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drunetovich started following Companion AI: Could they please NOT kill each other? , Supernova Sleep Gripe , Supernova difficulty and Companions and 7 others
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Supernova Sleep Gripe
supernova only adds super-annoyance in general
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Supernova difficulty and Companions
drunetovich replied to SturmChurro's topic in The Outer Worlds: Technical Support (Spoiler Warning!)Companions are too weak for supernova
- Supernova Diff; Companion combat AI, permadeath
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Retreating ships immediately attack again with full HP!
drunetovich replied to drunetovich's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Strange that this was not found by QA before release
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Retreating ships immediately attack again with full HP!
This is a big issue for naval combat: If you let aggressive enemy ship run away during combat it will immediately attack you again with full HP\sails\crew.
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Update 3.0 Now Live
Cool, but where is WM2 dlc? Store page does not open for it when clicked in game client, just main store page
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Update Notes: 3.00
Still no counters for stun locking?
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PLEASE make a Fallout 4 1/2
Yes please, make follow up to f4, new vegas style, it was awesome.
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Feature Request - Combat pause when queued attacks get interrupted or canceled.
Also please automatic weapon switch back to the one that was used before party member got dominated
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Ok, les talk about critters with paralyze on attack
Paralyze can be dealt with, but stuns have no counter-spell, and ghosts spam aoe stuns while instantly teleporting in the middle of party - that is a major party wipe source for me.
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Update 2.02 is Now Live
Was hoping for some Party AI fixes and CC balance tweaks...
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Update Notes: 2.02
Where are CC balance changes? Party AI updates?
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How does Consecrated Ground spell for priest work?
Yes, that is about right. Strange how int sometimes extend the durations that i would rather not extend at all. "Heal 200 over 10 seconds" get to be "heal 200 over 12 seconds"? No thanks!
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Companion AI: Could they please NOT kill each other?
If i remember correctly in BG confused party member would turn yellow, not red, and were not valid AI targets for my own party. Here we get red circle and full blown enemy side switch, with enemy buffs starting to affect and my harmful auras start to press down on poor confused guy.
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Chanters AI Only Cast Skeleton Summon?
Most grieve comes from AI that insists on using killer spells on your own crew that is under confusion or daze. I think they should not be considered as targets at all.