I don't want it all to be the same, but I got used to the D&D flavor, and they don't make it like they used to anymore...
I posted the link in the bit you text that you conveniently snipped in your last post... But here it is again, since you apparently missed it...
No, it's more - it's an attempt to create an industry-wide standard.
Well, some of us remember all the way back to the mid-80s or earlier when D&D was a very advanced game that allowed you to do loads of stuff. Why could D&D now grow as an RPG while we grew as role-players? I admit that TSR slowed the progress down, but WOTC killed it! They also polluted the foundation with these new rules. There were never dwarf wizards or any sorcerors in D&D before 3e. They simply didn't exist, and all the campaigns and the books and games that followed were written on that basis. But then WOTC suddenly decide to completely rewrite the core with no regard for the established traditions. Now, if you never played D&D before 3e, then this is a problem, but for those of us who played D&D before, we can choose between our campaigns or 3e. I choose the former - I will not be dictated to by some stupid new rules that seem to make it a priority to invalidate my game and is even incredibly inflexible and rigid to boot!! That being the case, just what is my incentive to use these new rules?!? :angry:
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I played 2nd edition...even 1st one 2 times, and I like the openminded play with 3.5 edition.
No dwarven wizards? Why? And I have readen lot of books with them BEFORE 3rd came out...and you know why? becouse not all of the RP-ers are reading only US/UK made books. Nations have their own 'fairy-tales', and RP worlds.
Also, what was that weird rule that only humans can be paladins?
Any sentient beeing can have same knightly codex and faith to a God(dess) to be one.(also same problem with druids)