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Revan Si-Darlo

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Everything posted by Revan Si-Darlo

  1. Well, actually, I don't think it's going to be a book based on KOTOR because he said it would be based on the Holy Grail quest of Arthurian legend. While this is similar in several ways to searching for the Star Forge I don't think they would have mentioned that if it was the same story.
  2. Starting out with a lightsaber would be, IMHO, a bad idea. In both KOTOR and TSL the combat usually gets far too easy once you have a lightsaber. Having a blaster makes you appreciate the power of a lightsaber more. Personally, in the Jedi Knight games and KOTOR games both I enjoyed fighting with a gun at first.
  3. About Kevin J. Anderson and TOTJ. I liked the stuff about the Great Sith War well enough, but I thought the stuff about the Great Hyperspace War (i.e. Golden Age of the Sith and Fall of the Sith Empire) was really poorly written. I'll admit I haven't read any of Kevin J. Anderson's X-Wing or Jedi Academy series but he doesn't seem like that good of a writer to me. Just my opinion.
  4. Actually the Great Sith War is only 40 years before KOTOR although that still makes it to long ago for Nomi to have been Bastila's mother. Still, as a compromise when I found about Bastila's original backstory I designed it so that Nomi Sunrider was Bastila's master rather than mother.
  5. Theoretically you could release it by first copying TSL for XBox onto a blank disc adapted for use by XBox instead of PC and by downloading the mod files on to it but it would be a helluva lot of work.
  6. Considering the fact that X-Box Next (or whatever they're calling it) is coming out this fall they'll probably use a new engine for KOTOR 3 (which seems to be an inevitability but then again, look at the lack of any work at all on a "Starcraft 2" despite outrcies from fans).
  7. Where? Because I just looked through the database and Revan was not listed as a character, only mentioned in the other character's profiles. " <{POST_SNAPBACK}> Eh, Revan is not mentioned specifically as male or female in the databank but the entry on the Star Forge is clearly biased towards a lightside ending as it gives no clear indication what happens to the Star Forge if Revan and the Republic didn't destroy it... Let me see what the actual entry says: Good point. Noticed that too. How foolish. As a player of male Revan, male Exile, and a male myself I proudly proclaim I do not hold such sexist views of men and women. I played them that way because that's how they felt for me, not because I had some delusion that men are superior to women. As an amateur historian I recommend you pay attention to history class more often (don't fall alseep ). One of the most successful rulers of China was an empress, not an emperor and Hatepshut was arguably the most successful of the Egyptian pharoahs (I don't particularly believe that but some do). Aside from that Boudicca of the Britons was a master strategist and warrior who held out against the Roman army, which had conquered greater empires such as Carthage, Egypt, or the Greek city-states by that point. Her defeat was inevitable of course, because of treachery within the Britons and the fact that she only ruled some of the clans, but she held out nonetheless. Catherine the Great, a stronger tsar (or tsarina in this case) then Peter the Great. She was of German birth, married into the family and expanded Russia's territory significantly defeating the Osmanli (Ottoman) Turks, the Austrians, the Prussians, and the Polish in the field of battle and of politics. Elizabeth! Have you forgotten her? She is one of the most popular figures in the entire history of the Anglosphere (US, Australia, Canada, New Zealand, South Africa, and Great Britan of course). She was a master political strategist though she fought no real wars and united Britain in a time of uncertainty between the Anglicans, Puritans, Catholics, and others who would have been happy to have killed one another. Where were you in history class, chum? About class I agree that I think the Exile was a guardian. I don't think Revan was one though, or a counsular. Revan was a general true, but he was more of the strategist, the big picture thinker than the guardian who would be a more hands on person. Revan might have been a consular but I think the description fits a sentinel better. He looked for weaknesses, for flaws, and he exploited them. This is the way of a sentinel, as Dorak explains it. Of course, this is just my opinion. Everyone's entitled to their own.
  8. I'm pretty sure that they had clones during the time of Revan considering that we can make clones (though rather primitive compared to Thrawn's clones) and are nowhere near hyperspace travel. And even if he couldn't than we see no evidence of other things he could have done such as the fact that he could have prepared his mind and soul to become a force spirit similar to Naga Sadow or Freedon Nadd. He coudl have even have bound himself to something like Exar Kun did who was revived four thousand years later at Luke's academy.
  9. Actually, everybody here is probably most like Revan and/or the Exile simply because that personality doesn't have a cannon version. So you can play that character anyway you want. Since that's the case you could be most likely them and probably are. Anyhow, aside from those two? Hm... tough choice. I really don't think any of the main characters fit me... Geeky like Bao-Dur? No. Nationalist like Disciple or Carth? No. Old and funny? Not really but maybe when I'm older I could be like Jolee . Tough and muscular like Canderous/Mandalore? No. Not really. Loyal like Zaalbar? No, not really. Crazy like Hanharr or Aychkay? No. Teethree? Probably not. Hmm... maybe... no... don't know. What do you think?
  10. All EU is considered cannon and is taken with great lengths to be that way and to not contradict the known universe of the movies and other cannon. Look at how carefully for example that KOTOR and TSL draw on other EU sources (mostly Tales of the Jedi) and on the movies. Star Trek books and games on the other hand take no effort to maintain continuity and are essentially fan fiction with a license from Paramount.
  11. SOTE was not written by GL. Check your facts. It was written by Steve Perry. Second of all, thermal detonators have different levels. The one used by Lando in SOTE and Leia in ROTJ were class-A thermal detonators. A thermal detonator is not specifically made by any company, it is a class of weapons rather than a particular manufacture. Thermal detonators run on rapidly expanding energy triggered by a small thermonuclear reaction. This is sometimes small and sometimes quite large.
  12. I was busy but sure, I'll contact you. Sorry if my response was a little late.
  13. I will say now I haven't read Tao Te Ching, but I have read some of Lao Tzu and while again, I disagree with extremes, simply taking neutral ground is, not caring which extreme triumphs is apathetic. This stuff about athletes is just distracting, and diverges from the common point. You don't even seem to disagree with me as you are not suggesting true neutrality, merely mostly neutral which is a lot different and either qualifies as good or evil. True neutral would be an instance where either you first do something evil and then do something good of equal importance, or you simply do nothing at all, hence having no impact at all. Both of these ideas are if anything, idealogical zeniths unachievable by a human and in my eye, unattractive. Its againts human nature to do either. Humans either based on their own feelings, memories, experience, and personality either leans towards good or evil. Now, I'll admit, true evil is hard to come by. Most people who are "evil" either believe they're doing the right thing or are downright insane... or both. That doesn't mean they're neutral. You said I said she was trying to be neutral. I didn't. I said she's trying to turn light (either that or decieve the Exile). She's smart and opportunistic, but not neutral. First of all, she's either trying to redeem herself or stay undercover, take your pick. Both make her more cautious and less evil towards those she meets. She thinks its petty of you to deny rewards because A) You're being stupid not to take money (at least in her mind) and B) She feels from her perspective that you are also effectively spoiling the guy. Out of those, A is apathetic, it suggest you should remain in your shell and forget about the outside world one way or another, simply get what you need and pretend everyone else doesn't exist. That's apathetic. It's neutral. However, B, is a very strange and irregular form of light sided thinking. It wants good for people, though her idea of how to make things better is somewhat unorthodox. It is not apathetic. But it is not neutral either. It's not that I hate anybody who thinks neutrality is a valid path. I don't. I simply think you're wrong and if there is a character claiming something like "the Force is one" then I'll disagree with him, not hate him. The fact that you can use dark side powers as a light sider in KOTOR, TSL, JK2, and JA is because it's fun that way. People like the idea of using Force Lightning or Force Grip on opponents. It's fun to imagine having that kind of power and it adds a little cinematic fun. However, everything outside of these games suggests it is impossible to blend these powers. Once again... the story of Dooku's fall anyone? Well, I'll admit, Luke is seeking a more apathetic ground, but it's not neutral. True neutrality is apathetic but apathy does not just apply to neutrality. They are not one and the same. Luke's apathy is mostly out of caution and fear. Essentially, he's worried about his people and the galaxy and what they'll do to one another if he let's them out. He wants to do good things but he's uncertain. Kyp is another extreme. In fact, if you want to take the D&D system, which does I admit have two neutrals but these neutral people are once again opportunistic and apathetic, caring only for themselves, there is Lawful and Chaotic as well as Good and Evil. At this point you could say Luke is a Lawful Good and Kyp a Chaotic Good. Kyp wants to be aggressive for several reasons, vengeance and redemption for his past deeds both being some of them. But he's not seeking neutral ground either and he's not intentionally seeking evil though he does wish to do harm to the Vong. Kyp could potentially fall to the dark side though I don't think he will and is in fact dangerously close to doing so because of his uncontrolled feelings. This doesn't mean his basic principles are wrong. Understand that I too think the extremes and trying to control the fate of any one world even is impossible. I don't think perfect light is possible or perfect darkness. But I also don't think you're really talking about neutrality on a terms of good and evil, but possibly a good leaning towards some neutrality, a low key good. And once again, my main problem with this is that we already know that canonically speaking the Force has only two very opposite poles and that there is really no neutral ground. The powers considered "neutral" can really be used both ways, dark and light, that doesn't mean they have their own domain within the Force. See some of my earlier posts (if you can find them) about the Force sort of having two different souls.
  14. Now, I'm perfectly willing to accept peaceful discussions over whether or not KOTOR or TSL is better or how people like or dislike either game. But I've been seeing dozens and I mean dozens of threads popping out about how Obsidian is ****, etc, etc. My point is, this ruins the fun of being in these forums for everyone. It not only rallies all the anti-TSL people and focuses their anger but it also pisses off people who appreciate TSL, Obsidian, and what the latter was able to do with the former in less than a year. These forums are not for venting your anger. They are for calm discussion or perhaps getting angry but working it out and controlling it. After all, we all know where anger leads...
  15. Suppose you could be right about Qui-Gon anyhow. But you know, I don't think that's true. For example, Kreia, who certainly finished Jedi training is classified as a Jedi Consular. I also think that Revan did pass the padawan level before he lost his memory and that the reason Vandar called him such was because he A) Didn't want to reveal Revan's identity to Admiral Dodonna or B) He didn't realize Revan had discovered his true identity as he didn't sense Bastila's fall.
  16. Agh! Not more complaints! Why? Why must you constantly bash poor Obsidian to pieces? What the (expletive) is the point?!?! You're not going to change anything. You're not making anybody happy! If you don't like the games why the (expletive) are you even here? This topic has been waaaaaay overdone and its time to put it to rest. I'm sorry if you dislike the game (especially since I think you're missing out on the best game ever made) but you're just ruining everybody else's times and just pissing a whole bunch of people off. So stop. You don't have to do this. People who don't like TSL, leave. People who do, please, stay. This place is meant for you. Now, I was going to argue with you and defend TSL but by now I know its pointless and you're about as likely to change my mind as I am to change mine. I only hope you do simply follow my advice.
  17. My Idea: Alright, I agree that the battles should be more epic. However, I don't think an FPS system should be implemented. Instead, let's just improve the system that already exists. For example, in the main action portion of the taskbar where "attack" or "switch weapons" is, you could also put certain other moves that would enhance combat and make it seem more than just a couple of people shooting at one another to death. For example, you could select "crouch" or "roll" to take cover behind objects like containers, benches, other people, etc. This would decrease your accuracy but increase your defense, etc, etc, etc. Also, I think combat should be based more on not getting hit than having lots of vitality points. Its a system that works but its not realistic and doesn't fit with the Star Wars univsere. For example, somebody could dodge several blaster bolts but if they're hit the bolt does more damage. And for lightsabers the same. You concentrate more on blocking than hitting your opponent, leading to battles reminiscent of the movies instead of simply bashouts that don't make any sense considering the lethalness of a lightsaber.
  18. Actually, I always thought Revan was surely the commander but never the only grand strategist. I kind of imagined Revan as the big-picture strategist, who wasn't necessary that great at battle tactics (though far better than average) but whose real talent was winning wars, not battles. In my works I place the Exile as the greatest of those "warrior generals" or those who get down in the neck deep stuff and can pull through in horrible situations as a tactician on the battlefield but who has less understanding of societies, politics, and enemy cultures. Either way, I think Thrawn and Revan are equal to one another. They both took on opponents who had a great advantage over them. Though... if I had to choose I'd say Thrawn because he took on Force-users while Revan was one.
  19. Don't forget the fact that Qui-Gon Jinn had been assigned to a diplomatic mission on Naboo at the start of Star Wars: Episode I: The Phantom Menace, though. I've heard that a few of the novels also had him going on diplomatic missions frequently, and, of course, Jedi Consulars were said to have played the "diplomatic" role of the Jedi Order. He seemed quite "in tune" with the Force as well, the notable difference being that he simply contemplated a different aspect of its nature than the other Jedi Masters. I think he was definetly a Jedi Consular, but I'm not really sure as to whether he would fit the bill as a Jedi Watchman or as a Jedi Master for his Prestige Class... You make a good point about the diplomatic missions. However, keep in mind that during the 1000 years of almost-no-war between the fall of the last Sith Empire and the time of Episode I there is pretty much nothing else for Jedi to do besides diplomatic missions. Besides, other Jedi besides consulars have been dispatched on such missions before. My point merely is that he has a sentinel's personality. True, he's meditative and concentrates on the Force but he also is rebellious, reflexive, and one of the best lightsaber duelists. Keep in mind that they're almost certainly going to redo the rules again when ROTS comes out and if they do that they might even add KOTOR elements in such as the Sentinel class because of the game's popularity. I'm looking forward to that. Won't argue with that.
  20. Star Wars Knights of the Old Republic II: The Sith Lords Prologue (the Ebon Hawk) Rating: 8.2 Review: Not bad and it is a better tutorial than the Endar Spire is but if you've already played the game its a little boring. I still play it anyway when replaying TSL because it really does set the stage and Peragus seems a little more empty without it. Good thing you can skip it though because some people just aren't so patient... Doesn't set the momentum like the Endar Spire :errm:. Peragus Rating: 9.6 Review: I really don't get why people hate this level. Sure it has low player interaction but that's not all that counts. Sure the droids are somewhat easy to beat but it was fun dammit ! I loved the music on this level too, it was so creepy and I like how you had to figure out everything. It gave it a very fresh feel to it, like you really were starting over from scratch after returning from your exile and it . Kreia, Teethree, the Ebon Hawk (arguably TSL's twelfth character unlike in KOTOR where it's a mere lift), and Atton's introductions into the storyline were supreme, or at least so I thought. I really cared about all four of them the moment they become involved in the Exile's life. Plus, I like seeing the Exile fly around martial arts style. And with just one more great thing about Peragus I really digged the creepy ghost ship feel of the Harbringer :errm:. The Ebon Hawk (En Route to Telos) Rating: 9.0 Review: You might be surprised I gave such a high rating for such a small level but that's precisely why I did give it such a high rating. It did really well at what it was intended for, character interaction. Conversations with both Kreia and Atton were interesting and you got a nice look at their personality, making up well for Peragus' lack of interaction. Telos (First Time) Rating: 8.5 Review: Probably the worst planet in the entire game aside from Malachor, but even it was better than many of the planets in KOTOR. The Ithorians' missions were a little tedious but made sense and I liked Telos' surface, even with the factory cut out and Atris lecturing you. My main problems with this level are 1) Luxa, she looks and acts like a ****, 2)The lack of rewards for swoop racing on Telos, I mean, I thought swoop racing would be cool with vertical jumps and all but it was lame because you didn't get money unless you absolutely got first place and then the money was pretty small, and 3)The removal of the droid factory (why LucasArts, why?!?). Overall, quite good and much better than its equivalent (Dantooine) in KOTOR . Nar Shaada Rating: 9.9 Review: What can I say? I must have a weakness for city worlds. This place was a slum, yes, but that's perfect because that's just what Nar Shaada is. It's a moon full of crime, deceit, betrayal, and corruption orbiting a world of excessive wealth. The only thing I can think of that would have made this world better is being able to go to Nal Hutta itself, which would have been interesting since it's never been seen outside of a few books and because it's the homeworld of the galaxy's greatest crimelords... the Hutts (well, not really, according to Hutt legend they come from a different planet destroyed millennia ago). I mean, the sidequests are engaging, the bounty hunters squabbling over you is genuinely entertaining, not to mention your enlightening discussions on morality with Kreia (she has some points mind you)... On top of that you get the invasion of both Visquis' lair and Goto's yacht, giving the Exchange a much bigger role than they had in KOTOR (give me crime syndicates over evil corporations any day). And I'm not through yet because Nar Shaada also introduces my all-time favorite TSL character, Mira. When I left this planet I felt immensely satisfied and hadn't even done half the subquests on the planet. This is the model for all planets to come and even outdoes ol' Taris though I might do Onderon first next time as I'm pretty sure that Kavar's the Exile's master.. Definately a . Korriban Rating: 8.7 Review: Too short. That's the only problem. I don't even mind no one being there because it's how it's supposed to be and like Peragus it adds a sense of mystery. And for those of you who dislike the emptiness I think it's more than made up by visiting the Shyrack Cave and fighting Sion the first time. Still, the mystery should have gone more and depth and it wouldn't have been so bad if someone else was there . Dxun (First Time) Rating: 8.9 Review: Now you see, this is what Kashyyyk should have been. Plently of side quests, character interaction, and action to boot. And more variety than dark, dark, dark winding paths all around. Plus, we get to see Canderous (Mandalore) again. I also liked working with Mandalorians with them instead of simply fighting them and I enjoyed Dxun's version of the dueling ring more than Taris'. Wildlife at its best (though the whatchama call it that supposedly was the toughest thing alive wasn't very hard) . Onderon (First Time) Rating: 8.4 Review: Potential, potential, potential. Wasted though by a lack of subquests, the fact that the first time you're there you do little more than help free Canderous' annoying "doctor" friend. Even so, I was enchanted with Onderon from the moment I was shot down over Dxun to the moment I left. The history and culture of this place had just so much unused potential. Oh well. If they used this place as they should of it could have come close to or even beaten Nar Shaada :errm:. Dantooine (First Time) Rating: 8.7 Review: Yes!!!! Finally, an entertaining potrayal of Dantooine. Much better on the second take then on the first take. No more lectures (aside from a few short Vrook ones). No more boring sidequests. No more lack of action. No more boring crystal cave. This crystal cave had a soul that was lacking in KOTOR. The resentment of the Jedi from the farmers is completely realistic and understandable, even if they're wrong and I loved how the farmers banded together and finally settled their disputes as a result of the Sith occupation. Well done and great work Obsidian ! Dxun (Second Time) Rating: 8.2 Review: The fact you had to split your party was fun, yes, but you have to do it alot of other times though not too many people seem to remember this. Also, I thought Freedon Nadd's tomb was lacking. It should have been darker (and that doesn't mean having a lot of purple energy on the floor, sorry). Furthermore, it should have been longer, with more battling outside the tomb and perhaps an attack on the Sith transport. Still, it was fun as long as you got around those disappointments :errm:. Onderon (Second Time) Rating: 9.1 Review: Unlike Dxun this was funner the second time round. The invasion of Iziz in a war droid was awesome, though I'm a little confused now why they call it a droid (maybe autopilot only or something? :s). Furthermore, this time round you got rid of that annoying factor of never doing anything important and the invasion of the tower, wall, and palace was excellent and gave you a feeling of importance. Once again, a little on the short side and the opponents were a little too easy but who can resist civil war action? Not me . Dantooine (Second Time) Rating: 9.4 Review: Short, yes, very short. But the reason I rank it the same as the Leviathan is because despite having no action it moved the plot more than Revan's revelation did. Even though I saw Kreia's betrayal coming, I dreaded it and felt hurt when it finally did come. At the same time I felt relief because the Masters didn't suck me dry, a twist I didn't see coming. Furthermore, it sent the game's plot into high gear whereas Revan's revelation was merely shrugged off (don't deny it!) by the NPCs and Revan himself. It didn't have enough affect on the story is my point while these twists did. This planet earns its rating by being a plot sequence, not by being a playable level . Telos (Second Time) Rating: 8.9 Review: What really made this level for me was the duel with Atris. It was interesting to see another "great and noble" Jedi fall to the dark side because of denial of love. And I really got Atris' for some character and though she could be an arrogant and annoying sithspawn I understood her and even pitied her a little. Citadel Station was good too but I thought it was a little lame to bring all the various characters from across the galaxy there. I mean, Telos was attacked within a few minutes. How'd everyone get there so fast ? The Ravager Rating: 7.5 Review: Disappointing. Like most people I agree that Nihilus was far too easy. Also, I thought Mandalore's attack on the Ravager wasn't written well enough. Perhaps this level was also damaged by the cuts . Telos (Third Time, i.e. Carth and/or Bastila): Rating: 8.5 Review: Not sure if this is open to everyone (I've only seen lightside female Revan and lightside male Revan endings) but I though it was fairly emotional and gave a nice link between the two various games. Once again, this is really a plot device not a planet . Malachor 5: Rating: 8.0 Review: Yes, yes, this was disappointing, especially since parts explaining some things were cut out. Nonetheless, I thought the final Sion fight was dramatic, the two fights with Traya were emotional and I did not consider her easy like most people (this from me who beat Malak in one try). I also thought Mira's fight with Hanharr was also emotional and I liked the planet's mystery and dark backstory. Overall however, the planet was a disappointment. No surprise there (curse you LucasArts!) :errm:. Overall Planet Rating: 8.7 Look (Interface and Level Design): 9.5 Gameplay: 9.7 Story Arch: 9.8 Replayability: 10.0 Overall Rating: 9.5
  21. Now, now, no need to flame anyone. Whether TSL lovers or TSL haters. Personally I love TSL and think it is even better than KOTOR (hard to beat). The storyline, while incomplete, is a lot more interesting than the simple rehashed Rebels vs. the Empire concept. Not to say that I dislike the simple rehashed Rebels vs. the Empire concept but TSL gave a new feel to Star Wars that was quite refreshing. I also like the characters more, perhaps with the exception of Visas who I wasn't really interested in. I liked Atton more than Carth, Mira/Handmaiden better than Bastila. I liked how Teethree was more mysterious than in KOTOR, I didn't see that one coming. And Kreia really interested me though I did miss old Jolee. Even Goto was interesting at least till he joined your party. Mandalore and Aychkay are the only ones who rated lower in my mind. KOTOR I'd give a 9.2. TSL I'd give a 9.6 even with the cuts (the fact that you never saw your characts did confuse me a little before I knew about them but I hardly hated it and I sort of tied the loose ends up in my head and figured the crash seperated you from them). Also, before I give a rating of the various planets, who was it that said there should have been more split party scenes than on Onderon? When was the last time you played the game? Your play as characters other than the Exile nine times. That's Prologue, Peragus, Nar Shadaa Cantina, Nar Shadaa landing pad, Jek Jek Tarr, Hidden Exchange Base, Goto's Yacht, Onderon/Dxun, and Malachor 5. That's all I have to say on that subject. Alright, now, my ratings of KOTOR and TSL worlds. Star Wars: Knights of the Old Republic The Endar Spire Rating: 9.0 Review: I thought the Endar Spire was a short, yes, but remarkably good way to set up the story. In fact, in my opinion, it's better than some of the longer levels. Yes, it has no side quests and next to no character interaction but it sets the scene very nicely and makes you ache for more. Very well done . Taris Rating: 9.8 Review: Hmm... I've give some thought on this and Taris is the planet that all the planets in KOTOR should be like. This planet I really dig. Though you never once use the Force (aside from Bastila) and don't carry a lightsaber (aside from Bastila again) it is an interesting scenario where you have to survive during an occupation during the enemy. The side quests were interesting, if you work at it you can get lots of character interaction, over all it was great and successfully kept up the Endar Spire's momentum . Dantooine Rating: 7.6 Review: This planet unfortunately, lowers the player's interst considerably. It not only kills the beginning momentum but actually bores the player, at least in my second replay. The first time I played KOTOR I was far too giddy to notice any faults in any of the planets. The Jedi Council was interesting but BioWare strangely set them up as though they were the Jedi Council, not simply a Jedi Council. Interesting though that Vrook serves on both. The crystal cave had nice crystals but I was disappointed after all the hype about it. I go in, kill a few spiders (excuse me, kinrath), pick up some nifty crystals, and leave. Boring. The most interesting sidequest in the whole place was the Mandalorians and the leader, to my great disappointment, didn't wield lightsabers though he clearly could have if he tried (Force-users are not the only ones capable of such. Look at Greivous, Han, etc.). I also felt that the introduction to the Star Maps story arch was rather dull and could have used more mystery, action, or something. All in all, a disappointment . Kashyyyk Rating: 8.0 Review: This planet was actually more interesting in my mind than many give it credit for. Nonetheless, I was disappointed as the reason I went to it in the first place was to have fun in the trees :D. Unfortunately, it turned out you spent much of your time in the Shadowlands which were interesting, but still disappointing. I also was upset that the Wookiees kept on distrusting you unlike the open Wookiees you see in the times of the Prequels on through the New Jedi Order. Gradually I kind of understood it all thanks to Chuundar's deceptions and Czerka's plotting. Nonetheless, I wish there was more sidequests, more character interaction (Zaalbar's backstory is still underdone despite having a whole planet as a sidequest, at least in my opinion). Best thing though was meeting Jolee and settling scores with Calo (if you played it in that order) . Tatooine Rating: 8.2 Review: Tatooine, the planet that is in all but one of the Star Wars films and in most of the games as well. Luke and Anakin's home. Amazing it wasn't in TSL. However, I was disappointed by it. It's not the idea that Tatooine only has one settlement right now, I thought that was interesting. And it wasn't because that Czerka and the Sand People had a war going on. That was interesting too. It was because all its sub-quests were boring (aside from swoop racing which I like more than Taris or Manaan's) and I thought the whole backstory on the Sand People was underdone and should have been tied in more with the story. Still, it was more interesting overall than Kashyyyk and Aychkay similarly made up for the problems the same way meeting Jolee made up for Kashyyyk's . Manaan Rating: 8.5 Review: I liked this planet alot more than most people did. I didn't find the Selkath annoying, though I certainly thought them somewhat arrogant and overconfident. But this was a quality shared by most natives in this game whether the Wookiees, Rakata, Sand People, or students of the Sith Academy. The only people who weren't uppity were the Undercity inhabitants and the Hidden Beks. Furthermore, I liked seeing the Sith and Republic glare at one another, unable to do anything else. Also I liked the bottom of the sea level which brought a completely unexplored area in the Star Wars universe... the ocean(aside from a quick tour through Naboo's core [again, how does that work?]). It also makes, in my opinion, a perfect setup for Bandon's attack (should be played in that order). All in all, an interesting turn from the disappointments of Kashyyyk and Tatooine . The Leviathan Rating: 9.2 Review: Once again, this level reboots the momentum killed by Dantooine and plagued by the disappointments of Kashyyyk and Tatooine. This level is replayability heaven as there are dozens of ways to do this level. Light side, dark side, choosing any player from Canderous to Teethree (alright, you can't use Zaalbar which is a little of a disappointment). Furthermore this introduces the awe-inspiring revelation (though it wasn't really a revelation to me as I had it spoiled for me along with Bastila's turn by my friend Ryan who never thought I'd get the game at the time, or he for that matter as he'd had it spoiled by his friend). However, I saw others see the revelation for the first time and even for me, finding out what I already knew was great. Finally, Carth's emotions really get to a boiling point right here and this is an excellent point for Revan to doubt himself and to mourn over Bastila's capture. Excellent . Korriban Rating: 8.7 Review: This planet's main advantage was sheer variety. So many places to explore which is not really an option on any other planet. I'm even a little surprised they didn't have swoop races out here as the terrain was perfect, but guess the Sith don't like the sport or maybe the racers don't the Sith (regarding Taris that is). In any case this was ver interesting for me and further kept me hooked to my seat as I wanted to see what would happen, whether I'd be discovered, etc. Only problem really is that the Sith seem to ask too much of their students (killing two terentateks is mandatory? Actually, I understand there is another way but still... Sheesh.). Great . Unknown World Rating: 7.4 Review: I really didn't like the Unknown World. It had potential but it went nowhere. I didn't care at all about the Rakata or their fallen Empire and their backstory was lamely done. Furthermore, there was a total lack of sidequests and interaction with the populace. Overall, the worst level in KOTOR . The Star Forge Rating: 7.9 Review: This was a good ending, or would have been if it wasn't lacking in something. It seemed repetitive and after the first few times I got tired of fighting the same Sith over and over again. It was a good concept which gave you a sense of urgency but it just didn't seem to play well, especially since you can't tell your NPCs not to attack so you end up dying a lot. Furthermore, the scene with Bastila didn't have enough emotion. The best part really of this whole sequence was the cut scenes, dark or light. Yavin 4 Rating: ??? Review: Figure I'd put this in just so no one would complain. Never played it though and it really doesn't sound intersting at all. So it doesn't count overall. Overall Planet Rating: 8.4 Look (Interface and Level Design): 9.2 Gameplay: 9.4 Story Arch: 8.8 Replayability: 8.2 Overall Rating: 8.8
  22. Actually, let me check the Core Rulebook... It doesn't say what Qui-Gon is though it definitely lists Obi-Wan as a Jedi Guardian. But I agree on the Watchman part, though I think prior to being a watchman Qui-Gon is more likely to have been a Sentinel or a Guardian than a Consular. He's too rebellious and relies too much on his instincts and feelings to be a Consular, who is more contemplative. I think Battle Meditation seems like a good explanation for what he did.
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