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Everything posted by Orchomene
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How old is everyone?
Orchomene replied to qstoffe's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm 36. Planescape: Torment. -
Having been working as a project leader in a service development company, I can give you a rough estimate in this activity sector about the ratio between production and structure costs : for a small company, this ranges from 20% to 50% additional cost for non productive work (that's management, marketing, pay, HR, electricity, hardware and so on). In big companies, it goes quickly to 100% In the end, in a business without any advertisement on a product (even if there is some for recruitment and company image) you need to consider the production cost of a project and double it to get the real cost. Of course, if you say that a product has a cost of 2 millions, that means you take account of the non production costs. For the simple reason that non production costs need a way to get financed. And quality, translations, maintenance... All of this is into the productive part.
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Where is everyone from
Orchomene replied to Sales101's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm from France. -
Asking if people want translation in an english forum is somewhat like calling deaf people to ask them if they want some auditive support... You know that people that don't speak english won't certainly come here to ask for language support, don't you ? Moreover, lack of translation closes some markets. I know that without at least french subtitles, you can't sell a video game in France. That's the french law. So, in the end, multi language support is like Linux/Mac support. It allows a larger market for the game in the end. In souldn't be that expensive when you think that games in early 2000's already had this option and didn't cost a lot to produce. I know that in northern Europe, people talk quite flently in english, but in south Europe, it's less common.
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I think the main great point of the community support in Kickstarter developed games (I mean, outside of the freedom) is the possibility for the designers to have feedbacks from the fanbase on some of the ideas they have. In a published game, it's more difficult to have such feedback since there are confidentiality constraints. I sure have some tastes and expectations. But my first expectation is that Obs develops a game that I really love but never thought at the begining I would love because I did not think it was part of what I love. That's the very point of creativity.
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Story vs Choice
Orchomene replied to slopesandsam's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I don't remember the reference of it, but there is a good writing of MCA about writing in general and writing for RPGs. Having writers that came at the origin from the PnP RPG world makes a bit difference : when you are story telling in a RPG, especially in PnP, you have to open the story to the choices of the players. For a novel writer, it can create frustration and the wish to drive back the player on the story you want to achieve. On the contrary, a PnP storyteller will use the choices of the player to shape the story. And if for that he/she has to dump most of what he/she thought about before, then that's the game. Thus, having different endings and multiple choices is not opposed to great storytelling. The main constraint is that you have to give an effort deployed for all the different choices and endings. That means a lot of writing. -
Going Solo
Orchomene replied to Jojobobo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What would be interesting is that the NPCs could react in diaogue when you are soloing with some comments like : Did you really made it that far alone ? Don't you feel lonely wandering alone ? ... Or just even ways to do quests differently This way, there is something special in soloing the game, but not something material. Kind of the way of the "stupid" gameplay in Fallout 2. -
Which RPG games to buy (GOG sale)?
Orchomene replied to The_Chosen_One's topic in Computer and Console
I would say BG/BG2/PST as the most important. Then IWD/IWD2/ToEE for a more action/dungeon crawling experience. The two others (Dragonshard and Demonstone) are not really that good. -
Minigames
Orchomene replied to DAWUSS's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The only one I liked was the card game in Might and Magic 6 or 7. It was a side game to play in taverns and there was a small quest linked to it that had a very interesting reward ( a chest full of relics). But minigames for lockpicking or things like that become tedious very quickly. -
I think it was a while ago.. when I noticed it (a month ago or so?) and posted about it here I've been told that it's been like that for a while. Still on Gamersgate in the complete pack : http://www.gamersgate.com/DD-DDNWNC/dungeons-and-dragons-neverwinter-nights-complete
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So, realtime with pause...
Orchomene replied to catmorbid's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Exactly my thought. With a Fallout:Tactics system, you may have toggles to go from TB/TB with concurrent actions (like RTwP each round)/RTwP. This way, everyone is happy. -
Just finished a first playthrough of Inquisitor. All in all, it's a good game. Very rough around the edge with a low fight gameplay, but the story is well done, the investigations are fun. I would place the game somewhere between Arcanum and Divine Divinity. Some moments are a bit frustrating, with long dungeons and having to backtrack to the city. I recommend it strongly to people that like top down iso RPG with a strong focus on story and interactions.
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Paradox strategy games have still a lot in quality.
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On Gamersgate, it's pretty explicite : Platform:PC Categories:Action, Strategy, Tactical Action Publisher:2K Games Developer:Firaxis Games DRM:Steamworks (Requires a third-party download and account) Activation:Must be activated on Steam
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An old school rpg on pre order at GoG seems interesting : http://www.gog.com/en/gamecard/inquisitor/ I don't know what to expect, though.
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For the DLC, I think the one that can be done quite easily at level 12 is Honest Hearts.
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Baldur's Gate and Baldur's Gate II Enhanced Editions Announced
Orchomene replied to Lorfean's topic in Computer and Console
I totally agree with Junai. Rolemaster is a system where you can pick the rules that suit you the best, depending on your taste. It may be a pain in PnP without a lot of practice because of all the tables, but in a cRPG, this issue disappears. -
After a replay of the Kotor games, I'm now replaying FONV.
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Baldur's Gate and Baldur's Gate II Enhanced Editions Announced
Orchomene replied to Lorfean's topic in Computer and Console
I wish for a game with the Rolemaster rule set.