Everything posted by LadyCrimson
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FO: NV (General Discussion)
All these hours spent...quite a few cateyes used...a lot of "damn this game is pitch black" comments as I ran through some room...and then recently I learned that a pipboy flashlight existed. Argh. I kept seeing those in-game messages about the pipboy light 'giving you away' and I was always thinking "what light?" I'd go into pipboy and see nothing, no button to press etc. My steam copy did not come with any manual at all. *slapface*
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Goodnight funnyman
Wait. What? Oh, not my Commander Adams. ....he had a great, long-lived life and good/fun career. Definitely will be missed.
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Movies you've seen recently
Cirque du Freak ...What a strange, odd little movie. More geared for the pre to young teen set I'd guess, in that dark-in-a-youthful way like Labyrinth or something...but yet I kind of liked it. The main attraction for me was John C. Reilly playing the vampire/mentor. I'd never seen him play that sort of character before, and I think he did pretty well with it. Pretty much the only reason I kept watching. I wouldn't say it was a good film, but it was...interesting. Chris Massoglia, the guy playing the lead young male, is like a cross between a young Justine Bateman and Ashton Kutcher....and not terribly talented.
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HBO will proceed with GRRM's Ice & Fire Series
This is the only reason I re-subscribed to HBO after 3 years. It had better be awesome. :D Sean Bean, Peter Dinklage...yeah baby. Also, whoever this is, he has my attention.
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FO: NV (General Discussion)
So I dumped a whole bunch of food items in a huge pile on the floor of the 38. Craig and Arcade kept walking by every few minutes to scoop something off of the pile. The rate and amount of food your companions can eat while at the 38 is astronomical. I laughed for as long as the food lasted....which wasn't very long.
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FO: NV (General Discussion)
I love repair in general and the jury rigging perk specifically. I haven't spent a dime on weapon/armor repairs in the game and I like it that way. But I also agree that you don't need high INT to beat the game/feel skilled enough. The game is designed fairly well where there's usually some other option even if you don't mean the skill check. Not always, but a lot of the time. Like, most of the medicine checks I've encountered also have parts ways to handle it. Only one or two I encountered actually required the check itself. Unrelated side note: I discovered companions love buffout. They'll use it with far more regularity than stimpacks when they start to take actual dmg/face strong enemies and the extra HP's saved Arcade's butt a couple times. So I'm wandering around with a couple drug addicts...hehe
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FO: NV (General Discussion)
I encountered that group once too. I think they're just a scripted "surprise" event for curious players who go back, nothing important.
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FO: NV (General Discussion)
No, Humanoid's right. They're even a part of the radio news if you do their related quest.
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FO: NV (Spoilers)
@Cant - have you tried overloading Boone's weight capacity yet?
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FO: NV (General Discussion)
I'm sorry you're having such an experience with the game. I know the last patch introduced the GUI freeze bug for me, which keeps me from using half the weapons in the game. Blargh. heh But one reason companies don't like to announce dates on patches is because it's often difficult to predict exactly when they'll decide a patch is 'ready'. Patches don't have the same kind of, say, sales/business pressures as game itself. If they name a date then realize there's one more thing that needs attention that will delay it a few days, it just makes people more angry. Better to just release it when it's ready. I'm personally confident that the next patch will be released before the DLC tho.
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FO: NV (General Discussion)
Apologies to mkreku but I just had to:
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FO: NV (General Discussion)
From the Beth boards, it appears Sawyer has mentioned cutting the crit chance for the Sniper Rifle by a lot in the next patch. That should help make it less OP'd up close at least (since you can do sneak crits from distance it'll still be awesome for that). I don't have a quote from him or the post but if true, coupled with the fixes to energy weapon DT issue and some of the weapon stuff may start to feel a bit more balanced. But we'll see.
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FO: NV (General Discussion)
There are vehicles in Borderlands. Tunnels? Not really. And yes it's a fun game. Lightweight but fun. Even my husband liked it & he doesn't play games much.
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FO: NV (General Discussion)
Is that the same Umpa animation mod from FO3? I'd guess/say so...with some additions. It's priceless, especially with all companions at once. I love it.
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FO: NV (General Discussion)
Many characters/npc's dancing! .... I must have this mod, I want a dancing Boone. And Vulpes, and Benny, and... Hahaha!
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FO: NV (Spoilers)
They're a bit nutters, yup. So I loaded save game, re-entered tunnel, and Arcade didn't bug out this time. This was with the mod still on/active, so I don't think it was the mod. Just a weird glitch. Strange. heh
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FO: NV (Spoilers)
So I ran into a strange glitch. I entered the tunnel to the Boomers (already did their stuff, but never been in the tunnel so was curious) and upon entering, Arcade immediately fell to the ground as if he'd dropped from a great height and was unconscious. When he woke up, his health bar was almost at 0, so I checked his Wheel: This has made him effectively invulnerable! I've reloaded the game, I've quit/restarted/reloaded, I've fired him and rehired, I've fired the other two companions first then removed the companion mod, fired & rehired again etc. in case that screwed anything up....but he's totally stuck this way. Much as having a SuperArcade is amusing, guess I'll have to reload before entering there and hope it doesn't happen this time.
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FO: NV (General Discussion)
Agreed. Sometimes it is fun to create such a really 'gimped' character to give yourself an uber extra challenge, but it shouldn't feel like it's necessary to seriously gimp. From reading a lot of other boards, I'd agree here too. Like you say, many of us here...and many with these kind of complaints...are hardcore gamers who like to turn the game inside & out and learn mechanics or whatever else floats our personal boats. I don't think that's actually the majority of people who purchase the game, tho.
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FO: NV (General Discussion)
I completely agree. It's called designers giving the player choices to do as they will. If the will isn't strong enough to NOT use those things, that's not the game's problem. Now, if my personal desire for combat challenge was 'fixed' just by not using a sniper rifle, I'd be fine with that, and conclude that the game wasn't 'easy' so much as only that one weapon is overpowered, so I should stop using it. But with a lot of testing & trials, for me at least, it's NOT just because of one weapon. It's the whole general concept of how dmg/weapons/DT blah blah works. But again, not trying to say there should be any mandatory change. Would just like another difficulty option. I personally would have no problem with this. Actually, I'd have no problem with a game that had no character-level at all, IF it was a well designed system. You could gain skill/stat increases in other ways besides "ding I'm lvl 18, time to spend points!" But the progressive clvl concept is so old and tried and true it's hard to alter it. People expect it, want it, etc.
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FO: NV (General Discussion)
Same here. They're raising the lvl cap? I hope it only applies to the DLC because the vanilla game doesn't need a higher lvl cap re:skills and such. Slaves to the clvl #....
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FO: NV (General Discussion)
Multiple companions....one overpowered companion can be a joyful hoot....having two op'd human npc's is (mostly) solid, amusing fun as well, since it feels like they're working as a team, in a way. But having three human companions becomes less fun and more just random chaos, especially verbally. I think I'll stick to two...one that I keep all the time and the other slot for rotating the others in and out.
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FO: NV (Spoilers)
I think I'd probably prefer sneaking past the deathclaws via Slovic to Neil's Shack and then doing the blk mt. quest as intended, but that's very good to know for when I want to mess around, thanks.
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FO: NV (Spoilers)
All right....if you want a gun/ranged companion but want to be Legion, get Raul. He's as good as Boone with guns and his Perk that slows down equipment decay is nice. He also acts as Repair merchant (still costs caps) but that part is a little buggy at the moment. If you know where he is/what to expect & prepare for it, you can probably get him around lvl 8-10 with no problem. Just do not speak to Ranger Andy before you get Raul, if you care about doing his side quest. Do not. Mostly, he's the Legion version of Boone/Arcade, because Raul is neutral in that regard. He has no faction loyalty like Veronica, either, far as I can tell. Good option for those reasons. Hard for me to develop a 'schoolgirl' crush on him tho, what with all his "Yes boss" servant attitude and rotting skin. But he is funny.
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FO: NV (Spoilers)
I picked Raul up a bit ago, and if you like npc's that have interesting/amusing things to say on a regular basis, Raul is the one. Seems like half the time when I click on him he has some comment before the dialogue options actually pop up. Very random things, long sentences. I'm not sure how many of these bits there are or if they'll stop or just keep repeating eventually, but Raul's definitely a cool cat. Too bad his quest is so utterly broken. I mean, is anyone going to go to Black Mt. before Novac? Probably not. He's also a pistol or rifle guns dude and good with 'em. I dunno...I think all the companions can do those things, virumor. I've seen Boone, Arcade and now Raul one shot stuff from great distances. Seems about equal to me, just depends on land configuration/their position, the weapon, stuff like that. I took Arcade & Boone to the quarry last night and they dropped all the deathclaws including the Mother like flies with no help from me. I think they were competing for headcount. :D (edit) I'm not sure the multiple companion mods don't create some conflicts in minor ways...nothing terrible but they do get confused sometimes. Also, in Vault 19, with those keyed doors that close behind you after you step through them, either Boone or Arcade kept getting 'trapped' behind doors because they tend to follow single-file and for some reason I can't get far enough away from the door to make the 2nd one follow, before the door shuts. I know when I had Boone/ED-E this wasn't a problem, so I guess the mod I'm using spaces them too far apart? Not sure. It annoyed me enough I left the Vault. lol
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FO: NV (General Discussion)
I don't hate enemy scaling with a passion, but I do recall purposely avoiding leveling in MW & Oblivion because it happened too rapidly and unexpectedly. The point about companion weapon skills/crit multipliers is that they'd still be quite strong when they're not lvl 100, because they're AI aimbots who don't have to use a control pad/mouse and eyes/hands to aim and a little more binary sway isn't going to make their scripts super-weak. They'd miss slightly more often, use a little more ammo because of it, do a little less dmg. and less instant-death shots...but they'd still be pretty powerful and you could still rely on them fairly well for non-combat builds. As to difficulty/xp....we've already gone thru that one. I'd never suggest a mandatory change for that. They could implement an optional one perhaps, because not everyone is playing on the moddable PC. Something akin to the Diablo2 single-player /players8 thing, perhaps, only you could have it be another difficulty option ala Hardcore, to cut xp. gained in half or whatever.