Volourn
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"Jade Empire : ~80% (Haven't played more than 5-8 hours, but it's not a RPG)" Yes, it is. It has everything that makes a RPG a RPG. Choices that matter, and that effect the game world. Multiple quest solutions, and more. And, no, Inventory Matrix does not equal role-palying. And, yes, I know the combat is RT. Just like it is in BL. Another role-playing game. Arkan, that's because SOA is awesome. :cool:
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Diplomacy: A Different Approach to Conversation?
Volourn replied to Azarkon's topic in Computer and Console
I'll pass. -
"I usually rape BioWare" Rape is immoral, wrong, and illegal. You belong in pirosn for admitting such a heinous crime. "Echo in the force" was a much overused word" It's not a word. It's a phrase. Or a collection of wordS. "Diferent writters will have diferent views of the story, they will see diferent things and that will reflect on NPCs being diferent, one writer might get the story right but there will be no conflics, no diversity of stated opinion ... it will be the same and it will feel on a subconsient level a bland, static world." All those books. All written by single writers. All bland, and static. Uhuh, yeah.
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Sounds like a cool idea. Just remember, that 'new' enemies will often. look like old ones since I'm using basic NWN; no haks so no reskinning... So, they may not look new; but they are in the way act in combat (and outside of combat too..). I'll share 6 - two from ch1, two from ch2, and two from ch3...
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R00fles! Anyways, thanks for the corrections, Metal. Anyways x2, what should I post next? Any ideas? <>
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Don't get me wrong, unlikes Drakron, there were some good npcs in KOTOR2. And, other than the forced nature of Kreia and her obvious evilness, she was written pretty well, too...
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That's bad news... After the npcs in KOTOR2 consisting of a barely teenage girl having sex with both her father and a walking carpet, and an obviously evil villainess forced on the PC; I'll uhuh. He should stick with PST. :cool: Seriously, I'm sure he'll do good; but I don't expect miracles.
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Baldurs Gate 1 : 90% Baldurs Gate 2 : 95% Icevind Dale 1 : 75% Icewind Dale 2 : 60% Planescape Torment : 82% Fallout 1 : 90% Fallout 2 : 95% Vampire Bloodlines : 78% (coulda been so much more; but the combat and bugs) Temple of elemental evil : 65% Neverwinter Nights : OC - 75% TP - 98% KOTOR 1 : 80% KOTOR 2 : 79% Morrowind: 25% Dungeon Siege: 25% Diablo : 72% Diablo 2 : HNP System Shock 2 : 50% (overrated; but didn't play it much) Arx Fatalis : HNP Gothic : hnp (maybe I have; but can't remember) Gothic 2 : 55% (so much potential; G3 looks like it deserves a chance though) Soulbringer : 45% Wizardry 8 : HNP Sacred : 60% (fun; but repeitveness and respawning kills it for me) Arcanum : 85% Jade Empire : 92% Dungeon Lords : HNP Deus ex : HNP Lionheart : 60% (intereesting idea; could be better) Might and magic 9 : HNP SOU: 70% HOTU: 85%
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"Are you sure about that?" Absolutely positve. Customers are selfish. They think about themselves only. You want proof? Look at the reaction when BIO announced that NWN wasn't gooing to have henchmen? Or how about when they announced they were going to make x-box exlusives? oe ven when theyd ared to make KOTOR for both x-box and PC. Not very pretty. Customers think about what's god for themselves. As long as companies make what a specific customer wants; everything is good. Otherwise, beware the wrath. Don't worry about it. I'm as guilty as everyone else, and there's nothingw rong with it. Customers should be selfish. Just like companies should be. Afterall, as far as I'm concerned, when money is involved, loyalty is completely non existent. "If Bioware is doing JE2, they better fix bring in Phoenix gate and double its gamelength. It was borderline abysmal in JE." Meh. It was long as other games gameplay wise including FO, KOTOR series, etc. Not eveyr game has to be BG2. besdies, i judge games on quality; not quantity.
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"I like the Honoured Guard ,tho I rarely play lawful characters" That's ok. If you play chaotic characters; it cna be sued against you. "Ooh..the helm is cool too How ugly can it be?" Very ugly.
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Think of it as a bonus.
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"I hope Bioware remembers the XBox users loyalty" Customers have no loyalty. Companies don't need to show loyalty to those who lack loyalty themselves.
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Ok. Time for sharing five magic items from the first part. Don't expect anything super powerful because of this. That said, to clarify something for those who haven't figured it out - Durnla IS a high magic world. Yeah, yeah. groan if you must; but that's just the way it is. Anyways, without further ado... MAGIC ITEMS: 1. Helm of the Desert --------------------- Description/Background: A very ugly helm used primarily by uncivilized warriors to survive the harshness of the desert. Not to much is known about this helm except that it is often used by warriors who happen to live in the desert. Aiding to protect one from the heat as well as enhancing combat skills, this helm is highly desireable. Restrictions: Only the most martial of classes can wear it, however. Abilities/Powers: AC Bonus +2 Damage Resistance: Electrical Resist 5 / - Damage Resistance: Fire Resist 5 / - Skill Bonus: Discipline +2 Skill Bonus: Intimidate +2 Use Limitation: Class: Barbarian Use Limitation: Class: Fighter 2. Deathsickle ------------- Description/Background: Crafted long ago by a forgotten dark wizard who used the blood of a paladin to ensorcel the sickle. Now, the sickle strikes out in pain in unison with the soul of the unfortunate one. When one is weilding Deathsickle they find it very difficult to hide their prescence, and also feel very weak. A lot of power, however, comes with the weapon so many feel it is worth the sacrifices. Restrictions: This sickle radiates evil, and only those who are evil would even think of weilding this foul weapon. In fcat, they're the only ones who can sinc eit doesn't allow itself to be used by others. Abilities/Powers: Attack Bonus +2 Cast Spell: Slay Living (9) 1 Use/Day Decreased Ability Score: Constitution -2 Decreased Skill Modifier: Hide -2 Decreased Skill Modifier: Move Silently -2 Immunity: Specific Spell Bestow Curse Regeneration: Vampiric +2 Use Limitation: Alignment Group: Evil Visual Effect: Evil 3. Stonemaster's Ring ---------------------- Description/Background: By holding the ring in hand; one instantly knows what it is capable of. The power of it is not hard to be impressed by. Being able to cast two powerful spells, and feel healthier is always useful for those who feel they would ever be in mortal danger. The ring was crafted by one who worked with stone. It marks the wearer as a 'Master of Stone' as well making them well respected by most dwarves who recognize the ring as well as others who love stonework in any form. Cherish it forever. Restrictions: There are no known restrictions on who may wear this ring. Abilities/Powers: Ability Bonus: Constitution +2 AC Bonus +2 Cast Spell: Greater Stoneskin (11) 1 Use/Day Cast Spell: Stonehold (11) 1 Use/Day 4. Honoured Guard ------------------ Description/Background: Honoured Guard were a pair of gloves crafted for those who showed great loyalty to the Witcheta Family. Only a handful were ever made, and this is one such pair. In the hands of those who are honourable and keep their word; this pair of gloves can do incredible damage against enemies who prefer the ectasy of chaos. Also, wearing them makes one less likely to be ensorcelled by foul spells that may corrupt ones' believes and weaken their loyalty. Restirctions: Only those who believe in keeping their word may wear these gloves. Abilities/Powers: Attack Bonus +2 Damage Bonus vs. Alignment Group: Chaotic 1d8 Damage Bludgeoning Saving Throw Bonus: Specific: Will +2 Skill Bonus: Concentration +2 Use Limitation: Alignment Group: Lawful 5. Haradora's Magnificance --------------------------- Description/Background: A plain, blue robe; i ti sas assuming as those who tend to wear it. Haradora was a monk who was full of herself. She believed that none could defeat her in single combat. How wrong she was when the young monk encountered Ku Frias of Juyrt on one of his pilgrimmages through the kingdom. The arrogant one started bragging about how she was unbeatable she was to whom she thought was just a peasant. normally, Haradora would be wise enough to see through the common pulper appearance of Ku Frias; but this day she was just to into herself. When the commoner challenged her to single combat to the death; she was first insulted at the audacity. That turned to rage where she vowed to wipe that smirk off his face. She even offered to allow the stranger to take the first swing. Not being foolish, Ku Frias accepted the offer, and took the advantage in the confrontation and never lost it. The victorious monk took Haradora's robe as a prize. He burided her body in a grave on the side of the road with a cross with the following words etched on it: 'Only The Unwise Allow Their Opponent To Strike First'. The robe was named by Ku Frias in memory of his victim so she would never be forgotten. Before his death some decades later, he gifted it to his Order's monestary. Over the few centuries since that time, the robe has somehow in all its grandeur all over the place to where it is found now.. Restrictions: Monks tend to get the most of this robe. Abilities/Powers: AC Bonus +2 Light Bright (20m) Orange Regeneration +1 Use Limitation: Class: Monk There ya go...
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"So basically Bioware is forcing me to buy an XBox360 in order to play any of their new games?" As others have said, no one is being forced to do anything. Don't want a x-box 360? Don't buy one. Besdies, there's DA for PC googoos anyways. "If I see one more Bioware game that gives you the option to say something to the equivalent of: Give me your money or I'll kill you" Every RPG has tons of these type of evil quests - PST, and FO included. To center out BIo alone for this is just plain silly. Ellester, aye, it seems BIO is getting bigger every day. Ever expanding - just like me while watching porn...
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Sure. I'll share five of 'em a little later as right now I'm supposed to be 'working'. <_<
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"Um..so a female PC is gonna get one less henchman " Not neccessary. Besdies, the firts part will be balanced for parties of 2-4. If you have 6 it should be pretty easy by designed. Except for a couple of really tough fights.. "Well I'm gonna role-play a character that kills everything sight" Heh. MURDER! DEATH! KILL! '..on my second playtrough(if I like it )
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Indiana Jones.
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"And he's gonna leave the party if I invite a female character? Or not join at all if I already have one? And what if I play a female character?" Ahh.. the complexities of 'human' relations.
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And, if you cna get those with opposing views to get along - not an easy task to say the least. Afterall, remember, one of the ch1 npcs is the ghast and he's not one to get along with the living for obvious reasons...
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6 if you are lucky since the total number of henchmen available in chapter 1.
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UPDATE: I found out today that a ghast that murdered his wife, a dwarven bard who plays the flute, and a drow who has some surface elf blood in him and is half crazy are all 'pretty generic'. Well, the last one is pretty close since we know drow tend to hate surface elves. Hmm.. Maybe if I make a half gorgon/half banana npc who plays the trumpet while being able to swim on land; it won't be so generic. My apologizes, folks. LOL
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http://www.gamespot.com/news/2005/05/26/news_6126561.html Good info here. Two x-box games + Dragon Age unofficially officially annoucned. Hmm... Wonder what they can be? Probably JE2, and one other. Mythical myths say KOTOR3; but those people are moronic. Also, one of the x-box games are liekly for 2006 - likely JE2.. WOO HOO!
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Considering that BIO has 2 games planned for x-box 360 it has confirmed that whenever I do buy a next generation system it will be the 360.
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I join the PW yesterday. Looks pretty good thus far.
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Yoda. Gandalf is overrated. I'll take Merlin, or Elminster over him every day. Yoda is cool because hes' my favorite colour.
