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LadyCrimson

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Everything posted by LadyCrimson

  1. Yeah, I'm going to say it again (the regulars probably get tired of me saying it, lol), I've never been able to get the console or that ini file or half the other such stuff to work for my game, ever. Not the only one either. Also never needed to set anything to '1' to take screens. " I've assumed it was some kind of weird version thing but no real clue. Just use the editor if you want to tweak, it's more fun anyway. Edit - but if it's mods, well...could be a problem. I've been able to get some of the 'override' folder stuff to work, but a lot of other stuff, no go.
  2. Actually you don't even need 100 to turn to Jedi. Don't know what it is tho - maybe 75%? Maybe Handmaiden's special tho...
  3. If you really don't want to level him, if you haven't reached the anger/pleased quota w/the Exchange yet, you can just fight off the guys on the ship and then go elsewhere for Atton influence to turn him into a Jedi first (if you can't get them from Nar Shadda anymore). Otherwise, yeah, tough battle there, if you leave him at like lvl 8 or something. Or a cheesy battle. Take your pick. :D
  4. You can go through the whole game in your 'underwear' and still win. :D Save your money for something else...like maybe decent guns or saber crystals or whatever else you think you might be lacking by the mid-late game. Or just roll around in your piles of gold for fun.
  5. OK, I've played for 2 days now, and I'm out of the 'training world', so to speak. So here's my current thoughts on this game, for anyone interested. Again, it's not like I've played for weeks/months, so keep that in mind.... General good points from my POV: 1) You can solo the game most of the time, either alone or with use of NPC 'henchmen,' once you reach the 2nd area - their AI is incredibly stupid, they don't talk, and you can't control them at all - but it's kind of like having a RPG party tagging behind you and that's been fun. Plus if you're trying to solo, or if you and your party are 1 member short for a mission, you'll need their help sometimes. This feature is one of my faves. 2) Items and crafting are a bit limited (not as diverse as D2, say) but it's still an interesting part of the game. Iparticularly like the small feature of dying your clothes so you can look more distinctive. 3) The ability to 'buy back' attribute points whenever you want and re-distribute them is a great feature - you can go to town, redistribute points to emphasis melee or healing or ranged skills, go out, go back to town, and switch them around again. Along with the concept of having a primary and a secondary 'profession' (kind of like dual-classing), this makes characters extremely flexible for parties and the amount of 'builds' to try numerable. Plus it prevents you from feeling like you have to start all over from spending points 'wrong'. Nice touch. 4) The game uses the system whereby when you leave town, the world is drawn for you and your party alone. No worrying about people camping for kills etc, because you won't encounter any other players. This is nice for several reasons (feels more like you're playing a vast-world SP game with just some friends...) but it can also make the world feel a bit empty at times. 5) Items are not completely random - ie, monsters drop certain ranges of stuff, and that's it. If you want icy lodestones, you gotta go where the monsters who drop them, are. General bad points from my POV: 1) You level up too fast in the beginning - when you're exploring for the first time and checking everything out in the first map, you'll feel too powerful even solo. This can lead to a bit of boredom in the inital world map if you aren't the type to rush to the next area as fast as possible. But like w/many MMORPG's it gets exponentially harder later, and it won't seem so easy anymore etc. 2) Still don't like the combat interface very much. Hard to target enemies when party members get clustered in with them, even with 'target closest' hotkeys available. 3) Like always, it can be hard to find a group to play with if you're not part of a Guild/have lots of friends. 4) The transition trip/quest from 1st training world to the more 'real' world (where shopping means something) is fast, out of your control, and can be quite a confusing shock-mess the first time. Could have been dealt with better. ------------------------------ Summation: If you like MMORPG and the typical kill monsters for exp and items type games, you'll probably like this one well enough to make the purchase worthwhile, especially if you get it for $30-40 at Wal mart or something. It's not pay-to-play, so that's a bonus. There's a lot of emphasis on Guilds and team PvP, (you don't have to be involved in that if you don't want, tho). This is not like Diablo's PvP or FPS fragfesting at all. I normally loathe PvP, friendly or unfriendly, and avoid it with a passion, but the little bits I've seen here make me think that I'd actually find the team PvP in GW fun. Kind of like co-op war gaming maybe? If I were to rate this game (for it's genre - I'm not trying to rate it against non-genre games) right now, I'd give it an overall 8. It's solid action-RPG fare and once you get past the inital, always irritating 2-6 hour hump of 'where the heck am I supposed to go/do??' it's quite addictive.
  6. Picture of my ranger and her kitty: http://crimsonkeep.com/images/gw/gw-0002.jpg
  7. I now have a 'pet' kitty familiar, and that's making the game more fun to me, particuarly since I like to solo as much as possible, so he's like my party member. He's cool. :D
  8. Well I bought it. The graphics aren't as good as they look in screens - I mean, they do look good, just not quite that good. I'm not fond of a few of the interface things, such as when you enter combat, the ability to change your point of view while fighting seems kind of awkward/annoying. But maybe I just haven't figured out all the keys yet. I don't like the fact that, as a bowslinger, anyway, I click on an enemy and then the game auto-fires, and I just sit in my chair picking my nose while my character either wins or I decide running is the better part of valor. The quest system, so far (and I really haven't gotten very far, so take these comments with grains of salt) is essentially the usual "click on NPC with a ! over their head, get a quest, go do it, return" thing. It's solo-able in the beginning, which is nice for those who like such things, and at least on my fairly high-end system, it runs smooth and I've had no lag/tech problems at all (i'm running on 1600x1200 w/high quality settings). Anyhow...I'm not sure how much I like it yet. I think it's nicely done, but maybe not very....interesting?...even compared to other action-RPG's like Diablo. But as I said...maybe it'll get more fun as I get higher level/get out of the newbie areas. EDIT - and I think if you hate games like D2, you definitely wouldn't get much out of this one.
  9. Game Guides are notorious for being inaccurate in regards to the final shipped game, as they are often printed before the game's final revisions - it's a marketing/time thing.
  10. Movie was garbage, yup. But Ryan cracked me up every time he opened his mouth. :D
  11. That's why I'm using it. On topic - I was watching Blade:Trinity (hubby rented it - that man will rent anything, I swear) and Ryan Reynolds, for some reason, reminded me of Atton. It's not the face so much - it was the attitude and stance - he got all the funny lines in the movie, and I thought they were a good match for the Atton-type lines in the game...he delivered them in the same manner and it made me think he'd make a good movie-Atton. *shrug*
  12. No way! Leia looks nothing like Di! *wink* :D
  13. I had almost no interest in it beyond "may as well see it since I've seen the others" until I saw the trailer. Now I'm back to 'well, maybe it won't suck as much as the 1st two.' If the whole movie can keep the tone of the trailer, I have hopes it'll be good. If it falls into the morass of pitfalls of the previous, then, ugh. Although, I will say, I bought Attack of the Clones to refresh my memory and if you skip over all the romance (about half the movie) it does play a lot better.
  14. Considering the overpopulation issue, I think more men should imbibe of that dye. And wear really tight undies. And stuff. *wink*
  15. I would have to disagree with that somewhat. It is more in-depth and somewhat more immersive than Diablo2 - but I wouldn't describe it as having 'surprising depth'.
  16. I think most people here are probably commenting on the original version only. I could be wrong tho.... I can't help with your inquiry myself...I didn't even know there was a 'Plus' version coming out. I liked the original well enough - for a while - particularly the aspect of being able to explore freely and ignore quests if you wanted etc. And it had a nice sense of humor. It got a bit dull rather quickly tho - the item creation wasn't very interesting to me. And the whole bit with riding a horse in actual combat was neat, but not well executed (ie frustrating). And yes, it's more akin to a Diablo or Dungeon Siege etc. than, say, BG. Also, the rate of monster regeneration was a real pain in the rear end. If they've done something to improve the game play mechanics/interface/items it might make me take a look at it again.
  17. Everything in the world can be physically harmful to humans to some degree or another. Individuals make choices about what risks they're willing to live with vs. how they wish to enjoy their period of living-time on the planet. Btw, I have friends who drink way more than 12 diet sodas a day, for decades, and they're just fine. No drooling, no fainting spells, no loss of IQ or ability to concentrate. If they're brain-posioned, you wouldn't know it by their real-world (vs a lab) abilties. Many health risks are also highly dependant on other factors - such as individual chemistry/tolerance & other diet/lifestyle considerations - lab tests are a nice starting point but often they make things sound scarier than they really are. Anyway...as someone else said...live and let live. The risk that's comfortable/tolerable for you isn't neccesarily what's tolerable/comfortable for someone else.
  18. I have a net bud who's been playing it all day...he knows I love Kotor2 and he's urged me to try it. The screenshots he took are pretty. heh I think I will check it out. He says you can solo well enough at the beginning, which is important to me...so I'll give it a shot. Looked like it might be fun, for an on-line game. If the store's not sold out I'll get it pretty quick...I'll report on it more then, if bunches of others haven't already.
  19. Kreia and her chamber of pain.
  20. Wow, bwookie, you've been busy. lol I kind of ran out of steam on the whole sound thing. It's hard to know what people would want to hear and I don't think many are interested in what *I* want to hear. *grin* I did notice that a couple of my recent ones (battle music and one other) on my site (not this thread), the links were broken due to typos - they oughta work now. People never tell the webmaster of these things....
  21. I didn't say it was current, I said it was slightly more current than what I usually listen to. :D The CD-case says 2002...3 years is pretty 'current' to me.
  22. An old Barenaked Ladies CD...can't be bothered to give the title, since the case is in my car. Once in a while I actually try to buy something slightly more current, so I've also been listening to Coldplay's 'A Rush of Blood to my Head' - I like it, except it's a bit too mellow (not enough 'toe-tapping' quality' or, alternatively, 'wailing/haunting drama') for general listening and kind of puts my brain into sleep-mode. Makes good background music for when I'm graphic tinkering or otherwise intently concentrating on something else, tho. Reminds me of a cross of several older music styles, really.
  23. He's obviously into pain as a way to control his emotions/thoughts/impulses. So many of them are probably self-inflicted during meditation/learning rituals. har Guess he found a way to heal himself etc. and of course he had to practice a lot to get it right - plus, once you have a skill like that, you'd probably become pretty careless about injury since you could just heal up whenever you want. "Ooops, sliced off a finger while chopping my sirloin steak No problem."
  24. I thought there was subtle romance in the game (female) as well...although I also realize this might just be my imagination/result of putting my 'he's so cute/funny/sweet' emotions onto the characters. Regardless, I just wanted more - not neccesarily going to bed or anything overt - but more dialogue choices, more closure one way or another, etc. I mean, Atton asks Bao-Dur if he'd have a shot with Exile, and he acts all jealous of Disciple, but then it's dropped like a sack of potatoes until Kreia tells you "oh sorry you/they know you can't have romance cause you're too important/busy" blah blah. (EDIT - btw I always find that romance-plot-device excuse stupid and annoying). Even just a few lines where Atton starts to say something about his feelings and Exile gets to go "more important things to deal with first" would have been something. Would have felt like it was at least dealt with. Or how about getting to use Disciples line back at him - he says "I'm hesitant to say this, but I think I'm starting to have feelings for you that go beyond the teacher/student relationship," and the Exile gets to holler back "Let us wait to talk until we have dealt with our enemies!" Haha....yeah...ok...just babbling. :D
  25. Might want to check this thread out. http://forums.obsidianent.com/index.php?showtopic=30631
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