, but get a penny for your thoughts? If nothing sticks to teflon, how do they get teflon to stick to a pan? Why is bra singular but panties plural? etc, etc, etc.
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There was an older thread on this, however it may be old enough that some might consider it necro-posting to revisit. I normally use EnderAndrew, but I never got my validation email for the account. I kept emailing people here trying to get that account active for some three months, and got tired of not being able to post, so I eventually reregistered with EnderWiggin. Ender Wiggin is a character from the Ender's Game series of books by Orson Scott Card. There are other Ender Wiggins on the internet, however I do beleive I am the only EnderAndrew I've ever seen online. Andrew was Ender's real name, and people often saw one side of his character or another. He was seen as a monster, and as a savior. Both were true, and yet neither were true. I choose the name EnderAndrew to represent the dual nature of humanity, and how few see us for what we truly are.
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The only original stormtrooper outfit I liked was the Scout Trooper.
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ANH was also a complete movie, where as Empire Strikes Back only served to set up RotJ. Which of the three movies is remembered as the best today? I think KOTOR:2 was intended to set up KOTOR:3. Yet, despite lacking real closure, it offered far more depth than the first game and a more serious tone. With closure, we might come to apprecaite the game far more.
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Graphics like these in Kotor3
EnderAndrew replied to PhantomJedi's topic in Star Wars: General Discussion
Who seriously wants bad graphics? I'm excited about titles like Obsidian, which will feature a large open-ended world, and seemingly improved combat. However, I don't see much purpose to this poll. -
It wasn't a disappointment to me either. My big disappointment early on was the game locked up my XBox non-stop, and ate save games as it would freeze while trying to save, or load. However, eventually I loaded the game to my HDD and I never had a problem after that. I played 40 hours with no bugs or lockups. I firmly believe most of the problems stemmed from LucasArts shipping bad discs. Once I was no longer playing the game off the disc, the game ran fine. I had fun, and I liked the story.
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Some of the Ultima games had a quotes list that appeared as an option if you watched the credits fully. I loved the quotes from the Ultima games. Obsidian really should implement development quotes in their titles.
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I've never been good at Star Wars type names. I named the Exile Ethan Decarte.
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Mondo, Where in NE are you from? I'm in Omaha myself. I'm a fan of the Shadowrun world, but not necessarily of the rules system. I prefered the plot of the SNES game over the Genesis version, and it's random instanced missions.
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I disagree. Richard Garriot was one of the premier RPG designers, and Ultima Online failed to deliver a true RPG experience. Most MMO designers will tell you that they are trying to capture the single-player RPG experience, in adding a story with depth. But it's hard to script a story for 100,000 players. I was a story-teller in an international LARP game with thousands of players. Running a table-top game for your friends is far easier than crafting a story for a game where 80 players might show up, and you don't know what characters will be in play. MMOs face the same problem on a bigger scale. In KOTOR, you were Revan. You were the main character, and you were at the center of the action. Games like the Matrix Online are trying to allow players to get enough fame and reknown to eventually impact major plots in the Matrix universe. But single players in a game that scale will likely never get the same experience as they did when they played a single player game like KOTOR. MMOs have their strengths, and their weaknesses. I'm sure you can make interesting quests, and do more to improve MMOs, but I don't think an MMO will ever capture the true cinematic Star Wars experience.
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The Dark Side of the Force is not supposed to be superior. The Dark Side however promises the way to create and preserve life, cheating death. If this is the case, it would be superior if the Light Side lacked such power. Yoda told Anakin to allow Padme to die, and not to get too attached. Why? Because Yoda knew that death wasn't and end-all. He knew that it was possible to live on beyond death via the Force. Perhaps this was supposed to imply irony, that if Anakin knew of this capability, he never would have turned to the Dark Side.
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I generally buy every system every generation. However, the PS3 is a much nicer beast than the XBox 360. Both will be expensive, but the PS3 will offer 100% backwards compatibility, 1080p support, and it will be my high-def DVD player for a while. I'm getting the PS3 first.
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I've seen some quotes to suggest Obisidian ended up with the Icewind Dale license. However, their current two projects are NWN2, and an unannounced project that isn't a sequel. They are not currently doing BG3. 3D Realms is working on Baldur's Gate 3 however. It will be finished sometime after Duke Nukem Forever.
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Either it should bounce back and forth, or you should have a new character. You shouldn't leave one out.
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KoToR 3: Ideas and Suggestions
EnderAndrew replied to Fionavar's topic in Star Wars: General Discussion
I was surprised and quite happy with the planets in KOTOR:2. In KOTOR:1, most planets were eye-candy backdrops that got glossed over, much like the planets in Episode III. In KOTOR:2, you spent more time on each planet, and I enjoyed that. They fleshed the planets out a bit more. In KOTOR:2, you made choices on each planet to save it, or doom it largely. In KOTOR:3, I want to fully see the repercussions of such actions rather than have Kreia loosely gloss over such things. -
Around launch-time, there was a huge influx of new members. And I like talking with new people. However, I dislike seeing hundreds of people joining merely to ask a question that has been answered several times before. Forums have a search feature for a reason. LucasArts made the decision on when to ship the game, and yet Obsidian is the one that took much of the flak. And I feel for them. First off, after playing the game to completion, I feel people overreacted. The ending isn't that bad. Was KOTOR's ending much better? Did KOTOR really have much of an ending other than killing Malak and getting a medal? These guys are professionals. They work rather hard, and probably are underpaid given the state of the industry. Publishers call all the shots, and developers get blamed. Where is the love? Obsidian isn't going to sit here and blame LucasArts because they have to continue to work with publishers if they are going to stay in business. Unless they have the capital to self-finance games, and find ways to distribute their own product, they live and die by publisher's whims. If you're expecting Obsidian to sound off, I doubt you'll hear it. Honestly, I got more out of KOTOR:2 than I expected. Mind you, I had low expectations for the ending from what everyone said, but I felt the writing in the game was far superior to KOTOR:1. We just seem to remember the endings of games. Our final impression becomes our only lasting one. With KOTOR, we had a shocking twist that overshadowed the poor dialogue and lack of character development. With KOTOR:2, the ending was lacking in a few departments, and it over-shadows what was a very well written game, that also improved upon gameplay in most every area. The playes who hate on KOTOR:2 are predominately upset that the game lacked another Revan. They wanted someone even more badass, and a character that felt like more of their own. With the Exile, you have a background handed to you. You as a player didn't make the choice to be an Exile. You didn't decide to cut yourself off from the Force. However, you did have the choice of how to respond. Did you stand by the decision to go to war in the first place? Did you feel the Jedi might be right in judging you? The game made me think and consider what the repecussions of my actions might really be. Most players don't want to have that experience it seems. However, if I recall, it was the same type of experience that made games like Torment and Ultima IV so great.