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EnderAndrew

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Everything posted by EnderAndrew

  1. No, the theory is that instead of trying to be one-step ahead of hackers and spending tons of money on security, you operate with a micro-budget and use ancient technology. Often hackers can't deal with really old security measures and get thwarted by really simple means. Imagine metaphorically uber-hackers who can pick any electronic lock being stopped by a standard mechanical lock. That's the theory.
  2. Actually from a realism standpoint, the damage would cap at some point due to reaching terminal velocity. But terminal velocity should kill, period.
  3. I'm more of a fan of security through obscurity.
  4. The developers didn't create this topic.
  5. I always alternate between two saves, not counting autosaves. It's a rule of thumb to remember for all games.
  6. 17/20 However, I think this didn't test my senses that well. It tested my knowledge of senses and optical illusions.
  7. Exult brings the Serpent Isle paperdoll features to Ultima VII which is nice.
  8. I go back and forth on Serpent Isle and Ultima VII. Serpent Isle was too linear, but there are certain aspects of the game I really like. And while I love the familiarity of Brittania, it was nice to explore a new world.
  9. Mr. Spector worked on Ultima VI and VII. Spektran was named after Spector I do believe.
  10. Marine Officers do 3 months of bootcamp, and then 6 months of pure infantry training before going to their technical training.
  11. You can't. At the very least, the restoration project should fix that.
  12. I'll never understand why certain topics get shut down.
  13. A good DM should focus the game on party roles so that class balance isn't an issue. Each party member should get their opportunity to contribute and shine. However, poor DMs just throw out random combat or blindly follow a scripted adventure, where support characters may get lost in translation. My first experience at 2E D&D, I created a Rouge/Thief because the party needed one. (My first PC ever was also a chick which weirded out the group, but I assumed the purpose of roleplay was to play something foreign to your mundane life.) All we did was instanced combat from random encounter tables. "From the shrubbery leaps two Storm Giants! Roll dice!" The Fighters and Clerics were better suited for melee, and healing. My Thief was not as suited to combat, and I also failed to receive the bonus 10% experience for combat. Because the DM didn't go out of his way to include my PC more directly, I was really bored. I asked to create a Fighter and throw away my PC, but the DM refused until my PC died. After that I tried to kill off my PC by acting in suicidal fashion. The PC never died, and thus began my streak of improbable surviving PCs, and much of my playing style stemmed from that. We played Dragonlance at the time, and we were in the middle of a Dragon War. Blue Dragons attacked our castle, and I leaped from the top tower on the back of a Dragon, attempting to backstab it mid-air. I succeeded, and after finishing off the Dragon, I fell 200 feet to the ground. 20D6 damage, and a successful saving throw later, I still survived. It was lots and lots of that. I made 23rd Level Rouge, 10th Level Psionicist before I finally retired the character.
  14. I think it will look like that as much as the Madden games look like their trailers. The models and environments are 100% in-game models and environments. However, the camera moving through the enviornment is scripted so that you get a far more cinematic view of the game than you would in actual play. You didn't see a UI, or two hands and a gun in the middle of the screen. The Madden trailers give you a much more detailed, dramatic experience than gameplay because it would be impossible to play the game like that. However, within gameplay you can go for instant replay and completely control the camera to get those types of views.
  15. Yes, truly marraige is a scary sight. And I don't mean the cops or the crashed UPS truck. I mean, the guy is barely married for a few hours, and he has been reduced to a domesticated husk of a man, who is excited about the prospect of a sewing machine. Truly, that is representative of married life. Just don't let my wife see me type that.
  16. I love most of Spector's work.
  17. No, Xenogears is better than Xenosaga.
  18. Daggerfall is like the other two Elder Scroll games, as a first-person dungeon romp with a large world. However, quests and dungeons and randomly instanced. Darque, There are sound programs that are meant to work with DOS games in Windows, but I can't remember what they are called. DOSBOX's website used to link to one.
  19. Games like Dark Alliance and X-Men Legends are only really fun when played multiplayer. As single player games, I doubt I'd really play them.
  20. Even if I wasn't against class-based, level-based systems, I still don't care for hit points, experience being tied directly to combat, the lack of class balance, the ability to twink, the abundance of kits, etc. etc. I have many qualms with D&D.
  21. They were prerendered because the PS3 doesn't exist yet. But the Killzone team said they confident actual gameplay would look like that. Oblivion was in-game footage.
  22. On paper, Jade Empire looked great. I liked the setup, world, visual style, controls, etc. Too bad the game lacked enjoyable action.
  23. Fallout Tactics is worth the $10 you can probably buy it for today.
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