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Lord Tarondor

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Everything posted by Lord Tarondor

  1. Bought a ticket for a runaway train -- like a madman laughing at the rain. Little out of touch, little insane -- just easier than dealin' with the pain. Runaway train, never going back! Wrong way on a one track. Seems like I should be getting somewhere. Somehow I'm neither here nor there!!! RUNAWAY TRAIN NEVER COMING BACK, RUNAWAY TRAIN TEARIN' UP THE TRACK!
  2. Hand me my lightsaber, its the one that says 'Bad Mother****er' on it. Thanks.
  3. Since there's sexism going on, I thought I'd lighten the atmosphere: Anyone remember that SNL Episode where there's the Famous Women of History Coin Collection? It was like: Get your Famous Women of History Coins now -- you can collect all four. Joking, joking! To be honest -- if it were to happen, which it won't -- Revan should be male since the Romance option is better; Exile should be female because Atton Rand/Exile was so much more interesting a plot. Revan/Bastila just seems classic enough, and the nerf-herder Rand with a sketchy history and the comparable Exile as female sounds classic enough as well.
  4. Revan should be a woman who's in love with Bastila -- that's a compromise that satisfies both camps, I should think .
  5. *shivers* -- not even a bad mother****er like me can take that without taking damage.
  6. Being normal is not being a nice guy -- being a nice guy is the weirdo who says you look lovely every five minutes and holds doors open for women only.
  7. Its a movie, and not real life, otherwise everyone would be wearing baggy tunic pants and Padme's thong would be showing -- the farther away you are from how civilised people act, the better it is; people want to get away from that. Besides, women who fall for jackasses are stupid. Acting normal, or perhaps, shall we say not scaring them, usually yields the women. Women who need to be 'thrown off balance' aren't you usually worth dating in the long run.
  8. People who played dark side are the type to kill kittens!
  9. I love how there isn't just 3 or 4 options to make this easy.
  10. The influence system was not groundbreaking since other games have emplyed similiar systems that are much more effective. I played the game several ways, and I played KotOR'1 again, and I found it significantly more difficult than KotOR'2 and this is Consular we're talking -- Consulars practically suck in KotOR'1 since half of everything ignores Force Powers. In KotOR'2 I made quick work of each boss, no matter what. I didn't die to Sion/Kreia or Kreia's three lightsabers -- sorry, just a fact. I did die to the Sith Governer on Manaan, Uther Waynn and that Twi'lek girl when fighting them both, the Terenteks, Mandalorians, Rancors, Rakghouls, the Albino Kath Hound, Darth Bandon, Calo Nord, Bastila Shan, Lord Malak, and even bloody Chundar for cripe sakes. Especially difficult were Tusken Raiders if you took Tatooine first or second. I died to no one, in difficulty mode, with Jedi Consular, in The Sith Lords. I died to the aforementioned on normal mode even, in the original. Sorry, difficulty is not comparable -- TSL is a pushover.
  11. I can honestly say I didn't ask myself what to do once, okay? It was a walk-in-the-park, and when I spent a few minutes on it, I progressed heavily no matter what I did. Lightsabers are killer and even Light Sided force powers are killer -- I'm sorry, but when I can walk into a room or section filled with people and just spam my Force Wave button (save for baddies who have resist and require the good old stomp with Lightsaber method) and just hit 'X' a few times and sit back, then I really don't need to think anything other than, 'God I hate you Obsidian.'
  12. I used your figure of 34 hours -- I leave my XBox on for long periods of time with the game in progression. I'll guess of the 100 hours this game has 'spent' in it, that about 20-23 are it. Sith Lords kill for wares in shops? Tis not possible. I can't get rid of any merchants save Geeda but the path of the Light Side is difficult. Credits are not to be given in plethoras. The Dark Side is supposed to tempt you -- be the easy way out, but nothing was difficult and therefore neither side could appeal to people who want a difficult game or an easy one since you could just choose either.
  13. I didn't say Revan was a puzzle, I said the people who think and pretend that they knew from the get-go Revan was the PC probably had a difficult time with the puzzles as a joke. As for influence, its a joke. Atton Rand is easy to do, you act neutral because he neither likes the Jedi or the Sith. Kreia is neutral because she is neither a Jedi or a Sith (any longer, or at least until the end). Handmaiden favors acts of courage and dislikes deception since that is typical of a warrior-classed person: honor. HK-47 is sadistic, and therefore you will find yourself gaining influence by complimenting or agreeing with his rants on mass-murdering individuals. Disciple is another Handmiaden, T3-M4 requires repairing/computer skills along with intelligence and just generally complimenting him -- on, and get this -- his ability to repair the ship. So not obvious. Let me just break it down: I didn't level either Disciple or Atton Rand up for about 6 levels on my second go around (to do everything to see what all happens) and by the time I left Nar Shadaa (half way through it actually), my second planet of four, I had two Jedi -- one Sentinel and one Consular who were both six levels. Now Atton Rand, one of the more 'difficult' to open up to, is a Jedi and Kreia, who is a neutral (while I'm Light Side Mastery) has divulged all her information to me. Its not fun, dude -- its just not fun when everything is so easy, and I don't want to have to prohibit myself from things that are present. They need to balance the game, and debug it because it has too many flaws. I shouldn't be so harsh since I think it has potential, but I can't stand it when people compare a completed game that has characters who at least have endings and at least has an ending to one which has a messed up plot, no ending, and characters with which you know nothing but mundane endings of.
  14. Addendum: Light Side Credits by the time I got to Unknown Planet (K1): 5,000 - 10,000 with some exceptional items. Light Side Credits by the time I left Dantooine, the first planet I want to (K2): 60,000 with mostly exceptional items. I had 100,000 by the time I left Nar Shaddaa. I have no idea how to cheat so that's not the case.
  15. Err -- no. Its a given that KotOR'1 fighting is more difficult. Hell, Soldier/Guardian on Difficulty in KotOR'1 is more challenging than Scoundrel/Consular/Jedi Master in KotOR'2. The grass is greener? No the grass hasn't been planted cause dip****s like Obsidian couldn't make an expansion game that wasn't buggy, wasn't stagnant and unchallenging, and they sure as hell couldn't even finish the game.
  16. Furthermore, I understand Nihilius's purpose so you morons who are like those Matrix-twats who defend it despite its stupid ending that was totally off of every theory anyone put out but it wasn't done properly. You didn't fear Nihilius -- what they should have done is shown him more, show him doing all these evil deeds and so forth and killing a planet even just to prove a point. Hell, you could fall to your knees in agony for it. Then you could have the revelation on Dantooine, and then you could go, and when he is defeating your ass since he's an awesome Sith Lord, he could pause, try to take you through the Force as he is accustomed to doing, and that could be his downfall. Instead, I walk in and lay the smack down on wussy bitches that fall to my Force Flick your Ear -- that blows chunks.
  17. One, I played on difficulty with Jedi Consular/Master and strictly used Light Side or Universal Powers. Two, I don't give a **** if I'm God because I want to play a game in which each battle requires me to think a little bit -- not just spam my lightsaber or my Force Wave feat. Make it harder? Ok, go to Difficulty mode in KotOR'1 and play as a Jedi Consular and see if you can defeat Malak easily. I dropped Kreia like she just had a hip-replacement. I want some puzzles like in the first one where most of you 'brilliant people who knew from the get-go Revan was your PC' had to probably refer to a strategy guide or something and I want well-developed characters and plot. None of this existed, and therefore, the only thing strenuous about playing 34 hours is playing the 34 hours to achieve absolutely nothing -- you don't walk away satisfied because the game is unsatisfying and is best played by 10 year olds since they're the only people who'd have a difficult time with it. Its not for gamers -- its for lamers who want a Star Wars game. I love that games are story-driven, but it has to be challenging and relevant. Nihilius was 'key' but was a wuss-bucket. The game had a story to tell but it did it poorly, and because it wasn't challenging, the story couldn't be enjoyed by us who are capable of playing games without using cheats, and automatically sticking it on Difficulty mode and taking the hardest route possible. I did that, and it played like an easy leveled game -- not once did I fall, not once did I need money, and not once did I ask myself, 'Hm, what should I do...,' because no situation called for it.
  18. No they aren't. Disciple is as dynamic as a cracker box, Bao-Dur is boring, Atton Rand is interesting and then you don't get anymore, Handmaiden the same, Visas Marr yields nothing save your own imagination that you turned her into a good person (or bad or whatever), and Kreia is about as good as it gets but even she is the cliche cryptic idiot whose points mean very little in the end. Compared with characters who all had finishes in the first game, and whose dialogue trees were barable to a majority rather than a minority (like TSL) and who each had a quest that brought you closer to the character, it just isn't really an argument. Honestly, TSL might have had ideas for good characters, but they're all grossly underdeveloped and unfinished. P.S. : Really, I felt like a bloody idiot relying on everyone around me instead of coming into my own as the player character and being unable make choices in dialogue that are obvious. From the moment I met Kreia, my bull**** detector went off and it was quite obvious which way this cryptic crypt keeping bull**** spewing character was going. Besides, you want to know why TSL didn't have things you couldn't guess like Bastila's fall and Revan being yourself? Because TSL didn't have anything in the first place -- there's nothing interesting about it; its point A to point B to point C and there's nothing to offset that like those mild twists in KotOR'1. Furthermore, I felt stupid when I had to act differently for each character instead of being able to lie to get influence -- I felt stupid having to play a game that's unchallenging and whose main characters from the productions' beginning -- Atris and Nihilius -- are virtually unimportant and don't make your PC's situation any more interesting. Ooh, echoes -- I care. With Revan, it wasn't in your face every five seconds of gameplay, REVAN IS EVIL, REVAN IS THAT kind of discussion. It has replay value because its completed and the dark and light side options are at least not 'murder kittens' darkness and 'i'll shine your shoes' servantile.
  19. Simple point that it is an unfair poll -- nothing to do with me.
  20. I think you would enjoy Jolee Bindo, and Canderous, and HK-47, and Bastila, and even Carth. They all had dialogue depth, and while they all had missions that may not relate to the overall quest, it gives you time to experiment and get off the main quest for awhile. The planets are all well-developed and there's no real place without any set of monsters and items. In KotOR'2, everything was so easy to find despite the randomness -- I got all I need by the time I left Dantooine (first planet), had two Jedi in my party half way through my second planet (Nar Shadaa) and all and all, didn't find it to my gaming experience needs. One was better.
  21. Ya, you know, instead of making the title's implied villians actually competent, challenging, and interesting, and I don't know, difficult, they worried about the cities. To humour you, you can have dark places and a dark theme without city surroundings. For instance, Korriban is quite possibly the darkest, and its city consists of a run-down spaceport and an academy, but mainly -- tombs. As for mechanised, I can see how a title like 'The Sith Lords' and mechanisation go hand in hand. The Sith Lords title demands Sith Lords, Sith-like warriors that will interest. Instead, we quickly found out the two most hyped characters are the most unimportant and ****ty characters in the game; bravo Obsidian.
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